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RE: Search and max range

 
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RE: Search and max range - 8/14/2020 2:39:12 PM   
thephalanx1453

 

Posts: 47
Joined: 5/13/2018
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quote:

ORIGINAL: Platoonist

You said in your ASW modding post that an increased sub kill rate feels more natural.


What I meant was, an increased detection/attack rate feels like a more natural way of buffing ASW, rather than simply increasing the damage of depth charges and making all sub-torpedoes duds (eg. increased performance for when you do get an attack in).

I didn't mean that an increased sub kill rate is natural in itself.

< Message edited by thephalanx1453 -- 8/14/2020 3:14:23 PM >

(in reply to Platoonist)
Post #: 61
RE: Search and max range - 8/14/2020 2:50:13 PM   
Platoonist


Posts: 1342
Joined: 5/11/2003
From: Kila Hana
Status: offline

quote:

ORIGINAL: thephalanx1453


quote:

ORIGINAL: Platoonist
Why do you feel submarines should be easy to kill? Even when the Allies were at the height of their ASW powers subs could be notoriously difficult to find, track or sink.



Because my mod is called Mahan's Revenge, and its premise is Mahan woke up from his grave and changed the laws of physics to make his doctrine come true.



Mahan lived in the age of steam, but postulated his ideas from the studies of the age of sail. When a ship of the line embodied the totality of a nation's naval strength. The doctrine of the "decisive battle" kind of died at Jutland. No single naval defeat in the World War II ear, no matter how devastating could break a nation's military power because by then command of the sea rested on too many elements. Not just submarine and aircraft but logistical systems, mines, base facilities, flotillas of lesser vessels. Even Midway as devastating as it was to the Japanese didn't end the war in one battle.

It's your mod idea, but I guess I just don't get it. I have a feeling this game is not the right platform to try it.

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(in reply to thephalanx1453)
Post #: 62
RE: Search and max range - 8/14/2020 2:54:19 PM   
thephalanx1453

 

Posts: 47
Joined: 5/13/2018
Status: offline
Sorry. I misunderstood your question and edited my previous post, you might want to check it out again.

quote:

It's your mod idea, but I guess I just don't get it. I have a feeling this game is not the right platform to try it.

This game is actually the perfect platform to make this mod, since it's the best naval game engine I've found. You can change some parameters, and produce an alternate reality.

< Message edited by thephalanx1453 -- 8/14/2020 3:12:53 PM >

(in reply to Platoonist)
Post #: 63
RE: Search and max range - 8/14/2020 3:29:55 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline

quote:

ORIGINAL: thephalanx1453

Sorry. I misunderstood your question and edited my previous post, you might want to check it out again.

quote:

It's your mod idea, but I guess I just don't get it. I have a feeling this game is not the right platform to try it.

This game is actually the perfect platform to make this mod, since it's the best naval game engine I've found. You can change some parameters, and produce an alternate reality.


Then why don't you do so and quit




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(in reply to thephalanx1453)
Post #: 64
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