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- 8/12/2003 10:05:59 PM   
Mike_B20

 

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I'd like to see invasion supplies more vulnerable to naval bombardments, artillery and air strikes.

Why wouldn't an invasion of PH be as vulnerable to supply problems as both the Japs and US Marines at Guadalcanal.
Bombardment TF's of both sides would routinely turn stockpiles of ammo and food piled on the beaches to smoking piles of junk.

If 150000 Japs invaded PH against 50000 US based there, I really can't see them being successful or the issue being resolved within weeks or months.
Rather I see the Japs coming ashore with a few units of fire per man and mayhem in the supply situation.
Any stockpiles of supply on the beaches would be very vulnerable.

I wouldn't be surprised to see the Japs run out of everything needed to fight within a week and be pushed back into the sea.

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Post #: 61
- 8/12/2003 10:21:48 PM   
Nikademus


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supply dumps in general are already a bit on the vulnerable side as it is. (due to the set % loss per supply "hit" rule)

Actually in the case of PH, I dont think it would take weeks or months because one is assuming that these the two infantry divisions are entrenched in place ala "cactus" ready to defend which i do not believe is the case. The US was not on a war footing at the time and Oahu is a rather large island. Its totally different from Guadalacanal where an entire division was entrenched in a small perimeter.

A suprise Japanese landing would have had a good chance of seizing key points before such a defense could be initiated. Thats the problem of course with an "abstract" combat system...it has to be able to encompass a large # of possible situations but invarably there is some disadvantage that comes to light because almost every combat situation has it's own unique characterisitics.

However here its a bit on the moot side.....the basic problem is as Mogami listed.....Japan now has a wrecked base and a great psychological blow, but traded it for banged up navy, a totally disrupted timetable for other operations and a supply nightmare on it's hands.

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Post #: 62
- 8/12/2003 10:47:42 PM   
Mike_B20

 

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Supply dumps are only vulnerable if you own the base.
As far as I know, currently an invasion forces supplies are untouchable...which they most definitely weren't at places like Guadalcanal.

Turner was having fits with the supplies piled up on Guadalcanal beach and the marines were very lucky the Jap bombers didn't target these as they were short of everything anyway.

For the PH invasion to work in a matter of days one is talking about battles involving tens of thousands of casualties per day.
Not too likely...more likely would be a slow attrition process involving thousands of casualties a day.

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Post #: 63
- 8/12/2003 11:06:21 PM   
Nikademus


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I agree that troops/supply need to be more vulnerable when the unloading process is ongoing. I've had several occasions where i've managed to slip in a surface force vs an transport TF and sank/hit a few transports only to net less than 100 troop casualties with the rest landing as if it were a peacetime exercise.

I dont agree that a quick Oahu invasion would automatically translate to tens of thousands of casualties. That didn't happen even when the US assaulted islands that were prepped and ready for the attack. (that is unless you are talking combined casaulties...but even then that sounds more like Atoll fighting)

Here we are talking essentially a suprise amphib operation against an enemy that has not had time to prepare it's defense and is not in position. My point was to say that under such circumstances, i could see a large body of invading troops quickly securing the objectives. The problem here is that we tend to look at bases/islands as the entire mass....kind of like what happens when one discusses Oz or India. Here the Japanese need only secure the harbor and one or two key airfields. Two US divisions sounds like alot but if they tried to defend everything on Oahu their strength would be quickly dispersed.

A suggestion i had a few threads back was to elminiate the automatic surrender routine that happens when a hex has no retreat path and that instead the retreating unit should pass an exp/morale check to see if it surrenders, if not, stay in the hex but suffer additional penalties in the form of losses, disruption, and lost supply.

Thus the two US divisions could survive, in essense representing having fallen back from PH and the airfields but still existing somewhere on the island

Atolls are an exeption to this as they are so small that invariably two opposing forces cannot exist for long together leading to a battle of aniliation. (which sounds more like what you are describing)

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Post #: 64
- 8/12/2003 11:07:14 PM   
The Gnome


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Assuming (yes, yes I know) the supply problem could be overcome....

Could IJN LBA then completely disrupt the supplies coming from the US? Or am I completely under-estimating the size of the ocean?

By holding Pearl and stationing a large amount of Betties and Nells the USN would have a lot of trouble supplying their outward lying bases.

I agree though that this move isn't a good idea long term, but if I was handed this setup I'm wondering what I could do with it.

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Post #: 65
- 8/12/2003 11:12:38 PM   
Nikademus


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[QUOTE]Originally posted by The Gnome
[B]Assuming (yes, yes I know) the supply problem could be overcome....

Could IJN LBA then completely disrupt the supplies coming from the US? Or am I completely under-estimating the size of the ocean?

By holding Pearl and stationing a large amount of Betties and Nells the USN would have a lot of trouble supplying their outward lying bases.

I agree though that this move isn't a good idea long term, but if I was handed this setup I'm wondering what I could do with it. [/B][/QUOTE]

No, not even the G4M's and G3M's have that long a reach. The US could establish a southern supply route mostly if not completely out of range of PH. It would be more vulnerable to sub interdiction due to the range (small escorts would need tankes or larger warships to top off from and of course effort would be required to set up a new base as a waystation complete with large fuel reserves but it could be done

However i have a hard time not envisioning the recapture of American territory being the 1st and #1 objective of a US counter-offensive in the Pacific

The really neat thing about Mogami's scenerio is what effect this move would have had on US strategic priorities i.e. "Europe First"

After all, we are not talking Attu or Kiska here.....we are talking a major piece of US territory (Oahu...perhaps more of the HI chain)
Such a major slap in the face could not go unanswered IMO. Such a situation may shorten the war, it may lengthen it.......hard to say under such a change. :D

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Post #: 66
- 8/12/2003 11:48:13 PM   
Mr.Frag


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Perhaps an interesting twist to Supply is needed:

If ground attacking odds are at least 3:1, the attacker actually steals 10% of the bases supplies for their own use :D

Consider it an overrun attack, where local supply areas are captured as the defenders fall back.

Adds the interesting twist of coming in with more troops and less supplies on the assumption that you are going to totally stomp the defenders in short order. Plan wrong and your attack falters due to lack of supplies.

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Post #: 67
- 8/12/2003 11:53:49 PM   
Nikademus


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one thing i've noticed for a long time now is that supply usage appears to very light even in the face of constant bombardment missions and shock attacks by the attacker. Same goes for defenders who respond with counterbombardment attacks. Day after day after day. Yet supply for the land units only goes down in dribblets.

LBA uses very generous amounts of supply for bombing, especially in large #'s....but that does not appear to be the case for LCU's

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Post #: 68
PH Bums Rush - 8/13/2003 6:01:46 AM   
joliverlay

 

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I am impressed with the postings on the Dec 7 attack on Pearl Harbor and the subsequent comments. However I think an important point is being missed. Much of the reason for the suprise at PH on that date was because the movement of IJA and IJN landing forces towards the SRA was being closely monitored. Had the movement of these troops given any indication that PH was a possible target suprise would not have been achieved. While the impact of IJN air attacks on PH was greatly overestimated, the sightings BBs or troops in the general direction of PH or the west coast USA would have caused considerble concern. There would have been much less suprise, and a strong welcoming committee for any landing forces with any advanced notice.

To make a direct attack against PH requires the Japanese to give up the element of suprise. While it is possible that the IJA forces being watched move south could have disappeared and headed to PH instead......but part of the suprise at PH was caused by the fact these forces were observed moving into the SRA. Whereabouts unknown for these forces would likely have been much more troubling and less likely to lead to suprise.

Also, look what the determined resistance on Wake Island did to the initial Japanese Invasion. They repulsed it! IMO it is likley that a Japanese Invasion with only a 2:1 superiority would have been beaten back before it ever got organized...not have captured PH.

How many days would the US forces have had prepare for a known or presumed invasion? A US BB TF on patrol (or reaction move) would presumably be much more formidable than one docked...even in UV.

As an aside, my father was a PH survivor. I remember him telling stories about preperations for Japanese landings that occured in the hours and days after the attack on Hickum (sp?) Field. While he was AAF in training for flying he and a BAR were assigned to augment the other infantry at PH. There were many, many USAAF base personel ready and willing to fight as infantry as needed. He told a brief story once about his initial hours after the bombing wearing a sheet (his barraks was bombed) and carrying a BAR as he patrolled.

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Post #: 69
Bums Rush - 8/13/2003 6:55:42 AM   
mogami


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Hi, The 50k USA defenders included the support troops. (There are 2 USA div (24k men) The rest of the over 50k are baseforce, HQ, CD, AA, Engineer

The 150+k Japanese were all combat troops. (6 Div and 2 Bde)
So really the odds were much higher then 3-1.

I am going to do a no surprise scenario. (On turn 1 the Japanese transports move to just outside air range. ) The Japanese are going to do the landing the way I would do it in a PBEM game.

1. Close airfields
2. defeat surface forces
3. clear mines
4. send in transports.

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Post #: 70
- 8/13/2003 7:37:53 AM   
Mike_B20

 

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Mog, where would the supplies for 150,000 men be stored?
How long would it take to transport this stuff to the beach and if all the beaches are full, where would they put it?
They'd have to wait for the stuff already ashore to be moved before hey could unload the next transport.
From what I remember, the Japs had no amphibious tractors or heavy equipment to facilitate a landing.
How the hell would they have done it?

There is a hell of a difference between a small amphibious landing and what you are talking about and the problems encountered would be exponentially greater the larger the landing.

At Guadalcanal Turner only had a fraction of the troops you are putting on PH.
Imagine the problems he had multiplied by 100.

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Post #: 71
Re: Bums Rush - 8/13/2003 8:42:12 AM   
TIMJOT

 

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[QUOTE]Originally posted by Mogami
[B]AFTER ACTION REPORTS FOR 12/08/41

Ground combat at Pearl Harbor

Allied Shock attack

Attacking force 43819 troops, 708 guns, 37 vehicles

Defending force 92984 troops, 895 guns, 33 vehicles

Allied assault odds: 0 to 1 (fort level 0)


Japanese ground losses:
Men lost 182

Allied ground losses:
Men lost 39


--------------------------------------------------------------------------------
[/B][/QUOTE]

Mike,

Never mind supply issues. The above AAR is all you need know to understand whats really wrong with this picture. The Japanese somehow landed over 90,000 troops and 900 guns in a single day.:rolleyes: Presumably without disruption judgeing by the total failure of the allied shock attack.

I just keep repeating to myself that its only alpha, its only alpha, its only alpha, but I sure hope things like this are not going to be considered ok.

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Post #: 72
- 8/13/2003 8:53:31 AM   
Mike_B20

 

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Were the Japanese equipped for amphibious landings in the face of the enemy?

I can't recall too many examples where they did it successfully.
They were repulsed at Milne Bay...at Wake they resorted to running APD's aground to get some of the troops and supplies ashore.
Even at Wake they were given a bloody nose.

Can anyone recall where the Japs did land successfully in the face of strong opposition, apart from Wake?
What were their plans at Midway for getting heavy eqipment ashore? More running ships aground?

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Post #: 73
Milne Bay and Wake - 8/13/2003 9:18:49 AM   
mogami


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Hi, The Japanese did land at Milne Bay. They gave the defenders fits. The problem (from a Japanese point of view) was they landed in a bad place. (a swamp) once the defenders understood they out numbered the Japanese they wiped what was left (after the Japanese attack) out.

You have 2 landings at Wake. The first failed but it was ill prepared and not large enough. The second won without too much effort.

The Japanese made landings all over the Pacific. A few even had Paratroops landing behind the defenders or on airfields.

The Japanese did not have to face the types of defense the USMC encountered on landings after Guadalcanal.
Hawaii is a large Island. Larger then any the USMC landed on.
The beaches are peacetime tourist beach not wire/mined covered by MG and arty fire. Even with a weeks notice the defense would not be anything compared to Tarawa or Iwo and how do 24k troops defend several hundred miles of coast? (I know it can be made better but it is asking a lot for 24k to stop 150k)

The 90k Japanese were not landed in a single night (read the whole AAR) this was the second day of landings (4 landing phases had elapsed.) I loaded the transports using the troops only order and extra transports (24k load points of troops unloading from transports capable of lifting 30-36k load points)
The bulk of the transports are 1.5k AP not 1 AK type transport has troops loaded (AK unload very slowly over beach AP unloads via small boats)(I should ammend that. Not one transport TF made by me has troops loaded on AK. Several divisions begin game loaded on transports and these TF do have troops loaded on AK. (parts of div) but these TF's also are "under loads" (more space then cargo)

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Post #: 74
- 8/13/2003 9:29:09 AM   
Mike_B20

 

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Yes Mog, I know they landed all over the Pacific but it seems to me they rarely landed against strong opposotion...usually unopposed near their objectives rather than at their objectives, or in their initial drive they landed virtually unopposed.

I don't believe they had the tools for a heavily opposed landing.

They needed a nice peaceful anchorage to put their heavy stuff ashore and when they did storm a landing it was with lightly armed troops only.

I understand they had a few light tanks at Milne Bay.
How did they get them ashore?

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Post #: 75
IJA/IJN landings - 8/13/2003 9:37:15 AM   
mogami


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Hi, The Japanese were one of the "lightest" armed forces on planet The standard divsional arty gun was the 75mm howitzer.
(They did have 105mm Btry but these are Japanese heavies since there are so few 150mm units (except mortars)

The Japanese bridge/fording units are guys with mats on their back that stand in the water bend over in a row and other guys ride accross on bicycles.

The Japanese did storm ashore under fire more then one location. but the defense was not prepared and weak.

(The Japanese had landing craft)(landing craft are not in game they are part of AP unload rate over beach)(CD fire at both troops and AP while landings occuring)(Allied specialized assault craft are part of game)

They had the tools for large opposed landing. Naval Shore bombardment. It's the amount of air and naval support you give a landing thats really important not whether the first wave arrives by rubber boat or landing craft.

(I had every IJN BB and CA present for fire support)

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Post #: 76
- 8/13/2003 10:18:33 AM   
Mike_B20

 

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Well, you'll need to be fairly selective in those shore bombardments if you want to beat off any surface TF's the US is still capable of showing.

Also, the heavy weapons of the US showed time and time again what they could do against lightly armed Japanese.

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Post #: 77
Re: IJA/IJN landings - 8/13/2003 11:25:56 AM   
TIMJOT

 

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[QUOTE]Originally posted by Mogami
[B]Hi, The Japanese were one of the "lightest" armed forces on planet The standard divsional arty gun was the 75mm howitzer.
(They did have 105mm Btry but these are Japanese heavies since there are so few 150mm units (except mortars)

The Japanese bridge/fording units are guys with mats on their back that stand in the water bend over in a row and other guys ride accross on bicycles.

The Japanese did storm ashore under fire more then one location. but the defense was not prepared and weak.

(The Japanese had landing craft)(landing craft are not in game they are part of AP unload rate over beach)(CD fire at both troops and AP while landings occuring)(Allied specialized assault craft are part of game)

They had the tools for large opposed landing. Naval Shore bombardment. It's the amount of air and naval support you give a landing thats really important not whether the first wave arrives by rubber boat or landing craft.

(I had every IJN BB and CA present for fire support) [/B][/QUOTE]



Mogami

You have to admit not all is right. On the 7th the initial landing force of 5500 men and 61 guns were met by an allied bombardment of 624 guns, neting a total of 34 casualties and 1 gun lost.

By the following day the Japanese had landed some 90,000 men and 900 guns presumably unopossed. That seems to me to be just a little too efficient.

For example at Linguyen gulf on Luzon, one of the larger landings made by the Japanese. The landing force consisted of 76 transports carrying 46,000 men and material, 63 small landing craft, 73 large landing craft, 15 other and 48 sampans. It took several days to disembark. On the first day they only succeded getting ashore elements of 3 regiments with virtually no heavy equipment.

Certainly there is room for some adjustments in ground combat and landing rates.

(in reply to Mike_B20)
Post #: 78
Landings - 8/13/2003 11:57:23 AM   
mogami


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Hi, There is always room for improvement. Some things do not make the combat report.txt. The landing were not unopposed.
PH has 8inch Coastal guns. They fire at every ship unloading and every unit unloading. (The PH CD damaged over 75 AP many of them have since sank The Japanese troops suffered many casualties not listed in combat report (and hence my AAR)
Arty fire seems to be inconsistent ( I've seen 200 guns cause between 25-750 casulties. Certainly one would suppose over 600 guns firing at 150k troops would inflict several k in casulties.
I'm not sure but I think the combat report lists items in the total that are not involved in combat. (it lists 50k troops but as much as half of these are not combat effective () and many of the guns are in the broken () status as well. (Although I think enough USA giuns were working to inflict more then 30 Japanese loss)
Ones thing I know for sure. Of the 150k Japanese a good chunk were not involved in the final assault. (Japanese kia were enough to score 30 VP for Allies)

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Post #: 79
- 8/13/2003 9:35:31 PM   
Nikademus


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[QUOTE]Originally posted by Mike_B20
[B]Were the Japanese equipped for amphibious landings in the face of the enemy?

I can't recall too many examples where they did it successfully.
They were repulsed at Milne Bay...at Wake they resorted to running APD's aground to get some of the troops and supplies ashore.
Even at Wake they were given a bloody nose.

Can anyone recall where the Japs did land successfully in the face of strong opposition, apart from Wake?
What were their plans at Midway for getting heavy eqipment ashore? More running ships aground? [/B][/QUOTE]

The Japanese were among the most proficient in terms of amphibious operations with ironically the army having invested the most time/effort in training exercises and actual operations. While the navy participated and cooporated, it's own SNLF were more variable in role and function....originally formed as naval "infantry" in the absence of army troops but with certain units later training for amphib ops as well.

Amphibious assault was the exclusive domain of the US Marine corp in large or medium scale content, although this should not be confused with efficiency in late war terms. While indoctrinated, there were still many lessons to be learned in actual practice (revealed for example by WATCHTOWER) and more advanced tools to be developed. Tarawa was the first real test and things very nearly went wrong even at that late stage of the game.

I've noticed in discussions in the past that these two definitions get blurred very readily and its easy to do. Amphib operations are usually conducted against lightly defended or undefended locals. This does not reduce their importance because even conducting an unopposed landing is a very complex and difficult task to acheive successfully in a short period of time. It requires good planning, disciplined and well trained soldiers/sailors, and great organization.

Amphib assaults are even more dangerous of course....the storming of a defended stronghold/beach which requires strong supporting elements to have any chance of succeeding. (Landing craft.....supporting warships....airpower...etc etc)

quote:


Mike,

Never mind supply issues. The above AAR is all you need know to understand whats really wrong with this picture. The Japanese somehow landed over 90,000 troops and 900 guns in a single day. Presumably without disruption judgeing by the total failure of the allied shock attack.

I just keep repeating to myself that its only alpha, its only alpha, its only alpha, but I sure hope things like this are not going to be considered ok.


Understand your concern here TIMJOT, but in fairness, your example works the other way too. You are highlighting the potential issues on the ability of the attacker to land so many troops so quickly but are passing over the equally unlikely possibility of a mass attack by the defender in such a short period of time. This is not Tarawa, or Okinawa after all....this is a large island in peacetime condition, and one that just suffered a devastating attack which has communicaitons and command/control disrupted. The only two actual combat formations are not at the beachhead, ready to try to throw the invaders back into the sea on a moment's notice. How then does one judge what is fair then? If the Japanese should be considered in no condition to attack....how much of the defenders should be allowed to counterattack? I have problems envisioning gaggles of US servicemen driving up to the beachheads in whatever military or civilian vehicles that can be comendered and staging a "bums rush" of their own :D

As Mogami mentioned.....is there room for improvement? sure. It is being worked on as we discuss this. However i think we should also keep in mind the limitations we are forced to deal with in a game of this scale. This is not Korsen Pocket after all, the engine has to be able to deal....somewhat abstractly, with a wide variety of possible combat situations. A similar situation to the issue of "Port attacks" and the unique circumstances that surrounded the PH attack itself.

As such there are going to be the odd situation or two. Given the full implications of this early test, i seriously doubt many are going to employ this extreme strategy given how much of the IJN/IJA it would require for questionable gains. The capture of PH remains an interesting what if....but its usually discussed in the context of an overall Japanese offensive. As an opertation conducted to the exclusion of all else....including aquisition of the resources that were Japan's motivation for war in the first place....its not very practical. I think WitP's infrastructure (logistics) are sound enough even at this stage to show that. In other words, its not a PacWar situation.

(in reply to Mike_B20)
Post #: 80
- 8/13/2003 9:48:36 PM   
BillBrown


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One thing we all need to keep in mind is that we have a lot more information about the strengths and weaknesses of both sides of this conflict. One of the hardest things to design into a game is the lack of information both sides had about the other and the misinformation they both had also.

We know now that it would have been almost impossible for Japan to invade the Hawaiian islands and support them. But at the time there were a lot of fears about Japanese invasions of the West Coast cities!! The same would also apply to Australia, Japan could have invaded a city or two in Australia but to conquer the entire continent?? Japan did not have the resources to do that but again there was a lot of fear that Japan was going to do just that.

As gamers, with out 20/20 hindsight, we know to play the Allies you just have to protect some of the important bases and wait for production to reach flood proportions and then go on the counter attack. We know how small the Japanese resources really are, but at the time the commanders( both civilian and military) did not have the knowledge we have. They did not know how far Japan could expand.

One thing that would be incredability interesting but probably very hard to do is some kind of pre war turns. Something like 8 or 10 turns, each covering 1 year, where each side uses construction points to build units. At the end of each turn each side would be given a report about what the other side built with a good amount of randomness thrown in. There would have to be some kind of checks and balances on just what each could do. Just a thought but it would make each game very different.

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Post #: 81
Re: Re: IJA/IJN landings - 8/13/2003 9:50:13 PM   
Nikademus


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[QUOTE]Originally posted by TIMJOT
[B]Mogami

You have to admit not all is right. On the 7th the initial landing force of 5500 men and 61 guns were met by an allied bombardment of 624 guns, neting a total of 34 casualties and 1 gun lost.

By the following day the Japanese had landed some 90,000 men and 900 guns presumably unopossed. That seems to me to be just a little too efficient.

For example at Linguyen gulf on Luzon, one of the larger landings made by the Japanese. The landing force consisted of 76 transports carrying 46,000 men and material, 63 small landing craft, 73 large landing craft, 15 other and 48 sampans. It took several days to disembark. On the first day they only succeded getting ashore elements of 3 regiments with virtually no heavy equipment.

Certainly there is room for some adjustments in ground combat and landing rates. [/B][/QUOTE]

I think that since the earliest days of UV, unloading in general at beaches (size 0) or combat situations has been too high for both sides. Worse....there seems to be no routine to account for disruption of unloading if there are air and surface forces interdicting. Several thoughts i've had on this for some time:

1) air and sea attacks that break through to hit a landing should (depending on strength + variables) have a good chance of signifigantly slowing unloading. In the case of very strong attacks perhaps it should even be stopped for a full turn. There was a reason after all why Allied ops sought to gain complete mastery of the air and sea before landing.....to minimize disruption.

2) such attacks should increase disruption of troops actually landed

3) There's a hole in the surface routine. I call it the Mikawa factor. In short.....the engine treats surface combat TF's vs Transport TF's as Surface vs Surface combats. What that means is that the attacker almost never presses home his attack armed with the knowledge that he has succeeded in reaching the objective of the whole operation...the vulnerable bloated transports. Instead....the attacking TF will trade a few rounds as with a surface TF and usually break off after that.....the average result is one or two transports hit, and if there are escorts, lots of damage to them. Had a PBEM where i reached an invasion TF several times at great cost to my navy only to have them act like "Kurita" each time......shoot off a few rounds then disengage. Very frustrating to work so hard to achieve that golden Mikawa moment only to have my ships shy away as if the transports were armed with 16 inch guns. This needs addressing in my opinion.

The inclusion of such a fix would make amphib op/assaults even more potentially dangerous forcing players to ensure that they have adequately prepeared for their operation by achieving maximum sea and air superiority.

4) hits on loaded transports need to encure a far greater potential for lost supply and troop casualties. You do not need to sink a transport to cause carnage. If that transport is heavily laden and you are hitting it with shrapnel....you are going to cause alot of higgidy piggidy.

One potential problem though. If amphib ops are made too difficult, then no landing will succeed because all the defender will have to do is immediately order a shock attack and boom, the invader gets anihilated. As such we might have to look at defender penalties as well. This Oahu situation is case in point. Those two Inf divisions and their gaggle of support troops are certainly not in a realistic position to shock attack within 24 hours at full strength.

(in reply to Mike_B20)
Post #: 82
Re: Landings - 8/13/2003 10:08:38 PM   
TIMJOT

 

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[QUOTE]Originally posted by Mogami
[B]Hi, There is always room for improvement. Some things do not make the combat report.txt. The landing were not unopposed.
PH has 8inch Coastal guns. They fire at every ship unloading and every unit unloading. (The PH CD damaged over 75 AP many of them have since sank The Japanese troops suffered many casualties not listed in combat report (and hence my AAR)
Arty fire seems to be inconsistent ( I've seen 200 guns cause between 25-750 casulties. Certainly one would suppose over 600 guns firing at 150k troops would inflict several k in casulties.
I'm not sure but I think the combat report lists items in the total that are not involved in combat. (it lists 50k troops but as much as half of these are not combat effective () and many of the guns are in the broken () status as well. (Although I think enough USA giuns were working to inflict more then 30 Japanese loss)
Ones thing I know for sure. Of the 150k Japanese a good chunk were not involved in the final assault. (Japanese kia were enough to score 30 VP for Allies) [/B][/QUOTE]

Mogami,

I forgot calsualties from shore batteries do not show up in the combat report. Perhaps there should be a coast defence combat screen to show land/sea combat. Still the fact that 90k troops and 900 guns were landed in a 24hour period seems to indicate that there was very little disruption. According to the AAR 150k+ and 2000+ guns:eek: were involved in the final assault taking place on the day 3, with the loss of only 400 troops. So I guess I am confused. Dont the combat reports reflect losses accrued or do they simply list original full combat strengths of the units involed? How many casualties do 30 VPs translate into?

(in reply to Mike_B20)
Post #: 83
- 8/13/2003 10:09:11 PM   
Mike_B20

 

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I'd like weather to have an effect on speed of unloading as well.

Sure, shock attacks by defenders should be looked at, maybe even disallowed in the face of an amphibious assault.

As wargamers we fling our virtual troops about at will with nothing at stake but a few virtual victory points:)

Both sides in the conflict were very mindfull of the vulnerabilty of transports and the difficulty of amphibious assaults and valued the lives of their troops.

Hence the turning about of the PM invasion transports by the Japs after Coral Sea and their decision to NEVER send transports within range of allied LBA after the Bismark Sea fiasco.

Maybe it makes for more boring wargaming but it would be a truer picture of what the limitations were historically if there were mechanisms to restrict the ease with which amphibious landings can currently be done.

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Post #: 84
unloading - 8/13/2003 10:42:59 PM   
mogami


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Hi, I did the math on my unloading rate. It was 37 men per hour per transport

37x24=888x100 transports=88,000 troops per 24 hours (there were over 100 AP)

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Post #: 85
- 8/13/2003 10:46:26 PM   
Nikademus


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I'll take the boring any day :D. Nothing more annoying than a invasion TF version of the "human wave" attack. Always found comments like "dont care about transport losses as long as the base gets taken" on the AAR forum disturbing, esp from the Allied side which was much more concerned about losses.

Doesn't feel very realistic. I've wondered whether or not VP's for loaded transports should be increased. Players tend to treat them as disposable items.

Sticking to UV....i always regreted the design decision to give in to player complaints regarding AP availbility. This was way back near 1.0 time. Being forced to work with less transports would have led to more boring games admitedly, but it would also have slowed operational tempo to a much more realistic manner too, not to mention make players very careful in their use.

(in reply to Mike_B20)
Post #: 86
Re: unloading - 8/13/2003 10:48:47 PM   
Nikademus


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[QUOTE]Originally posted by Mogami
[B]Hi, I did the math on my unloading rate. It was 37 men per hour per transport

37x24=888x100 transports=88,000 troops per 24 hours (there were over 100 AP) [/B][/QUOTE]

Well statistically that doesn't sound unreasonable. 100 transports???!!!! :eek: Wow.

Can you do the same calc for supply? :D


Edit: i'd say that this gives my suggestion regarding disruption of unloading some merit. The actual unload rate does not sound unreasonable. The problem is that there's no real way to muck it up via outside attacks. The engine just keeps unloading troops at a set rate per hour....all the player has to do is set his TF's to do not retire

But there's a big diff between unloading unmolested, and trying to unload when something is gunning for you :D

(in reply to Mike_B20)
Post #: 87
Bums rush - 8/13/2003 10:51:08 PM   
mogami


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Hi, I think a there is some confusion over what occured. This was the entire IJN. Every CV/CVL/CVE/BB/CA/CL/DD and most of the MSW/PG/PC nearly 200 transports 6 IJA DIv 2 IJA Bde.

They captured PH

Over 1/3 of IJN is sunk or damaged
Over 100 transports sunk or damaged.

If USA had tried a shock attack they should (UV/WITP does not do this) have been blown to bits by Naval bombardment (I think my BB/CA should have fired counter Btry at USA arty)

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Post #: 88
- 8/13/2003 10:57:06 PM   
Nikademus


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But PH is key to the whole war! :D

with access to the surfer's paradise and an unlimited supply of coconuts, the Japanese war engine will be unstoppable!!!

(in reply to Mike_B20)
Post #: 89
Grognard - 8/13/2003 11:04:47 PM   
mogami


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Hi, Nik if you were half the grognard you think you are you would know it is pineapples not coconuts that Hawaii will supply to Japanese war machine........dude

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Post #: 90
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