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Posts: 1674
Joined: 1/11/2008 From: Brussels, Belgium Status: offline
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quote:
ORIGINAL: Nowi Ribak So how do you approach a new turn? I think a systematic approach with notes in spreadsheets etc. is logical, but I cant decide if I should go region by region, or chapter by chapter - or a mix of both. As the game/campagin is quite immense, I would like to be time efficient (I am aware that its gonna take a few years, but stil ). I used Kull's spreadsheet for the setup, but for further operations its a little bit too detailed (even with filters); I could be wrong oc. Congrats on reaching turn 2 and wishing to continue playing ! You’ll see each turn will take much less time in the future, unless you plan a big invasion, and some routine will install. Having a system to approach each turn will help you avoid forgetting things. You’ll probably find your own preferred routines, so all I can do is tell you how I approach it, in steps. 0) during turn resolution, I keep notes on a tablet, on various things to remember checking specifically (for example, if a sub’s performance is not great, I’ll check the leader ; often, I’ll also note which ships/TF were involved in a combat, or naval search/ASW sightings of interest). 0bis) make a copy of the turn save + combat/intel/ops reports 1) checking ships involved in combat, specifically damage and ammo. 2) check the heavy bombers who made a big attack last turn, and stand them down (I don’t like leaving my heavies on regular schedules), and check other units who took heavy losses. 3) check Intel, and cross-check it with previous turns intel (also, updating my notepad on enemy major ground units activity, both from intel and « combat reconnaissance ») 4) check Ops, and deal, in order, with the new units, the repaired ships (or the ships needing further repair in another mode), 5) check both air unit screen, sorted through fatigue, to ensure patrols and bombers on search/ASW are not over-worked 6) check the ship screen, sorting primarily for subs 7) checking ground units in my current list of heavy fighting locations, and rotate combat orders if needed (or retreating some to a nearby base if shot-up) 8) check the remaining points of interest I noted during turn resolution 9) check one or two areas deeper : I keep a roll between the various areas of operations, with a regular schedule, checking most or every base/TF/air unit in it to reassess needs and priorities (usually, the first check in the month is deeper and for every base, the other times are mostly supply checks and air units depletion, focusing on front-line bases and units who moved). Usually, a 10-turn roll including most active areas (CenPac, SWPac/Oz, SoPac/NZ, NorPac/WC, India/Burma, China, convoys, pilot training, industry/device pools, overall strategic reassessment). When I check an area is also the moment I allocate the units for the planned offensive operations.
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