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All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Korsun Pocket >> Page: <<   < prev  1 2 3 [4]
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- 8/20/2003 11:25:37 PM   
Kevinugly

 

Posts: 438
Joined: 4/2/2003
From: Colchester, UK
Status: offline
Girls, please kiss and make up;)

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(in reply to coach3play4)
Post #: 91
- 8/21/2003 12:19:52 AM   
Kent Pfeiffer

 

Posts: 50
Joined: 2/8/2001
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Just having a little fun, Mom.:)

(in reply to coach3play4)
Post #: 92
- 8/21/2003 5:43:29 AM   
Adam Parker


Posts: 1848
Joined: 4/2/2002
From: Melbourne Australia
Status: offline
LOL :)

Quite seriously I do hope to provide something more solid comparing the two systems (DB/PzC) by way of an article in the near term but first up, will be some solid KP play vs the AI. Life's been busy but the rulebook is almost absorbed and there are plenty of interesting and novel concepts I've seen.

For example adding the cost of the hex occupied to the hex moved to, dividing it by 2 and basing the movement OP cost of a per hex move on that. With 3 km hexes and 12 hour turns it shows an interesting spin on the "which part of a hex does a unit occupy" debate.

I quite like these little pieces of forethought that I think are the brain child of Roger Keating.

Adam.

(in reply to coach3play4)
Post #: 93
- 8/21/2003 7:57:44 PM   
Sonny

 

Posts: 2008
Joined: 4/3/2002
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[QUOTE]Originally posted by Adam Parker
[B]..............

For example adding the cost of the hex occupied to the hex moved to, dividing it by 2 and basing the movement OP cost of a per hex move on that. With 3 km hexes and 12 hour turns it shows an interesting spin on the "which part of a hex does a unit occupy" debate.

I quite like these little pieces of forethought that I think are the brain child of Roger Keating.

Adam. [/B][/QUOTE]

I really like that idea too. Seems so logical that I don't know why it has taken this long for someone to come up with it. Of course it is so logical that I never thought of it either.

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"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "

(in reply to coach3play4)
Post #: 94
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