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RE: Making Barbarossa "Gameable"?

 
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RE: Making Barbarossa "Gameable"? - 12/30/2020 2:05:53 PM   
Jorgen_CAB

 

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Something that was mentioned in the stream that I don't think have been highlighted in here in regards to intentions are the way victory points seems to have changed somewhat. If the Germans don't spearhead to grab political (rather than tactical) goals they loose or simply don't get as much VP as they otherwise could which would then make it easier for the Soviet to beat the Axis as they can take more time before the push the Germans back.

So... some VP locations you gain more VP if you take them earlier rather than later and then the same is true for the Soviet which in turn pressure them to push the Germans back as quick as possible to win the game with VP.

So a very aggressive German player who manage to take all the political goals very early may win the game there and then even if the Soviets could eventually have pushed them back... or if the Soviets in return don't push fast enough the Germans win too I guess.

I don't know how the VP system work, but a more dynamic VP system seem like a way to promote political goals, even better if they were somewhat random and could change to some degree during a game due to events triggering. Would feel a bit more realistic to me that way.

< Message edited by Jorgen_CAB -- 12/30/2020 2:06:19 PM >

(in reply to wpurdom)
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