Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

How to make good designs

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> How to make good designs Page: [1]
Login
Message << Older Topic   Newer Topic >>
How to make good designs - 11/27/2020 5:48:02 PM   
Copper8642

 

Posts: 1
Joined: 11/27/2020
Status: offline
Is the Technician skill of your Model Design Councillor relevant to how good your model designs are, or does it strictly improve BP efficiency and stuff like Str. Design is purely chance?

Is there any other way to get better designs other than "try a lot?" I'm 3 attempts deep in poorly designed light tanks and I would kill for Str. Design over 100.
Post #: 1
RE: How to make good designs - 11/27/2020 6:18:35 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
You're not alone. This has cropped up in the forums a number of times - that the player is sorta' designing blindly and that's not realistic.

I started one conversation on the topic here.

< Message edited by mroyer -- 11/27/2020 6:19:01 PM >

(in reply to Copper8642)
Post #: 2
RE: How to make good designs - 11/27/2020 8:42:02 PM   
Soar_Slitherine

 

Posts: 426
Joined: 6/7/2020
Status: offline
AFAIK structural design rolls are just pure chance for land units. For air units in the beta patches, there are some linear techs that can improve the design rolls, though.

EDIT: Grammar.

< Message edited by Soar_Slitherine -- 11/27/2020 10:46:07 PM >

(in reply to mroyer)
Post #: 3
RE: How to make good designs - 11/27/2020 10:38:03 PM   
solops

 

Posts: 814
Joined: 1/31/2002
From: Central Texas
Status: offline
I should not have to make a design and then check the results next turn to find out the engine is under-powered. The aircraft design screens are far better than their vehicle counterparts. At least they tell you the plane won't take off before you finalize the design and give you a chance to re-do the particulars.

_____________________________

All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand

(in reply to Soar_Slitherine)
Post #: 4
RE: How to make good designs - 11/29/2020 2:10:20 PM   
Janekk

 

Posts: 7
Joined: 6/8/2020
Status: offline
IMO what would help a lot is if field testing was at least partially contributing to some nation design score for particular model type instead of just completely randomly rolling on base design for each new model. That way if for example you roll poorly on your first artillery model even if it isn't ideal you can start using it right away since field testing you'll do won't be completely lost when you roll for a new model later with new tech available. As it is it can be very frustrating to roll poorly on structural design several times in a row and still end up with poor results. It also would help out a lot if you wanted to branch out and have multiple unit configuration for one model type later in the game. You wouldn't be starting completely from scratch and all your experience in building and using particular model type you have would count for something.

(in reply to solops)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> How to make good designs Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.762