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RE: D21 using the Red Green Yellow rule - 9/3/2020 9:27:26 PM   
larryfulkerson


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T26, Voroshilovgrad
Here's what's going on down south right now. I'm pushing for Stalingrad and I'd like to get there before the serious part of winter sets in. It's 17Sep41 right now and that means there's not a plethora of time left before winter season. And there's a long way to go yet. The best part of this drive is that it's in advantageous terrain. I need to get some Panzer divisions down here so they can zoom way ahead and make a path for the follow-on forces. For the most part the Soviets are cooperating with me by attacking in small groups with gaps between them to make it easier to surround them and kill them.



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RE: D21 using the Red Green Yellow rule - 9/6/2020 12:54:13 AM   
larryfulkerson


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T26, Stalino
Here's what's going on down south right now. I feel like I have posted this image before and if I have then I appologize but I thought you guys might like to see this situation. Progress is being made in this AO and the supply levels are just high enough to keep going. I'm slowly running low on HRS's however and I may have to put a stop to the attacking and let the units fill up again.



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RE: D21 using the Red Green Yellow rule - 9/7/2020 3:18:59 PM   
larryfulkerson


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T27, Leningrad
I've moved my main airdrome for resting planes to Leningrad and I'm posting OKH there to encourage the resting planes. It looks like I need another two or three Corps HQ units up there to help out OKH. I've got about 2/3 of the air force resting because this is the end of the turn and they have been flying missions for about 7 combat rounds now. The rails are repaired out to the front lines so the supply situation is great so far. I'm going to aim at least one avenue of advance to the roads leading to Moscow. I need to follow the roads and rails because of the supply advantage they have.



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< Message edited by larryfulkerson -- 9/7/2020 3:19:10 PM >


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RE: D21 using the Red Green Yellow rule - 9/7/2020 8:41:57 PM   
larryfulkerson


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T27, Moscow
This is what it looks like in front of Moscow right now. It's now 21Sep41 and I think there's still enough time to maybe surround Moscow. I'm not at all sure I can do that with the troops I have on hand to do the surrounding so it might not work out that way. At least other sections of the advance are still advancing fairly fast. I'm optimistic.



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< Message edited by larryfulkerson -- 9/7/2020 8:42:06 PM >


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RE: D21 using the Red Green Yellow rule - 9/7/2020 8:51:11 PM   
larryfulkerson


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T27, Chaplygin
Here's a sharp fight going on a little bit south of the above image. I'm trying to get a surround on a large group of Soviet units so I can destroy them and continue the push to the east. That may take several turns yet to accomplish but it's worth the try.



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RE: D21 using the Red Green Yellow rule - 9/7/2020 9:33:42 PM   
larryfulkerson


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T28, Kharkov
I'm not converting the terrain to friendly control fast enough and there are at least three Soviet units behind my lines. I'm going to have to send another regiment to chase them down. One of them appears to be fairly sizeable and I've got only an engineer company to hold them in place. It didn't try to move nor did it attack during the last Soviet turn so I'm wondering if Elmer is confused about what that unit should do now or what. The rails are repaired leading to this site so there shouldn't be a big deal getting some small units into a position so they can babysit these intruders. All my aircraft are green except three. The Slavic fighter unit is reorganizing this turn. I've got 20.7K HRS's assigned and 430 on hand and I'm making them at a rate of 428 per turn which means that I distributed almost the entire on hand inventory last inter-turn phase ( all but 2 ) and I can expect to run out of HRS's sometime in the next three turns or so. The mud season starts four turns from now so I'm planning on continuing the advance until the mud season and then let everybody rest and refit during the entire mud phase ( 10 turns ). I hope that will bring the strength of the units up high enough to stand up to the Russians during the Soviet Winter Offensive. We'll see.



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RE: D21 using the Red Green Yellow rule - 9/7/2020 10:11:55 PM   
larryfulkerson


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T28, Air Force Trends
I've just discovered to my horror that there are several models of aircraft that I'm no longer building. And some of them are down to their last dozen or so aircraft in the unit. The Soviets are coming at me 50+ at a time so these bad boys wouldn't last long in that environment so I think I'll let them do CAP's at the rest area's and important river crossings and places where the supply line is traced down a rail that crosses the river, etc. Also, alas, I'm having a lot of my fighters being transfered to the Western Front. They are needed for defense against the British and American bombers. The British concentrate on night bombing and the USAAF attacks during daylight hours so that Germany is getting hit day and night. The German planes are badly outnumbered on the Western Front and badly need a hand. Higher command thinks things are going rather well on this front and all those planes will not be missed ALL THAT MUCH. But I on the other hand, think that all that equipment is going to create a dip in the force I can project and it's going to give aerial superiority to the Soviets all that much sooner. Lately the Soviets have been doing airfield strikes on my fields and I find that I need more AAA assets on those fields than currently exists. Also, the Soviets are counterattacking with fury and making holes in my lines already and that's getting annoying. The fact is that the Soviets have gathered so many troops together finally, that they now outnumber my troops in more spots than before. I'm running into having to use light shields instead of front lines more and more often. I need a reserve more than ever now. Still trying to shuttle the Panzer units to the reserve areas behind the lines but most of them are still fully employed.



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< Message edited by larryfulkerson -- 9/7/2020 10:12:07 PM >


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RE: D21 using the Red Green Yellow rule - 9/10/2020 7:34:01 PM   
larryfulkerson


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T29, Front Lines
This is what it looks like in T29. I've captured Odessa and fought my way adjacent to Sevastopol and I'm sneaking up on Stalingrad. The front lines are closer to Moscow and creaping closer still. I'm seeing a lot of city names that I'm not familiar with. So far so good.



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RE: D21 using the Red Green Yellow rule - 9/11/2020 6:48:39 PM   
larryfulkerson


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T30, Sevastopol
I concluded the battle of Odessa so now the RR arty can be used against Sevastopol and the Kertch Straits. Just in the nick of time too. Just one more hex to get the port and release the Bulgarians. I've flown a lot of bombers down here to help out and I'm optimistic that it can be done.



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RE: D21 using the Red Green Yellow rule - 9/12/2020 7:26:59 AM   
larryfulkerson


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T30, Stalingrad
I'm using the Romanians, Hungarians, Slavics, and Italians to push toward Stalingrad and there's not a whole lot left to do unless there's Soviet units present that I can't see yet. My Theater Recon value is 35% which is higher than I was expecting it to be. I've seen scenarios that have the TR value as low as 10%. I expect Elmer to rail some units down here to help out so this fight might get stiff soon. The good news is that the 9th Panzer Division has arrived from the western front and I'm putting it to good work around Moscow. I have 20.6K HRS's assigned and 681 on hand which is way too low for my comfort. I'm wondering what value I can get from the terrain east of Stalingrad. I'll have to see if there's any large value objectives out there. I took a look around just now and I've found it to be just one large desert and there's not much to argue for a continuation of the advance to the east.



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< Message edited by larryfulkerson -- 9/12/2020 7:27:11 AM >


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RE: D21 using the Red Green Yellow rule - 9/12/2020 5:04:03 PM   
Richard III


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Thanks for the AAR, is the RGW rule self imposed or did you code it into the scenario ?

You are looking at about 1/3 the Reds on the Map that I`m seeing in the shipped D 21 ) 4.2 ) I`ve restarted 4 times Just cannot break through them hordes of Reds....

Should I upgrade to 4.6 , or is that still in testing ?

Forgive me for crashing your AAR.

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RE: D21 using the Red Green Yellow rule - 9/12/2020 5:39:35 PM   
larryfulkerson


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quote:

ORIGINAL: Richard III
"Thanks for the AAR..."

You're quite welcome. I find that doing an AAR makes me keep in mind that I want to share the most important areas and to kind of make it picture-ish as I'm moving units. And some of the details going on behind the scenes are interesting to keep up with so I like to share those. D21 is my favorite scenario and I've played it about two dozen times now never getting much past T40, and I've never done very well. The Soviets seem to know where I'm going and they get there first and make the area a fortress. So by T20 or so my advance stalls and then during the mud season the supply levels drop to zero at the front and I have to decide whether to move them or leave them where they are. Each time I restart and try again. I needed a change to give my ego some slack. So I modified D21 to give the Axis side a little bit of supply relief and I seem to have overdone it which is why there are so many different versions of my mod. Version 4.6 is the latest one and no, it hasn't been playtested yet so I'm not sure if it's balanced just right or not. I invite YOU to playtest that bad boy and let us know what kind of experience you get. Pretty please.

quote:

ORIGINAL: Richard III
"...is the RGW rule self imposed or did you code it into the scenario ?"

I don't know you mean by "code it into the scenario". I'm not sure it can be done with events, etc. I like the realism it lends to my games. I suppose the player can abandon such a rule at any time but so far I've not had any real problems with following it.

quote:

ORIGINAL: Richard III
"You are looking at about 1/3 the Reds on the Map that I`m seeing in the shipped D 21 ( 4.2 ) I`ve restarted 4 times Just cannot break through them hordes of Reds...."

I feel your pain. I've been there too.

quote:

ORIGINAL: Richard III
"Should I upgrade to 4.6 , or is that still in testing ?"

Answered above.

quote:

ORIGINAL: Richard III
"Forgive me for crashing your AAR."

I appreciate the question. Keep 'em coming. I really like discussions in AAR's. You can learn a lot that way.


< Message edited by larryfulkerson -- 9/12/2020 5:50:06 PM >


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RE: D21 using the Red Green Yellow rule - 9/13/2020 2:25:54 PM   
larryfulkerson


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T31, Moscow
I've pushed toward Moscow enough to begin a surround of the city before I take it down. But the mud season starts next turn and that will effect what follows in later turns. It remains to be seen what might be possible with the troops I have at hand. We'll see.



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< Message edited by larryfulkerson -- 9/13/2020 2:26:05 PM >


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RE: D21 using the Red Green Yellow rule - 9/14/2020 5:47:29 AM   
larryfulkerson


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T31 Moscow
If you were in Moscow looking north this is what you'd see. Hypothetically. Anyway, this is what's going on north of Moscow. The rails are repaired right up to the front so I feel like I'm on the brink of a breakthrough or something similar. Too bad the mud season starts next turn. I've never made it this far east before. I think the better supply factor is the difference.



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RE: D21 using the Red Green Yellow rule - 9/14/2020 3:24:51 PM   
larryfulkerson


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T31, Stalingrad
I've reached an airfield from which I can cover a good portion of the Soviet southern areas. That's a very good thing. I don't think there's much profit in the areas east of Stalingrad so I don't anticipate venturing very far after grabbing the city. I've moved all the RR arty to the Sevastopol area to help the troops gain the port faster. This turn or the next is my guess. I'm pushing through the Kertch Straits and as you can see from the image I'm across the major river and expanding south and east further into Russia. I've got 20.3K HRS's assigned and 693 on hand. Still way too low for comfort. I'm not sure how much the 10 mud turns will be for my units trying to fatten up on troops but I'm going to try to rest all my units for the 10 mud turns because they need the rest.



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< Message edited by larryfulkerson -- 9/14/2020 3:25:01 PM >


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RE: D21 using the Red Green Yellow rule - 9/14/2020 4:10:16 PM   
larryfulkerson


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T31, Voronezh
Here's what's going on down south right now. I'm making slow progress in pushing east. Supply levels are adequate for operations but only just. Elmer has been railing troops to this position but so far I've been able to hold back the hordes.



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RE: D21 using the Red Green Yellow rule - 9/14/2020 5:59:47 PM   
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quote:

ORIGINAL: larryfulkerson

T6, Orsha
I need to get across the Dnieper River to continue the advance without pause and I'm already starting to capture some crossings in the south of this image. I've had no difficulty in keeping the rails repaired all the way up to the front so far. The AS levels are 47 Axis and 5 Soviet. All the aircraft are in the green except for two bombers who are yellow and resting. Most of the land combat units ( LCU's ) are in the green. So far so good.





That ( the bolded emphasis re: RR repair)is amazing to me.

I have played the first 60, 70 turns ( and further once) 3 times...

In each and every instance the RR units dont start repairing more than a a single hex ( even when I grp. them into 3 units) thru turns 12-15.

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RE: D21 using the Red Green Yellow rule - 9/14/2020 6:02:30 PM   
larryfulkerson


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Hey there carl11 dude:
What version are you playing. In the latest version(s) of my mod you can use the Corps HQ units to repair rail as well as the RR engineers. It helps a LOT!

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RE: D21 using the Red Green Yellow rule - 9/15/2020 6:14:19 PM   
Richard III


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Hi and thanks ! I would be honored to help test your version. I'm old & slow, but I started a new D 21 game and am at T6 and got Minsk . More leading with the inf. and using the Panzers to encircle but no big pockets ala history yet. I still wish for more rail repair units.

Let the air assist for T 1
but doing it myself now. Air strikes against units are useless, but good against airbases.
I wish the Finnish had more power, be hard to get them South... Any thing you want me to try ?

I would do an AAR if I could figure out to post pictures like you guys.

Again thanks for the help

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RE: D21 using the Red Green Yellow rule - 9/15/2020 7:55:13 PM   
larryfulkerson


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I've put together a little "slide show" to demonstrate how to upload your pictures. I hope this helps.




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RE: D21 using the Red Green Yellow rule - 9/15/2020 10:03:21 PM   
larryfulkerson


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T32, Stalingrad
Here's what's going on down south right now. I'm making slow progress in pushing east and south. Supply levels are adequate for operations but only just and it's getting worse. I may have to stop everybody where they are right now. I'm not sure how much further I need to go; maybe all the way to the edge of the map.



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RE: D21 using the Red Green Yellow rule - 9/16/2020 8:04:29 PM   
Richard III


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Does the Game represent the Oil Fields and do you get any benifit from getting them ?

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RE: D21 using the Red Green Yellow rule - 9/16/2020 10:40:58 PM   
larryfulkerson


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T34, OilFields
It's possible that there's an event ( "1 occupies" ) that will benefit the Germans or subtract something from the Soviets but I couldn't find it. There's 1500+ events and I didn't want to look through all of them. But I did find a graphic on the map that probably represents an "oilfield" but I have no idea what benefit it is to either side to own that hex.



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< Message edited by larryfulkerson -- 9/16/2020 10:41:11 PM >


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RE: D21 using the Red Green Yellow rule - 9/18/2020 5:37:43 PM   
larryfulkerson


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T37, Moscow
It's only late October and I'm already starting to surround Moscow. I'm thinking that this scenario isn't balanced really well. I'm going to change the scenario and restart my playtest.



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RE: D21 using the Red Green Yellow rule - 6/4/2021 5:18:13 PM   
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Yeah seems a bit too easy, being able to crush Moscow that early.

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RE: D21 using the Red Green Yellow rule - 8/18/2021 1:56:11 AM   
larryfulkerson


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8/17/2021: Okay, I restarted and I'm now on T10 and here's the front lines. Things are going well and I'm optimistic about this game.



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< Message edited by larryfulkerson -- 8/18/2021 1:57:08 AM >


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RE: D21 using the Red Green Yellow rule - 8/18/2021 3:55:32 AM   
larryfulkerson


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Here's what's going on between Orsha and Smolensk right now. I'm using engineers to leap my troops over
the river and I'm slowly pushing the Soviets to the east. The supply level on the east side of the river
isn't the greatest so the advance in this AO has slowed down to a significant degree. I've railed a lot of
troops into this area to help accellerate things but I haven't noticed any speed up. The Soviets are railing
troops into this area also so there's a magnificant conflict going on with losses for both sides. I'm in a
little bit of a hurry because of the need to arrive at Moscow before winter arrives. When the rivers freeze
over the Soviets tend to get to be adventurephiles. So then I need to man the river banks as well and
that causes my lines to get REALLY thin in places. I get really uncomfortable when my lines get thin. I'd
rather have a reserve available in case the Soviets break through my lines somewhere...and they absolutely
will break through from time to time.



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RE: D21 using the Red Green Yellow rule - 8/18/2021 9:31:13 AM   
golden delicious


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quote:

ORIGINAL: larryfulkerson

It's only late October and I'm already starting to surround Moscow. I'm thinking that this scenario isn't balanced really well. I'm going to change the scenario and restart my playtest.


What did you change? It seems the boost to rail lift is making it far too easy for the Axis to get supply forward, I assume you've pulled this back a bit?

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RE: D21 using the Red Green Yellow rule - 8/18/2021 9:35:00 AM   
larryfulkerson


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Yes, and I wanted to make sure that all my changes were reversed out of the scenario by starting all over again with the original D21 and changing things from there
to make my mod. So now, the only changes are that all the Axis Corps HQ's have some RR engineers and I changed all the Panzer units to a white on black icon. That makes it easier to find them quickly on the map. I find that I save approx. 17 nanoseconds per turn because of that change. Other that that it's a stock scenario.

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RE: D21 using the Red Green Yellow rule - 8/18/2021 6:15:54 PM   
larryfulkerson


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Here's what's going on at Pskov right now. I've captured the city and my troops have advanced up the roads
and rails to the east and toward Leningrad. It looks like I'm going to need a lot more troops in this
area. So I'm going to have to look around and see who's unemployed and get them up here. The problemo
is that almost everybody is doing something important. I don't even have a reserve. I've got plans to
turn the Panzer divisions into a reserve but so far they are involved in the heavy fighting going on.



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< Message edited by larryfulkerson -- 8/18/2021 6:16:05 PM >


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