demiare
Posts: 470
Joined: 6/20/2020 Status: offline
|
quote:
ORIGINAL: Falke 1) That you had different results in all that reloading means that a RNG seed is not being saved, that would prevent a different result. 2) A Statistically calculated 99.99% chance is still not 100%- Statistically 100 coin tosses should have 50 heads and 50 tails. In reality the actual result varies between 100 heads and 100 tails. 3) If always having power tech early is such an issue, just start with L4 Tech 4) There is no need to change the relative budget, worst case just set the council to 100% Discovery which costs 2pp.This BP is not wasted as it gets used once new areas are available 1) Yes it's usage of seed, sorry for using wrong term. No, game can use a seed to generate a small sequence instead of single value. 2) Yes, but receiving THREE events with statistical probability less then 1%... Sure, I can be unlucky but highly doubt I'm THAT unlucky . Plus I saw here that other users had similar issues with power plant techs. 3) No, this isn't a solution. If technologies are weighted instead of being based on honest random we should know about it as it's affecting our strategic plans. Plus you know - if power plant techs are low-weighted (or even scripted to be last) then we may have OTHER unfairly delayed techs. This will again affect our development. Will be fun to play in Civilization without ability seeing a tech tree - while it's still using it? For me it's not, especially if you aren't on "settler" difficulty :) 4) Thanks, I will try it if it will work because I was sure that all points that unable to be used would be transferred in another work - same as with research while you haven't discovered any techs. quote:
ORIGINAL: zgrssd 2) The chance of failing one roll as 89%. The chance of missing the roll 40 times in a row, is 89%^40. So 0.9% I think. "Not impossible. Just really, really unlikely." - Trillian McMillian, Hitchhikers Guide to the Galaxy. 3) Bithday paradox. The chance for any two rolles to be same, is higher then the chance for any roll to match a specific number. You just noticed it with 147. 2) Failing <1% roll three times statistically is less then 1:1M. Highly improbable. But guess I would do an another try in a day or two. 3) 6 times over 40 attempts rolling a same die on d100 dice? Of course it's still possible, but highly unlikely. quote:
ORIGINAL: zgrssd And then you never specified wich stratagem you used. Some of them use really odd rolls - like the Retirement ones. And the Ui is not always properly showing it. Protectorate. Description saying it's a single d100 roll against static calculated difficulty. I know how wonky could be XdX rolls because of my D&D experience and basic education in statistic.
|