FOARP
Posts: 641
Joined: 12/24/2012 Status: offline
|
quote:
ORIGINAL: crispy131313 quote:
ORIGINAL: FOARP quote:
ORIGINAL: crispy131313 The issue with Marshes is that they expose the troops to heavier air combat losses. Air combat losses are already quite substantial and a main reason I was able to break down the entrenched forces in the Netherlands with the American air force near London, especially when attacking the capital. I think I may actually try how things will play out without the ground attack aircraft bonus attack value in marshes in my next version, it would certainly make the battle of Leningrad more interesting, that is one place that comes to mind. I also think that I'm going to tinker with Anti-Aircraft units to make them a bit stronger. Marsh terrain giving a BONUS to air-attack is rather counter-intuitive. You'd assume that, if anything, it would give a malus. I agree, but not sure if it should be any more defensive bonus than clear terrain. I've tweaked the defensive bonus of marshes and set the Artillery/Bomber defense penalty to 0 in my next version. Marshes were the only category with a defensive penalty and I have never been a fan of it as the units were always just bombed to smithereens from bombers which already would have done a lot of damage even without the defensive penalty. I suppose the rationale is that marshland gives more vegetation to take cover under/hide positions, and tends to deaden the effect of bombs, but like you say at the least it shouldn't make air-attack more powerful. The argument for marshes making air attack more powerful is probably something along the lines that marshes tend to concentrate vehicles on roads and makes them more vulnerable, but I can't think of any battle in history where it actually worked out that way: Marshes have always tended to favour defenders (e.g., in the Iran-Iraq war). PS - great AAR Crispy, as always.
|