squatter
Posts: 1033
Joined: 6/24/2006 Status: offline
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Here's a story from one of my current MP games. UK (me) has invaded N Africa next to Algiers, end of 1941. There is one Italian corps on hold mode in Algiers. The UK surrounds Algiers with first four, then five full-strength UK corps. One of these corps has heavy artillery upgrade. Axis has no air or naval support. UK has most of the Royal Navy present, four carriers, four BBs etc. Over the next five turns, every turn UK airstrikes with four CVs, then attacks twice with all his corps. Many naval units lend shore bombardment to these attacks. My opponent uses supply trucks on the defender every turn to replenish. Beachhead supply is used to keep the Brits attacking. All these attacks are between 3:1 and 6:1. That's a total of ten attacks at those odds. The Italian unit doesn't retreat or shatter. On the 11th or 12th such attack it finally capitulates. But when I set up a test head-to-head invading next to Tripoli, it takes me between one and three attacks (ie first or second turn of siege) to get either a retreat or a shatter on a full-strength Italian corps on hold). I tried this several times, always get a retreat in first/second attack. What explains ten attacks and no result in my H2H game? So the questions for me that arise from this are: 1 Are the ten combat results between 3:1 and 6:1... A) Slightly unlucky, B) Hugely unlucky, C) Something wrong there 2 Should supply trucks used in this way to defend a heavily blockaded port be subject to interdiction? As it stands, effectively they are being teleported in
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