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RE: D21 using the Red Green Yellow rule

 
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RE: D21 using the Red Green Yellow rule - 8/28/2021 8:08:26 AM   
larryfulkerson


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Joined: 4/17/2005
From: Tucson, AZ
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Soviet units are starting to show up at the front lines by the dozens. And their behavior has
changed from defending to full out attacking. This is the open screen of the Axis T26 and shows
how many attacks the Soviet side made during their turn. And they are serious....I saw at
least one Soviet engineer unit evaporate. There were several Soviet units making a
breakthrough in my lines. The character of the war has changed. It just got a lot harder.



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Post #: 121
RE: D21 using the Red Green Yellow rule - 8/28/2021 11:19:16 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I'm sneaking up on Tula slowly. The supply level is 9 at the tip of the
spear. Which means that I need to halt the advance in this area until the supply level
increases enough to support the operations better. About half of my planes are resting,
most of them bombers. So far so good.



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Post #: 122
RE: D21 using the Red Green Yellow rule - 9/6/2021 10:18:19 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Hey you guys: I judge that the Axis forces are arriving at Moscow way too early still and so I'm going to make some
changes to my mod of D21 and do a restart. Just so you know.

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Post #: 123
RE: D21 using the Red Green Yellow rule - 12/23/2021 12:46:42 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I have good news and bad news. The good news is that the development team has produced a new version and it needs to be tested before being released into the wild. I'm the one to test that bad boy so this AAR will come to an abrupt end. I'm posting about my test on the development board with the hope that they will eventually move it to the public board.



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Post #: 124
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