Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Does target velocity impact hit probability?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Does target velocity impact hit probability? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Does target velocity impact hit probability? - 7/15/2020 5:54:18 PM   
bergie

 

Posts: 4
Joined: 6/4/2010
Status: offline
Sorry if asked and answered before, but a basic question about the physics model that is implemented...

Does the velocity of a target impact the probability of hitting it when fired upon, or is the hit probability calculated as though the target was stationary? For example, if I order vehicles to move fast on a thunder run to some destination, are they harder to hit because they are moving, or does their velocity not get taken into account when a gun fires an AP round at them? If velocity is taken into account, is it simply speed, or is direction taken into account also? That is, a vehicle moving directly at an AT gun is easier to hit than a vehicle moving at the same speed but in a direction requiring traverse adjustments.

A related question is whether the velocity of the shooter is also taken account, but that potentially brings other factors into play such as whether a tank's gun has a stabilizer (American) or not (German) that aids in firing on the move.

BTW... I've been wondering about this for over 20 years, ever since I got the first release of Close Combat for my Mac in 1996!
Post #: 1
RE: Does target velocity impact hit probability? - 8/24/2020 11:08:02 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
Target and firer velocity are factors. In the original 2D engine both were a flat reduction in the 'to hit' roll, regardless of orientation (i.e. it was all based on speed and not on crossing angle.) In The Bloody First a gunner will attempt to lead a target based on where it will be when the round arrives, and the firing vehicle's movement will be transferred to the round after it is fired as well.

So yes, moving targets are more difficult to hit. But it's not usually a HUGE factors in Close Combat as the ranges are relatively short, the muzzle velocity of most AT weapons is fairly high, and the movement speed of most vehicles isn't that fast.

(in reply to bergie)
Post #: 2
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Does target velocity impact hit probability? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.889