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RE: Commander Task Force: Call for volunteers!

 
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RE: Commander Task Force: Call for volunteers! - 10/13/2020 8:07:10 PM   
Lobster


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From: Third rock from the Sun.
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quote:

ORIGINAL: Curtis Lemay

quote:

ORIGINAL: Lobster

If it were merely about your time I doubt anyone would give a care. It's about development time. It's not the Operational Art of Bob.

Right. And that's why I'm the assistant programmer. We have a master programmer in Ralph.

And, I repeat, had we had more help on the Commander List, I would have had more coding time. Those of you that didn't help have less ground to complain.




So the Pied Piper of Opart thinks we should all mindlessly follow him into the Forest of Pointless Exercises.

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to Curtis Lemay)
Post #: 61
RE: Commander Task Force: Call for volunteers! - 10/13/2020 9:57:39 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
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quote:

ORIGINAL: golden delicious


quote:

ORIGINAL: Curtis Lemay

Doesn't seem to stop anybody else.


No, I've noticed that.

I disagree with you about the direction that TOAW IV has taken, but no-one else has put in anything like the kind of time and dedication to the project than you have and you can't be answerable to armchair developers on every decision.



This is true. And getting together names and photos of all of the different commanders in all of the different armies is also a good idea. A real time saver for anyone doing a scenario that will use commanders. However, taking the time to enter all the subjective stats about each and every one of them is a waste. It should have been something left up to the scenario designers. I'm not an arm chair developer and have never been asked to be on the development team. To the best of my knowledge NO ONE HAS. And that is part of the problem. At the very least there should have been a team to over see what was being done and when. But now we end up needlessly going down a sideroad on a sightseeing tour of the biggest rubber band ball in the world simply because Bob wanted to and he is the only one allowed to drive the car with zero oversight and zero input by the community beyond some vague todo list.

In any event the time will continue to be wasted on this. It's sad.

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to golden delicious)
Post #: 62
RE: Commander Task Force: Call for volunteers! - 10/13/2020 9:58:01 PM   
Curtis Lemay


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From: Houston, TX
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quote:

ORIGINAL: Lobster

quote:

ORIGINAL: Curtis Lemay

quote:

ORIGINAL: Lobster

If it were merely about your time I doubt anyone would give a care. It's about development time. It's not the Operational Art of Bob.

Right. And that's why I'm the assistant programmer. We have a master programmer in Ralph.

And, I repeat, had we had more help on the Commander List, I would have had more coding time. Those of you that didn't help have less ground to complain.




So the Pied Piper of Opart thinks we should all mindlessly follow him into the Forest of Pointless Exercises.

No one need follow me anywhere. They have Ralph as their alternative.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Lobster)
Post #: 63
I could have been coding if . . . - 10/14/2020 12:15:05 AM   
rhinobones

 

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quote:

I could have been spending this time coding if . . .


First question is, if in the future I open a new scenario that has commanders, am I stuck fiddling with commanders, or will there be an option to disable commanders? I realize the scenario could be edited to delete the commanders, but the casual player needs an in-game button to turn commanders ON or OFF.

Second question is, what do you see as the value added by this exercise? Is this really more important than working on known defects?

Regards


_____________________________

Colin Wright:
Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)

Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

(in reply to Curtis Lemay)
Post #: 64
RE: I could have been coding if . . . - 10/14/2020 12:40:04 AM   
Curtis Lemay


Posts: 12969
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From: Houston, TX
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quote:

ORIGINAL: rhinobones

quote:

I could have been spending this time coding if . . .


First question is, if in the future I open a new scenario that has commanders, am I stuck fiddling with commanders, or will there be an option to disable commanders? I realize the scenario could be edited to delete the commanders, but the casual player needs an in-game button to turn commanders ON or OFF.


No.

quote:

Second question is, what do you see as the value added by this exercise? Is this really more important than working on known defects?


We will have Commanders, like so many other operational wargames. (And so many scenario designers have, so far, had to model crudely using shock levels).

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to rhinobones)
Post #: 65
RE: I could have been coding if . . . - 10/14/2020 2:05:56 AM   
rhinobones

 

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quote:


We will have Commanders, like so many other operational wargames.


Well, that should make the bubble gum crowd happy, but it will definitely impact your Charisma rating.

In another post you mentioned moving the flag among units. How about you apply that same technology to moving units among formations. That’s been a hot topic for a long time.

Regards


_____________________________

Colin Wright:
Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)

Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

(in reply to Curtis Lemay)
Post #: 66
RE: I could have been coding if . . . - 10/14/2020 8:52:11 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: rhinobones

quote:


We will have Commanders, like so many other operational wargames.


Well, that should make the bubble gum crowd happy, but it will definitely impact your Charisma rating.

In another post you mentioned moving the flag among units. How about you apply that same technology to moving units among formations. That’s been a hot topic for a long time.

Regards


I can't talk about the full feature list of this mod, yet (for standard Matrix reasons). For now, readers can only conclude that it includes Commanders. There was no way to make a call for volunteers without revealing that.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to rhinobones)
Post #: 67
RE: I could have been coding if . . . - 10/14/2020 9:16:27 PM   
rhinobones

 

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Joined: 2/17/2002
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quote:

ORIGINAL: Curtis Lemay
. . . the full feature list . . .


I like the sound of that.

Regards

_____________________________

Colin Wright:
Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)

Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

(in reply to Curtis Lemay)
Post #: 68
RE: I could have been coding if . . . - 10/21/2020 12:37:33 PM   
sithlord_shag

 

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Bob I'm intrigued by this. Is anyone doing the commonwealth commanders? I am happy to volunteer if you are still needing them.

(in reply to rhinobones)
Post #: 69
RE: I could have been coding if . . . - 10/23/2020 2:25:51 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: sithlord_shag

Bob I'm intrigued by this. Is anyone doing the commonwealth commanders? I am happy to volunteer if you are still needing them.

Everything is finished except the Russians, and they're finished through WWI.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to sithlord_shag)
Post #: 70
RE: I could have been coding if . . . - 10/29/2020 4:03:07 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
This project is now finished.

Thanks to Jo van der Pluym for his contribution.
Thanks to Bill Lott, Jr. for his extensive contributions.
And many thanks to Josant for his enormous contributions. I'd still be working on this way into next year without him. And, in most cases, his work was higher quality than mine!

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 71
RE: I could have been coding if . . . - 10/30/2020 2:30:36 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
For those interested, I've attached the finished spreadsheet.

There were a total of 2902 commanders included. They breakdown as follows:

Australia - 8
Austria/Austria-Hungary - 72
Belgium - 31
Bosnia - 14
Bulgaria - 14
Canada - 5
Communist China - 18
Nationalist China - 27
CSA - 84
Croatia - 22
Denmark - 2
Egypt - 27
Finland - 7
France - 161
Germany - 460
Hungary - 10
India - 29
Iran - 43
Iraq - 40
Israel - 52
Italy - 98
Japan - 132
Jordan - 8
North Korea - 6
South Korea - 6
Mexico - 10
The Netherlands - 24
New Zealand - 4
Norway - 18
Pakistan - 24
Poland - 30
Romania - 18
Russia - 505
Saudi Arabia - 2
South Africa - 5
Spain - 113
Syria - 26
Terror - 11
Turkey - 50
United Kingdom - 217
United States - 378
North Viet Nam - 7
South Viet Nam - 3
Yugoslavia/Serbia - 32

Attachment (1)

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 72
RE: I could have been coding if . . . - 10/30/2020 3:09:09 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Thanks and interesting BUT, your missing 98 leaders. You might as well round the list out to 3,000.



_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Curtis Lemay)
Post #: 73
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