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Transportation Lines Mod (v2.1 update)

 
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Transportation Lines Mod (v2.1 update) - 6/28/2020 4:20:39 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline

This mod is out-of-date.
The most recent version is folded in with the
terrain mod here: https://www.matrixgames.com/forums/tm.asp?m=4871471



v1.0 original release
v2.0 update: Fixed joins, cleaned up graphics.
v2.1 update: Minor alignments on a couple joins cleaned up


Transportation Lines Mod v2.1 download

To install:
(1) Back up original C:\Matrix Games\Shadow Empire\graphics (just in case)
(2) Download the zip file at the above link (see image below)
(3) Unpack the zip file to C:\Matrix Games\Shadow Empire (overwriting files in the folder C:\Matrix Games\Shadow Empire\graphics)

Only the transportation lines (dirt roads, asphalt roads and rail roads) will be overwritten - all other images will remain as is.

-Mark R.






Attachment (1)

< Message edited by mroyer -- 12/16/2020 8:58:34 AM >
Post #: 1
RE: Transportation Lines Mod - 6/28/2020 4:21:34 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
.

Attachment (1)

< Message edited by mroyer -- 7/17/2020 12:26:32 PM >

(in reply to mroyer)
Post #: 2
RE: Transportation Lines Mod - 6/28/2020 5:46:34 PM   
ZiggyMaca

 

Posts: 41
Joined: 6/20/2020
Status: offline
I like it in general, but question; is it possible to get the join a little tighter? Just asking, could be hard to do, I don't know.

(in reply to mroyer)
Post #: 3
RE: Transportation Lines Mod - 6/28/2020 7:34:06 PM   
eddyvegas

 

Posts: 125
Joined: 6/16/2014
Status: offline
Yes, the artwork is good. The dirt roads look dirty. I like the dividing lines on the sealed roads. But you can see the joins between hexes, and that kind of ruins it. As Ziggy said, that seems like an awful lot of work to get right.

(in reply to ZiggyMaca)
Post #: 4
RE: Transportation Lines Mod - 6/28/2020 7:41:52 PM   
eddieballgame

 

Posts: 676
Joined: 6/29/2011
Status: offline
Nice...you are a busy man.

(in reply to eddyvegas)
Post #: 5
RE: Transportation Lines Mod - 6/28/2020 8:08:15 PM   
Tchey


Posts: 82
Joined: 6/17/2020
Status: offline
Nice one, but i agree with the joins. They kind of kill the good.

(in reply to eddieballgame)
Post #: 6
RE: Transportation Lines Mod - 6/30/2020 3:24:35 AM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
Yep. Understood. "Pixelated round-off error."
I need to come up with a tighter procedure for join alignments.

-Mark R.

(in reply to Tchey)
Post #: 7
RE: Transportation Lines Mod - 7/17/2020 12:23:22 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
v2.0 update:
Fixed joins, cleaned up graphics.


Transportation Lines Mod v2.0 download

To install:
(1) Back up original C:\Matrix Games\Shadow Empire\graphics (just in case)
(2) Download the zip file at the above link (see image below)
(3) Unpack the zip file to C:\Matrix Games\Shadow Empire (overwriting files in the folder C:\Matrix Games\Shadow Empire\graphics)

Only the transportation lines (dirt roads, asphalt roads and rail roads) will be overwritten - all other images will remain as is.

-Mark R.







v2 screen shot
transportation lines combined with the beveled units mod and Eddy Vegas' awesome user interface mod (i.e., the way I'm playing the game).





< Message edited by mroyer -- 7/17/2020 12:29:21 PM >

(in reply to mroyer)
Post #: 8
RE: Transportation Lines Mod - 7/17/2020 6:35:30 PM   
Darojax


Posts: 536
Joined: 4/29/2011
Status: offline
Really like this mod, thanks!

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Post #: 9
RE: Transportation Lines Mod - 7/20/2020 8:41:37 AM   
reynt

 

Posts: 44
Joined: 5/5/2013
Status: offline
Fantastic mod, thanks!

(in reply to Darojax)
Post #: 10
RE: Transportation Lines Mod - 7/20/2020 9:43:28 AM   
Nsf665


Posts: 566
Joined: 8/14/2018
Status: offline
great!

(in reply to reynt)
Post #: 11
RE: Transportation Lines Mod - 8/10/2020 11:55:08 AM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
v2.1 update available - link in opening post.
Minor alignments on a couple joins cleaned up for dirt roads.
-Mark R.

(in reply to Nsf665)
Post #: 12
RE: Transportation Lines Mod - 8/10/2020 12:37:39 PM   
Darojax


Posts: 536
Joined: 4/29/2011
Status: offline
Thanks for the update!

_____________________________


(in reply to mroyer)
Post #: 13
RE: Transportation Lines Mod - 8/10/2020 3:15:08 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline

quote:

Thanks for the update!


You're welcome.

It's hard to fully debug a mod like this because I can only see all the join combinations when they finally occur in one of my games. I've build a grid to help align things, but still subtle dis-joins can lurk.

So, I expect another update or two (or three) before it's all settled. If anyone finds dis-jointed joins, posting a pic here would help me fix it.

-Mark R.


(in reply to Darojax)
Post #: 14
RE: Transportation Lines Mod - 8/11/2020 2:57:46 PM   
Theotenai

 

Posts: 9
Joined: 8/23/2013
Status: offline
Looks very nice, thank you !

(in reply to mroyer)
Post #: 15
RE: Transportation Lines Mod - 8/26/2020 4:54:17 AM   
solops

 

Posts: 814
Joined: 1/31/2002
From: Central Texas
Status: offline
Well done. RRs and paved roads look too much alike in the base game and dirt roads were too lightly colored. Your mod fixes that.

_____________________________

All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand

(in reply to Theotenai)
Post #: 16
RE: Transportation Lines Mod - 12/16/2020 4:53:00 AM   
qsmiron


Posts: 107
Joined: 12/4/2019
From: Poland
Status: offline
I have problem with download.

(in reply to solops)
Post #: 17
RE: Transportation Lines Mod - 12/16/2020 8:59:53 AM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline

quote:

ORIGINAL: qsmiron

I have problem with download.


Hi qsmiron,
This mod is out-of-date. It has been updated and folded in with the
terrain mod found here: https://www.matrixgames.com/forums/tm.asp?m=4871471

Thanks,
-Mark R.

(in reply to qsmiron)
Post #: 18
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