Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII: World at War >> AAR >> RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign Page: <<   < prev  6 7 8 9 [10]
Login
Message << Older Topic   Newer Topic >>
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 1/25/2021 11:41:55 AM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
29 December 1944

In Spain I land some units and also take Spanish Morocco.

Tunis is close to falling.

In the USSR the weather precludes much movement




Attachment (1)

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 271
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 1/31/2021 3:43:15 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
26 January 1945

The game continues to wind down to its conclusion.

The only progress made in the Pacific was on Tinian. Pelielu is well defended - as is Mindanao.

The British finally take Saigon.

The Japanese perimeter in Central China is lessened by one hex.

No progress at all possible in Korea.

In Spain half my units can't land - there must be some sort of limitation.

I am clearly lacking some fundamental understanding of this game. I throw Soviet after Soviet against one German or Italian defender on the Eastern Front and they barely take a scratch.




Attachment (1)

< Message edited by warspite1 -- 1/31/2021 3:46:01 PM >


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 272
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 1/31/2021 7:54:42 PM   
Marcinos1985

 

Posts: 430
Joined: 1/22/2020
Status: offline
quote:

I throw Soviet after Soviet against one German or Italian defender on the Eastern Front and they barely take a scratch.


Game is coming to an end, so perhaps you could post a screenshot, maybe forum users can give some advice, for educational purposes.

_____________________________


(in reply to warspite1)
Post #: 273
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 2/1/2021 7:14:18 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: Marcinos1985

quote:

I throw Soviet after Soviet against one German or Italian defender on the Eastern Front and they barely take a scratch.


Game is coming to an end, so perhaps you could post a screenshot, maybe forum users can give some advice, for educational purposes.
warspite1

Sure I'll post some more screenshots as the game is nearing its end. Maybe leave the advice (all of which is welcomed and appreciated!!) to the end of the AAR in fairness to my opponent. Thank-you.


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Marcinos1985)
Post #: 274
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 2/6/2021 12:01:50 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
23 February 1945

The Chinese almost reduce the pocket in Central China, but the Japanese corps hangs on....

Poor weather hampers operation in Korea but a landing behind the lines will hopefully give the Japanese something to think about.




Attachment (1)

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 275
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 2/6/2021 12:30:50 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
23 February 1945

I make a little progress in the south but all I've done is pushed the Germans back to the river line..




Attachment (1)

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 276
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 2/6/2021 12:33:21 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
23 February 1945

Very dispiriting to have this number of points and knowing there is nothing that can be done with them to really alter the game.




Attachment (1)

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 277
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 2/6/2021 3:56:08 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
23 March 1945

Sadly a bit of a disaster of a turn. Two Japanese units almost destroyed but not quite, Dnepretrovsk emptied but nothing to move in with, no progress possible in Spain... but hey - It took Saipan




Attachment (1)

< Message edited by warspite1 -- 2/6/2021 3:57:51 PM >


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 278
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 2/6/2021 6:00:23 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
20 April 1945

Nothing to report... I suspect there is something fundamental I am failing to understand because I seem to have too few units and, more importantly, they can't attack. I think a read of the manual may be in order.






Attachment (1)

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 279
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 2/6/2021 7:26:30 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
18 May 1845

The attack in Spain is going nowhere - if anything I run the risk of ejection as the Axis are too strong. The Eastern Front is a meat grinder. I'm making the odd gain here and there but the cost is ridiculous.

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 280
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 2/6/2021 9:25:11 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
15 June 1945

The breakthrough in Korea is made and China has just one Japanese unit left.




Attachment (1)

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 281
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 2/6/2021 9:27:32 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
15 June 1945

A breakthrough at last... of sorts




Attachment (1)

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 282
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 2/7/2021 7:56:53 AM   
OldCrowBalthazor


Posts: 1108
Joined: 7/2/2020
From: Republic of Cascadia
Status: offline
I'm mightly impressed with this AAR! Nice work.

(in reply to warspite1)
Post #: 283
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 2/7/2021 2:23:15 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
Thank-you!

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to OldCrowBalthazor)
Post #: 284
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 2/7/2021 2:29:36 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
13 July 1945

Resistance in China ends and Pyongyang falls. I destroy two more carriers in port using my CV's. However that is as far as I will get. My land forces are too spread out in various islands to be able to make a concerted attack on Japan.

In Europe the whole Western Front collapsed but then I was just trying desperate landings here there and everywhere to try and get some traction - and that is never a good idea.

The Soviets have come to a halt - indeed are being destroyed on most parts of the front.

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 285
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 2/7/2021 4:56:27 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
August 1945

Okay so I've brought this to a close. I assumed the game ended in August 1945 but it doesn't show any signs of ending.

Thinking I was working to that deadline I've been just throwing away units in Spain and France and Italy and.... just to see if I could make something happen. Seems I may have had more time?

However even if that is the case, I was not going to win this game and so well played to AllenK who had everything (expect perhaps the invasion of Japan as most of the islands were occupied and my fleet was still largely untouched) totally and completely under control. Great defence in the USSR after the tide turned too.


There is still quite a bit I don't get about the game but am largely enjoying the game nonetheless.

However one thing I dislike is zone of control and how some hexes are totally impassable - for no apparent reason - and that can completely ruin an axis of attack.

< Message edited by warspite1 -- 2/7/2021 5:06:11 PM >


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 286
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 2/7/2021 10:57:20 PM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
It's likely a combination of ZoC, supply, weather, and terrain; get too many penalties there and your unit won't be advancing anywhere.

I've argued 'til I'm blue in the face tho that mechanized/armor units get too few movement points...

(in reply to warspite1)
Post #: 287
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 2/8/2021 3:42:31 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
Thanks to Warspite1 for playing on as long as he did to enable us both to get a look at the later period of the game. Well played in China and a better naval game than mine .

Also, a clever move was taking his forces in the Caucasus's down into Iraq, where I didn't pick them up. Not sure whether my strategy of prioritising this sector over the drives on Moscow and Leningrad was the right one to take. It was more based on games like WiF and WarPlan where oil is included but I thought it should damage the USSR economy in any case. Anyway, I lost an HQ and decent Rumanian units in consequence and it put an end to the German advance. The forces I had been building up to continue the attack had to be reassigned to defensive duties. I knew I'd reached my 'high water' mark and therefore hunkered down determined to defend as best as possible with a controlled retreat to successive defendable positions.

Hungary surrendering early was embarrassing. I think I inadvertently moved a unit out of the capital and then couldn't undo it. SNAFU's happen in wartime!

I had similar movement issues to Warspite1 in China, with units not being able to enter hexes and concluded it must be a combination of terrain and weather. The protracted campaign for Nanning was one example. I couldn't get enough units in place to overwhelm the defence. Witness several almost but not quite attacks. Similar issues on the approaches to Chungking. ZoC being another limiting factor also makes sense.

Interesting to see the different take on this the SC series has. In most games, unless the hex is declared impassable, all units can move one hex. I've noticed the thread which gives the trick of flying in air units and then swapping it with a ground unit. That seems a bit unrealistic. If infantry can't access the hex because of the terrain, where would the planes land? I think it would be better to allow the one hex movement but the unit uses all it's action points up and wouldn't be able to attack that turn. It is what it is and there is the option of the Mobility upgrade.

There's another thread which debates the pro's and cons of the Mobility enhancement. It's expensive to apply but would appear essential to have a proportion of units with it in mountainous terrain. You can think of it as equipping them as 'Alpine' units as there isn't this type in the game. Both of us also experienced emptying a key hex but then unable to move anything in to take it. Maybe a unit with the extra mobility would have made the difference there.

Had the game played on, Spain would have been retaken, along with Gibraltar. Looking at the USSR forces, the Germans might well have been able to start attacking again. Not sure how Japan would have gone. There were a lot of forces back in the homeland but MPP's to replace losses were ever diminishing. It would have taken time but air power to further reduce these through strategic bombing and the medium and tac' air to attrition the land units would have eventually told enough to be able to invade.

Finally, credit to the developers for producing a highly entertaining, reliable and pretty fast-paced game.



< Message edited by AllenK -- 2/8/2021 4:56:55 PM >

(in reply to Elessar2)
Post #: 288
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 2/8/2021 5:05:13 PM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline

quote:

ORIGINAL: AllenK

There's another thread which debates the pro's and cons of the Mobility enhancement. It's expensive to apply but would appear essential to have a proportion of units with it in mountainous terrain. You can think of it as equipping them as 'Alpine' units as there isn't this type in the game. Both of us also experienced emptying a key hex but then unable to move anything in to take it. Maybe a unit with the extra mobility would have made the difference there.


They can be modded in-Crispy has added Mountain Units to his mod-and mine will have them as well.



(in reply to AllenK)
Post #: 289
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 2/10/2021 3:59:48 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: AllenK

Interesting to see the different take on this the SC series has. In most games, unless the hex is declared impassable, all units can move one hex. I've noticed the thread which gives the trick of flying in air units and then swapping it with a ground unit. That seems a bit unrealistic. If infantry can't access the hex because of the terrain, where would the planes land?

warspite1

If I ever saw that by an opponent in a game I'm playing I'd resign there and then. That has nothing to do with a war game that pretends to be serious - and presumably just an exploit that needs to be coded out.


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to AllenK)
Post #: 290
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 2/10/2021 5:54:30 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
quote:

ORIGINAL: warspite1


quote:

ORIGINAL: AllenK

Interesting to see the different take on this the SC series has. In most games, unless the hex is declared impassable, all units can move one hex. I've noticed the thread which gives the trick of flying in air units and then swapping it with a ground unit. That seems a bit unrealistic. If infantry can't access the hex because of the terrain, where would the planes land?

warspite1

If I ever saw that by an opponent in a game I'm playing I'd resign there and then. That has nothing to do with a war game that pretends to be serious - and presumably just an exploit that needs to be coded out.



I agree.

< Message edited by AllenK -- 2/10/2021 6:16:48 PM >

(in reply to warspite1)
Post #: 291
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 2/11/2021 2:07:58 AM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
quote:

ORIGINAL: AllenK

I think it would be better to allow the one hex movement but the unit uses all it's action points up and wouldn't be able to attack that turn. It is what it is and there is the option of the Mobility upgrade.


Quoting & bumping so that the devs will take notice of this idea.

(in reply to AllenK)
Post #: 292
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 2/11/2021 8:46:49 PM   
John B.


Posts: 3909
Joined: 9/25/2011
From: Virginia
Status: offline
Just finished reading this excellent AAR. I do have a few questions. 1. Was there a large quality difference between German and Russian units? I find that if that happens it can be very hard to do any damage to units. 2. It seemed as if the Hanoi-Kunming railroad stayed open throughout the game. If that's the case (a) why was the option to shut it down never exercised and (b) it seems odd that it was not cut by Japanese military action. Those extra 60 points per turn are invaluable to the Chinese. If it was cut for awhile then never mind. :) 3. I've read a couple of AARs now where no one has strat bombed Europe. I've always found that, even though there tend to be higher allied losses at least in drains some MMPs is strat hits and German fighter losses to help out the Russians. 4. Also, I've notice that there does not seem to be much interference with Japanese convoy routes. Are US/British subs better directed towards fleet actions then cutting off convoy routes?

Thanks again for all the time and effort that went into this!

(in reply to Elessar2)
Post #: 293
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 2/12/2021 1:11:50 PM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
Status: offline
quote:

ORIGINAL: Elessar2

quote:

ORIGINAL: AllenK

I think it would be better to allow the one hex movement but the unit uses all it's action points up and wouldn't be able to attack that turn. It is what it is and there is the option of the Mobility upgrade.


Quoting & bumping so that the devs will take notice of this idea.



Thanks for this and we have made a note.

While the argument for this is definitely sound, it will have a game play impact for sure, naturally, and it is something we'd like to take some time to test to make sure that in game play terms it would be a good change.

For example, in tighter spaces like China, with the numerous terrain obstacles, it might make it much more of a slog by generally narrowing the fronts considerably if you cannot easily swap units into position.

Again, this could be really good and more realistic, but it could also in the end play out in a very undesirable way that we don't quite see until we experiment a bit.



_____________________________


(in reply to Elessar2)
Post #: 294
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 2/12/2021 1:36:20 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline

quote:

ORIGINAL: Hubert Cater

quote:

ORIGINAL: Elessar2

quote:

ORIGINAL: AllenK

I think it would be better to allow the one hex movement but the unit uses all it's action points up and wouldn't be able to attack that turn. It is what it is and there is the option of the Mobility upgrade.


Quoting & bumping so that the devs will take notice of this idea.



Thanks for this and we have made a note.

While the argument for this is definitely sound, it will have a game play impact for sure, naturally, and it is something we'd like to take some time to test to make sure that in game play terms it would be a good change.

For example, in tighter spaces like China, with the numerous terrain obstacles, it might make it much more of a slog by generally narrowing the fronts considerably if you cannot easily swap units into position.

Again, this could be really good and more realistic, but it could also in the end play out in a very undesirable way that we don't quite see until we experiment a bit.




Thanks Hubert.

I think the general concept of swapping units is sound but it just seems to be stretching things to be able to fly an air unit into terrain a ground unit can't access. However, if you prevent the use of air units like this, there needs to be an alternative, hence the suggestion.

Some additional refinements would be to perhaps limit the 'can always move one hex' rule to infantry and cavalry units only and, if exercised, they also suffer morale and readiness penalties (similar to those incurred by the swap command). The mobility enhancement, if it hadn't quite allowed the unit to move into the hex anyway, could negate the penalties, reflecting the better training and equipment for the conditions.

As you say, needs some experimentation but I think it would be more beneficial than adverse. Happy to help out in that regard.


(in reply to Hubert Cater)
Post #: 295
RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign - 2/12/2021 8:33:18 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: John B.

Just finished reading this excellent AAR. I do have a few questions. 1. Was there a large quality difference between German and Russian units? I find that if that happens it can be very hard to do any damage to units. 2. It seemed as if the Hanoi-Kunming railroad stayed open throughout the game. If that's the case (a) why was the option to shut it down never exercised and (b) it seems odd that it was not cut by Japanese military action. Those extra 60 points per turn are invaluable to the Chinese. If it was cut for awhile then never mind. :) 3. I've read a couple of AARs now where no one has strat bombed Europe. I've always found that, even though there tend to be higher allied losses at least in drains some MMPs is strat hits and German fighter losses to help out the Russians. 4. Also, I've notice that there does not seem to be much interference with Japanese convoy routes. Are US/British subs better directed towards fleet actions then cutting off convoy routes?

Thanks again for all the time and effort that went into this!
warspite1

Hi JB, I'm afraid I'm not really best placed to answer those questions - not least because, as my performance showed, I didn't really have a clue what was going on .

I've started two more AAR and am more than happy to look at any questions you have.


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to John B.)
Post #: 296
Page:   <<   < prev  6 7 8 9 [10]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII: World at War >> AAR >> RE: warspite1 (Allies) vs AllenK (Axis) Full Campaign Page: <<   < prev  6 7 8 9 [10]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.375