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RE: OMG, logistics making this game suck

 
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RE: OMG, logistics making this game suck - 7/6/2020 10:31:34 PM   
zgrssd

 

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quote:

ORIGINAL: pzgndr

quote:

ORIGINAL: zgrssd
With the pull system, there is no more micromanagement in the Beta.
With 1.04beta4 the hard to find edge cases may even be most fixed.


So the next release should be better. I am still not enthusiastic about micromanaging supply chains.


Again: In the next release there is no Micromanagement. There already is none in beta4.
You got logistics officers (automation) that are smart enough to allocate as little logistics points to asset crossings and towns as nessesary.

(in reply to pzgndr)
Post #: 31
RE: OMG, logistics making this game suck - 7/6/2020 10:40:17 PM   
jwarrenw13

 

Posts: 1897
Joined: 8/12/2000
From: Louisiana, USA
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quote:

ORIGINAL: zgrssd


quote:

ORIGINAL: pzgndr

quote:

ORIGINAL: zgrssd
With the pull system, there is no more micromanagement in the Beta.
With 1.04beta4 the hard to find edge cases may even be most fixed.


So the next release should be better. I am still not enthusiastic about micromanaging supply chains.


Again: In the next release there is no Micromanagement. There already is none in beta4.
You got logistics officers (automation) that are smart enough to allocate as little logistics points to asset crossings and towns as nessesary.


But, if we want to continue along that line, formation and unit commanders who are not smart enough to go where they need to go without personally directing them hex by hex. And governors who are not smart enough to build what needs to be built when and where it needs to be built without being ordered to. And, as Vic has noted, choices on how to play the log system.

Per Vic: "I repeat: You can still play the game exactly as you did before."

Once again, just a matter of preference, not a right or wrong way to do it.

(in reply to zgrssd)
Post #: 32
RE: OMG, logistics making this game suck - 7/7/2020 3:37:47 PM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
This all sounds promising to me, but will the manual be updated to reflect these changes? It has been hard enough for me to learn one logistics system, I hope that it won't be too hard to learn the second.

(in reply to jwarrenw13)
Post #: 33
RE: OMG, logistics making this game suck - 7/7/2020 4:59:50 PM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
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quote:

ORIGINAL: 76mm

This all sounds promising to me, but will the manual be updated to reflect these changes? It has been hard enough for me to learn one logistics system, I hope that it won't be too hard to learn the second.

The automation System mostly replaces traffic signs. None of the underlying game rules changed.

Indeed my toutorial on logistics it is still 100% valid.

< Message edited by zgrssd -- 7/7/2020 5:00:00 PM >

(in reply to 76mm)
Post #: 34
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