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Captured Enemy Supply and Equipment

 
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Captured Enemy Supply and Equipment - 11/26/2020 1:40:02 AM   
kilorocky

 

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I am playing Africa campaigns now, and I found that the game should consider to add some possibility allowing use of captured supply and equipment.

It's very common and even vital in the north Africa theatre, anyway.
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RE: Captured Enemy Supply and Equipment - 11/26/2020 11:50:51 AM   
golden delicious


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I would expect a detailed North Africa scenario to give some level of replacements (and assigned equipment slots) for captured vehicles. If you want to get fancy, replacements can be handled via disbands triggered by events; either units being destroyed or supply dumps being captured.

Actually using captured equipment is less of a slam dunk than it might appear as tanks etc. are quite hard work to keep running in the first place, and to have to deal with a worn vehicle which is designed to a completely different standard and for which you don't have any spare parts is a major project. As such captured vehicles tended to be used only when there were stocks of spare parts to go along with them or- better yet- the actual plants to produce those spare parts and provide maintenance manuals. Hence by far the largest quantity of impressed vehicles during the war were Czech and French equipment used by the Germans after those countries had been overrun. For all their ingenuity the Germans made scant use of the presumably considerable number of T-34s captured during the war, for example.

Even once the vehicles are up and running, of course, crews then have to be found who can learn to operate them- and that's a whole other challenge. One can't really take a crew out of a Mk-VI light tank and expect them to be proficient on a M13/40, no matter how much you want them to have access to a bigger main gun.

Supply is a different matter as food is food and, largely, fuel is fuel (though again the Germans found Russian fuel unusable I believe because their engines were not built to cope with the low quality). One can easily have a temporary supply point that pops up by event:

Event 1: Force 1 occupies x,y range 5, news only (represents the attacker getting close enough that the defender starts destroying stocks)
Event 2: Force 1 occupies x,y range 0, add supply point 80% at x,y (supplies captured intact)
Event 3: Event 1 activated, delay 3, cancel event 2 (supplies were destroyed before the attacker showed up)
Event 4: Event 2 activated, delay 2, remove supply point at x,y (supplies used up)

To make matters worse, I believe that when the Germans reoccupied Tobruk in Summer 1942, they captured large stocks of their own equipment which had been captured by the British during their advance the year before, and never processed or destroyed. That really was a bonanza: the right kinds of shells, the right spare parts- even those distinctive helmets with the bit at the back.

< Message edited by golden delicious -- 11/26/2020 11:56:46 AM >


_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to kilorocky)
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