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Crime Syndicate - War and Peace in one turn (1.05)

 
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Crime Syndicate - War and Peace in one turn (1.05) - 8/6/2020 2:00:05 PM   
TheSquid

 

Posts: 46
Joined: 5/5/2019
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Had a crime syndicate start up in my authoritarian society within around 10 turns or so.

A turn or two later I get an option to "sit down with the Godfather" in decisions - I take this offer as it's cheap (PP), this increases the syndicates like of me.

The very next turn, I get two decisions in that same turn:

1) Sit down with Godfather (again). I again take this option.
2) Still the same turn (and of course I don't read this one until after I'd already accepted the other one) - and I get something like "The syndicate has decided to declare war on you", and I'm given two options: a) to respond with something like "OK then", and b) to respond "forcefully" (sorry can't remember exact words). The only difference between them seems to be how much the syndicate rep goes down. Since I was already on "good" terms with them, I chose a), but from then on I'm at war (!?).

While it's not inconceivable that the Godfather declares war on me for seemingly no reason (I interpreted this as his previous gestures being massive hints that I should have probably done something to favour him by now, so he decided to take me down since it seemed I was ignoring him perhaps? Though this kind of "hint" wasn't even hinted at...) - it seems bizarre to have a war declaration in the same turn as a dinner invite...

BTW: This didn't bother me overly much - I seem to have generated a number of strategies for "dealing" with the syndicate by this stage (possibly automatically due to them simply existing?), which ran the gamut from "install a syndicate Governor", "demand your share" to stuff like "crack down on crime". Of course, since I was now at war, most of them couldn't be used, so I started cracking down on crime (which worked quite well, possibly due to all the troops I had sitting in my capital).

Seems very strange...
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