zgrssd
Posts: 3385
Joined: 6/9/2020 Status: offline
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This thread has given me a idea on how to change armor. Basic issues: - The Environmental Suit is a good armor. So much everyone should carry it, unless they got something better like the padded versions or combat armor - it is too easy to ignore the environmetal hazards, once you got the E-Suit or even Combat Armor. Just going for HP protection turns all Environmental Hazards into a non-issue instantly. - Starting Soldiers on habitable planets peform worse because they do not wear any armor, not even a basic or padded E-Stuit. When it should be the other way around. The solution may be to seperate HP&Armor strenght from Environmental protection - Into to two seperate settings, something you can (and have) to pick on each unit seperately over distinct steps. Armor side: - add a bunch of lower armor, going from "just unifors" (+0 HP) to just below combat armor - potentially move combat armor and all later ones up +50 HP, to make room for lower level armor and offset them no longer having the protection function natively (see below). - armor - including combat and battledress - no longer provide environmental protection. Environmental Protection side: - each piece of Environmental protection costs some resources. So the more you need, the more expensive your troops will get - the highest tier would be "full environmental seal", equivanlent to current Environmental suit. It may exist in several levels, for different RAD Proteciton levels (as higher armors no longer would do that). - In addition to the resource cost, the "full environmental seal" would also give -50 HP. This simulates that in a atmosphere where you need it, one rupture can be deadly. If you do not add at least minimal armor, that would give infantry 0 HP. (This should ideally only work when you need the environmental seal to protect you. But failing that, a general rule works too. After all, why equip it if you did not need it after all?) - you could even seperate Environmetnal Protection into something different for each kind of hazard, if you wanted too. 1 setting each for: Respiratory, Radiation, Temperature. Each with a top tier with a HP downside so people do not pick it casually. Such detail may be usefull, but I do not feel it would be nessesary right now. New Planet Type: Iradiated Some planets have such a weak margnetic field or thin atmosphere that the planet surface is bathed in a certain level of solar background radiation. The quintseential example would be mars, but most moons are not exactly save either - Luna included! The planet may be devoid of natural life, but have imported earth plants if the other requirements are right. Not the best for farming however, as heavy water in high doses is not that good for earth-life.
< Message edited by zgrssd -- 3/9/2021 8:46:11 AM >
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