Kull
Posts: 2625
Joined: 7/3/2007 From: El Paso, TX Status: offline
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I kind of feel bad that I got his thread stickied, and now Trugrit is stuck with that ugliest of ugly new installation problems - trying to make the Game work in a custom window. I had a terrible time with this myself, and will walk you through my solution. All hardware and systems differ so these specific examples might not be the same as yours, but dollars to doughnuts the solution is generically the same: You must create a custom resolution in order for the px and py settings to work. Image #1: When I right click on the display, it gives several options but I draw your attention to what looks like two different graphics adaptors. Although Nvidia provides all the pretty bells and whistles, the important one for our purpose is the Intel chip on the motherboard of this laptop. Left click that and we see... Image #2: Now click "Display" (circled in red) and that brings up... Image #3: The Graphics Control Panel defaults to "General Settings" (upper left) and in the middle of the screen is a "Resolution" setting with a drop-down arrow. Click the arrow and it shows a range of settings, and highlights the current one (1920x1080) in blue. If I use ANYTHING other than one of those settings for px-py, the game will not accept it. Right above the current setting you'll notice one that is definitely not "normal" - 1904x1040. That is the setting I use for my AE window, since it fits neatly within the 1920x1080 frame of the display. But it had to be created, which brings us to.... Image #4: Creating a Custom Resolution. A few rows down from "General Settings" is "Custom Settings, and if you click that you'll get a scary warning message. I suppose you could create some insane settings that would damage your chipsets, but lets assume you won't and just click "Yes", which leads us to..... Image #5: The Customs Resolutions screen. This may take some trial and error, but the goal is to plug in a setting that will fit neatly within one of your standard settings, thus showing the ENTIRE game window in a size that occupies almost all of the display. That is how I created the 1904x1040 setting we saw earlier, so I filled in the blanks accordingly (although as you can see to the right, that setting is already on the Custom Resolutions list). Once you've filled in those blanks with your desired parameters, click the "Add" button at bottom right, and voila, you now have a custom resolution that will be recognized by your monitor AND the game. It's likely that your graphics controller chip is different and probably has a different menu, but the same rules should apply, so give it a try.
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