Tomn
Posts: 148
Joined: 4/22/2013 Status: offline
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That's a good point, by turn 50 or so I'm usually knee-deep in my first major regime war with at least four brigades out in combat. Looking at that screenshot it looks like it's mostly militia and one brigade of regulars - that's desperately low. Remember that militia kinda suck, you really want to transition to regulars when you can afford to. As far as minor regimes go, remember that before you sign a peace with them, borders are fluid and you can take their territory just by moving into it and vice versa. However, the important thing to note is that every time you do this, you reduce relations with them and make it more likely that they declare war. If you want peace, try to respect their borders even before signing a peace with them (though early on you really should be driving deep into the nearest minor regime with a city to knock it over and take their stuff.) Also one way I like to approach the game is that if you're in a stalemate, you're losing. Your goal in every war isn't just to defend your territory, you need to take the fight to them. If you can't do that, come up with a workable plan to do so. If you can't do THAT, sign a peace as soon as you can. I also note that you seem to have stacked up pretty heavily. That's inefficient - attacking from the same hex CAN work, but it's not nearly as effective as attacking from multiple nearby hexes. It's also not necessary on the defense - infantry is stronger defensively than offensively, and a counter or two holding in place can often hold off many times their number in enemy infantry - and even if they retreat, having your infantry spread out along the line in depth means you can make good the retreat soon enough, perhaps even take advantage of the salient to make a concerted counter-attack. Your economy also seems to be suffering from some serious production penalties, and with only one city that's a big deal. By this point in the game you really should have gotten yourself a second city by hook or by crook to expand your economic base. Looking at your assets, it seems like the problem is that you had an energy shortage - too many of your buildings were demanding energy and not enough of them were getting it. The issue is probably that heavily upgraded high command structure - that's a bit overambitious when you've got enemies at the gates, and the resources could have been better spent elsewhere - such as, say, an upgraded bureaucratic office, which would have been important for your research. But in general by now you really should have secured some kind of energy source beyond the starting free hex perk. I'll also note that by turn 50 you should really have nationalized your transport hub - relying on just one private transport hub is deeply inefficient and would have led to your being unable to supply yourself enough for offensive operations. Speaking of research, the main thing I want to point out is the way the tech tree works. See, you can only unlock new discoveries in new boxes when you have researched three techs in the box connected to it - so for instance you need to research one more tech in engineering before you unlock discoveries for Advanced Engineering. This is important, because if you notice the "Ap" tag in techs, that means that Applied Sciences works on those techs. Since you haven't actually unlocked any boxes with Ap techs, the Applied Sciences Council is useless and only serves to drain BP from other departments who need it more. There's nothing inherently wrong with your tech spread, but for how far along you are in the game it could probably stand to have more done - again, likely a result of your low BP generation. Also a little surprised you weren't able to clear the space just around your city from the very beginning - that should REALLY have been your top priority going out the gate. That being said, though, I will say this situation does appear kinda tricky because your terrain seems to be all mountains and desert. That is HORRIBLE offensive terrain, absurdly difficult to build roads through and supply and thus deliver a killing blow. However, I note that there IS a road stretching to the southwest through what looks like better terrain - your early game priority beyond clearing the immediate space around your capital should probably have been to explore what's down there and then take it, while doing your best to sign peace with the factions in the hellterrain so that you could leave them alone until you had the industrial capacity to tame the wilderness. It's basically a question of return on investment - conquering swathes of empty desert is expensive and difficult and there didn't seem to be much to gain up there, while flatter terrain leading to some kind of city is easy and brings rich rewards. That should dictate your strategic thinking. Hope that helps!
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