Evoken
Posts: 488
Joined: 10/23/2019 Status: offline
|
quote:
ORIGINAL: Alfred Get yourself a new opponent. Months ago I told you this game would not go the distance with the original Allied player. I was correct then. It will not not last the distance with this current opponent who is effectively demanding the game be given to him on a platter, for the simple reason that he isn't a good enough player to recover the situation for the Allies. Get yourself a new opponent. Alfred Alfred the abrasive , always fanning the flames. I started my first PBEM as Allies vs a meta Japan player in IRONMAN scenario , you know i dont run from a challenge. We played that scenario well into 1943 but it was clear allies couldnt do much untill 1945 so we got bored and droppped. I am surprised Wolf didnt share my points in here so lets go ; I am in a similiar positon to Wolf in my Japan game , my opponent is new to the game he is prone to making mistakes. As i am not playing for Auto Victory in my game and i want my game to continue into 1945 and beyond so i try to mend my opponents mistakes by giving some concessions so he learns from the mistakes and still enjoys the game and puts up a better fight. In my Japan game , i am pretty deep into India invasion and its clear my opponent wont be able to resist much so i offered a 3 month ceasefire and activation of emergency reinforcements so we both can learn how to fight properly in Indian front , thats more fun for me when my opponent puts up a good fight. A normal Witp game goes like unless skill gap is really great 1)Massive Japanese advantage for the first 4 months of the war where you as Allies endure , try to keep a good balance of keeping important assets alive and trying to not give too much to Japan 2)Each sides power gets close to another for about 6 months , Japan can still do many operations comfortably but meets resistance and about Fall power meter starts flipping to Allied side 3)Allies start doing small scale operations until they get AKA and APA type ships in about 6/43 and then slow but steady pace of Allied operations and Japanese resistance , if both sides kept their power a CV duel usually takes place 4) About 44 Allied production really starts kicking in , Corsairs , Heavy bombers , fletchers and CV's everywhere and allied domination starts , if Japanese player kept a good R&D program they also get their end game stuff so they can put up good resistance 5) Comes 45 and Allied domination , game usually ends in a few months. Now in this game Wolf did an amazing job as Japan , specially given that he is playing scenario 1 and completely skipped Phase 2 and 3. I told Wolf there is 3 possibly ways we can go with the game 1) We play as is , you completely conquer India , most likely Soviet Union , i try to comeback in late 44 or 45 and game probably goes until late 46 2)You give me some time and emergency reinforcements and we see where it brings the game , you wouldnt be needed to activate SU in this one 3)We just drop everything and focus on Soviet Union invasion , after thats concluded we drop the game and start a new one. Wolf came back to me with 7 month Ceasefire idea , i thought about it for a while and decided thats quite unfair to him and went back to Idea 1. My only fear is that game will get quite boring while i am waiting for Allies to build strength again , thats why i even suggested 2nd option in the first place , to me game is a lot more fun when there is multiple active frontlines
|