BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: Kull quote:
ORIGINAL: BBfanboy quote:
ORIGINAL: Kull quote:
ORIGINAL: michaelm75au 3. must not be wounded [to cater for the possibility that a training mission injures them. As the next time this check runs will be a month later, the pilot will probably had returned to duty] 4. can be injured or killed while being treated as an instructor It's interesting that TRACOM instructors will have the possibility of being injured or killed, because on-map training is completely penalty-free. You can run 100 air units at 100% training for the duration of the war, and won't lose a single airframe or trainee, much less an instructor. Nobody has ever listed this as a bug, but realistically? That's not very realistic. There should be *some* chance that bad things can happen. Even ships on normal supply runs can hit a whale every now and then. That was answered in the past - along the lines of it would be too much coding to make it a feature of the game, so they adjusted the training numbers to account for the lost pilots and instructors and aircraft. Right, but that's the off-map pilot training, i.e. the stuff TRACOM assists with. I'm pointing out that on-map training is completely unrealistic since it's impossible to lose planes or pilots to training accidents - since there aren't any. Which is obviously ludicrous. Edit: Just looking at the US alone, "over the course of the war 200,000 trainees flunked out or died in training accidents." That quote comes from an interesting article on that topic. Reading it carefully, you can see that a lot of the carnage is covered by "Ops losses" in AE and one could even make a case that the 200K trainees noted above are covered by the unseen offmap attrition. But even with that, it should be obvious that flight training is never a casualty-free exercise. Except in AE, where it is completely safe. No, the adjustment was meant to cover on-map training too - because that is where you would need the coding to handle it. Just another abstracted shortcut to keep the game within size parameters and within budget.
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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