Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Pacific Project-Alvaro

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> WarPlan >> Pacific Project-Alvaro Page: [1]
Login
Message << Older Topic   Newer Topic >>
Pacific Project-Alvaro - 11/24/2020 4:11:41 PM   
commander H

 

Posts: 11
Joined: 12/5/2011
Status: offline
I read all 7 pages of the Pacific post and here is a suggestion--Some games have a game within a game. So the big game is weekly turns then if combat occurs it goes to the "detailed game mode"- moving ships etc. Alvaro--Please look at Carrier Battles 4 Guadalcanal on steam- its excellent especially the flavor of carrier activities. Maybe on your Pacific game when an air strike occurs (like at Pearl Harbor or battle near Midway) you game could go into something like Carrier Battles game- hourly turns and detailed- if player did not want to do that detail then it could be simmed.
Post #: 1
RE: Pacific Project-Alvaro - 11/24/2020 4:47:05 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
Thanks for the idea but that isn't being done here. I will save it for my list of ideas for WP2.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to commander H)
Post #: 2
RE: Pacific Project-Alvaro - 11/25/2020 2:13:10 PM   
kennonlightfoot

 

Posts: 1530
Joined: 8/15/2006
Status: offline
A tactical sub game is a neat idea and exists in a number of strategic Civil War games i have. But it has one serious draw back for PBEM games. If the game typically has multiple battles within each Strategic turn (assuming still 2 week turns) you can quickly bog a rather long game into a really long game for PBEM. Depending on how quickly the tactical game can go it may take multiple life times to finish a PBEM game.

(in reply to AlvaroSousa)
Post #: 3
RE: Pacific Project-Alvaro - 11/30/2020 6:17:05 PM   
Omnius


Posts: 833
Joined: 6/22/2012
From: Salinas, CA
Status: offline
Please stick with the strategic combat system for a strategic level game, just not worth the wasted programming time to do a way-too detailed different tactical combat system. I've never really seen a good tactical battle system for a strategic level game. The current system works for me and I'm looking forward to seeing the new 1.00.09 changes that modify naval combat somewhat.

(in reply to kennonlightfoot)
Post #: 4
RE: Pacific Project-Alvaro - 11/30/2020 7:41:39 PM   
boldairade

 

Posts: 722
Joined: 1/15/2005
Status: offline
i assume the pacific game is a stand alone, same as the european game.

but i wonder...will they ever be combined into one magnum opus?

(in reply to Omnius)
Post #: 5
RE: Pacific Project-Alvaro - 11/30/2020 8:31:25 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline

quote:

ORIGINAL: boldairade

i assume the pacific game is a stand alone, same as the european game.

but i wonder...will they ever be combined into one magnum opus?


Yes. That will be the 1st game of WarPlan 2.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to boldairade)
Post #: 6
RE: Pacific Project-Alvaro - 11/30/2020 8:56:04 PM   
ComadrejaKorp

 

Posts: 377
Joined: 5/31/2020
From: Sitges-SPAIN
Status: offline
WUAU! You make me happy, it can be incredible, I want it now!

(in reply to AlvaroSousa)
Post #: 7
RE: Pacific Project-Alvaro - 11/30/2020 9:18:12 PM   
boldairade

 

Posts: 722
Joined: 1/15/2005
Status: offline
quote:

ORIGINAL: AlvaroSousa


quote:

ORIGINAL: boldairade

i assume the pacific game is a stand alone, same as the european game.

but i wonder...will they ever be combined into one magnum opus?


Yes. That will be the 1st game of WarPlan 2.





well...now i have to try and stay alive until that happens!

(in reply to AlvaroSousa)
Post #: 8
RE: Pacific Project-Alvaro - 12/1/2020 2:24:37 PM   
Omnius


Posts: 833
Joined: 6/22/2012
From: Salinas, CA
Status: offline
Where is that 7 page Pacific post by Alvaro? Could it be made a sticky for easy access?

I assume that there will be two different maps, and basically two different games running? I see on the European map offmap areas that could be used to transfer units and stuff between the maps.

Will there be a WarPlan 3 with a combined map so the whole of WW2 is playable as in World in Flames? That would be the best!

(in reply to boldairade)
Post #: 9
RE: Pacific Project-Alvaro - 12/1/2020 3:34:38 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
WarPlan 2 will be the global. It will have a split scale map like WiF.

WP2 will have all the ironed out kinks from WPE and WPP.
It will also be corps counter with divisions in it for that full feeling.
Single capital ship
And even air units will be divided into wings (~100 A/C) put inside a counter. Players will be able to 100% customize an air unit with probably up to 4 air wings.

AS, AS, GS, GS - 400 planes
EsAS, EsAS, Str, Str - 400 planes

NaStr (condor in Norway) single 100 planes

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Omnius)
Post #: 10
RE: Pacific Project-Alvaro - 12/1/2020 5:26:18 PM   
MorningDew

 

Posts: 1170
Joined: 9/20/2006
From: Greenville, SC
Status: offline
Can't wait - but happy to have WPE and WPP in the interim!

_____________________________


(in reply to AlvaroSousa)
Post #: 11
RE: Pacific Project-Alvaro - 12/1/2020 5:31:42 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline

quote:

ORIGINAL: AlvaroSousa

WarPlan 2 will be the global. It will have a split scale map like WiF.

WP2 will have all the ironed out kinks from WPE and WPP.
It will also be corps counter with divisions in it for that full feeling.
Single capital ship
And even air units will be divided into wings (~100 A/C) put inside a counter. Players will be able to 100% customize an air unit with probably up to 4 air wings.

AS, AS, GS, GS - 400 planes
EsAS, EsAS, Str, Str - 400 planes

NaStr (condor in Norway) single 100 planes


Will we always have the possibility to split corps into divisions?
Will this now also apply to tank corps?

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to AlvaroSousa)
Post #: 12
RE: Pacific Project-Alvaro - 12/1/2020 6:01:21 PM   
Omnius


Posts: 833
Joined: 6/22/2012
From: Salinas, CA
Status: offline
I hated the split scale map from Wif, much prefer the combined single scale map. That could well be a deal killer for me. A real pain in the behind to keep track of different movement scales. Does that mean the Pacific War version will be at a different map scale than Europe? If so I may bail on that as well. If you're going to do the Pacific or the whole world please keep the map scale consistent. That was the biggest mistake of WiF! If you're going to go up in map scale why go lower in unit scale as for capital ships? The customizable corps counters sounds interesting but probably much ado about nothing. I like the scale and feel of WarPlan Europe, just wish you'd translate that to the newewr versions.

(in reply to ncc1701e)
Post #: 13
RE: Pacific Project-Alvaro - 12/1/2020 6:35:51 PM   
michaelCLARADY

 

Posts: 158
Joined: 12/2/2019
Status: offline
Got to agree with some here that I would prefer that Pacific War be kept to the same scale as WarPlan in Europe and for me even if that requires several Pacific front maps.

(in reply to Omnius)
Post #: 14
RE: Pacific Project-Alvaro - 12/1/2020 6:37:14 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline

quote:

ORIGINAL: Omnius

I hated the split scale map from Wif, much prefer the combined single scale map. That could well be a deal killer for me. A real pain in the behind to keep track of different movement scales. Does that mean the Pacific War version will be at a different map scale than Europe? If so I may bail on that as well. If you're going to do the Pacific or the whole world please keep the map scale consistent. That was the biggest mistake of WiF! If you're going to go up in map scale why go lower in unit scale as for capital ships? The customizable corps counters sounds interesting but probably much ado about nothing. I like the scale and feel of WarPlan Europe, just wish you'd translate that to the newewr versions.


I would love a world map at the scale of Europe but it will mean a world map where nothing happens like in South America, Africa, ...

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to Omnius)
Post #: 15
RE: Pacific Project-Alvaro - 12/1/2020 7:19:28 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
While a few die hard wargamers would love a game at that scale most people would not.

HoI can do it because it is provinces. That is about 10,000 tiles.

Putting WarPlan Global expanding Europe to match a 25m per hex Pacific that would encompass Africa and parts of South America would be ~160,000 tiles.

You would spend an eternity waiting for A.I.

As is I have already talked to other developers on this subject. It really isn't profitable to do.
There are also a mountain of variables that would impact the game. So many you would have to play test it for a decade.

WarPlan Global will be 40,000 tiles. WarPlan is 20,000 tiles. WarPlan Pacific is 20,000 tiles. Luckily I made an interactive show as you go A.I. to keep your minds busy.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to ncc1701e)
Post #: 16
RE: Pacific Project-Alvaro - 12/2/2020 4:26:13 PM   
kennonlightfoot

 

Posts: 1530
Joined: 8/15/2006
Status: offline
quote:

Luckily I made an interactive show as you go A.I. to keep your minds busy.


Does this involve dancing girls, USO shows, other?

(in reply to AlvaroSousa)
Post #: 17
RE: Pacific Project-Alvaro - 12/2/2020 5:13:11 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
And drunken soldiers shooting themselves in the foot.

WarPlan shows you the A.I. moves as it goes is what I mean.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to kennonlightfoot)
Post #: 18
RE: Pacific Project-Alvaro - 12/2/2020 5:30:31 PM   
ago1000


Posts: 856
Joined: 8/6/2004
From: Canada
Status: offline
Not sure if this has been mentioned before or if you can let us know. How are ports handled. Can they be expanded and/or created on atolls that don't have ports yet?

_____________________________


(in reply to AlvaroSousa)
Post #: 19
RE: Pacific Project-Alvaro - 12/2/2020 6:17:08 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
No. The pacific is based on taking large ports and bases as a long chain of secure logistics was required to push forward. What I don't want is in 1944 the USN appearing off the Japanese coast with the Death Star, making 2 tiny ports into 9's. Then just invading Japan at will.

The USA will need to take major ports or a lot of small ones.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to ago1000)
Post #: 20
RE: Pacific Project-Alvaro - 12/3/2020 2:39:23 PM   
kennonlightfoot

 

Posts: 1530
Joined: 8/15/2006
Status: offline
I liked the War in the Pacific system of you could take ports that had the potential of being 1-9 but if they hadn't been already developed the US player had to "invest" in them and slowly build them up over time to their max level. That keeps you from taking some undeveloped Island and having an instant level 9 port. But that could also be superficial extra function that don't really effect the game play overall. WiP does suffer from being unplayable within one's life time.

(in reply to AlvaroSousa)
Post #: 21
RE: Pacific Project-Alvaro - 12/3/2020 3:18:04 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
WPP (WarPlan Pacific) should play like WPE (WarPlan Europe)

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to kennonlightfoot)
Post #: 22
RE: Pacific Project-Alvaro - 12/3/2020 4:01:20 PM   
OxfordGuy3


Posts: 1041
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline

quote:

ORIGINAL: Omnius

Please stick with the strategic combat system for a strategic level game, just not worth the wasted programming time to do a way-too detailed different tactical combat system. I've never really seen a good tactical battle system for a strategic level game. The current system works for me and I'm looking forward to seeing the new 1.00.09 changes that modify naval combat somewhat.


Agreed 100%!

(in reply to Omnius)
Post #: 23
RE: Pacific Project-Alvaro - 12/7/2020 10:09:30 PM   
ago1000


Posts: 856
Joined: 8/6/2004
From: Canada
Status: offline
Could you share some of the unit specialties that are in WP Pacific?

_____________________________


(in reply to OxfordGuy3)
Post #: 24
RE: Pacific Project-Alvaro - 12/7/2020 10:34:21 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
Air specialties
Ace - +10% air 2 air
Navigator - +10% spot chance modifier (50% = 55% for example)
Cannons - air anti-tank bonus during combat
Kamikaze - lose 50% health do 2x damage (only land based air)

Naval specialties
Tactician (+10% naval surface)
Supply (double naval supply effectiveness recovery)
Torpedo +2 attack 1st shot
Screening (added AA)

But these are subject to change during beta

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to ago1000)
Post #: 25
RE: Pacific Project-Alvaro - 12/8/2020 2:57:04 AM   
ago1000


Posts: 856
Joined: 8/6/2004
From: Canada
Status: offline
Sounds good. Are the Seebees represented in anyway?

_____________________________


(in reply to AlvaroSousa)
Post #: 26
RE: Pacific Project-Alvaro - 12/8/2020 1:51:00 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
Abstractly. Now to build an airfield you need a unit with an Engineer specialty if you are in port supply.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to ago1000)
Post #: 27
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> WarPlan >> Pacific Project-Alvaro Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

4.531