Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

carrier aircraft

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> WarPlan >> carrier aircraft Page: [1]
Login
Message << Older Topic   Newer Topic >>
carrier aircraft - 12/19/2020 11:20:53 AM   
boldairade

 

Posts: 722
Joined: 1/15/2005
Status: offline
what circumstances have to exist for carrier based aircraft to defend a surface fleet?

it seem whenever i try to bomb a fleet, i run into a swarm of supermarine spit fires.

but the two times as the allies i moved massed carriers into any area where land based aircraft, the carriers immediately go to the bottom of the ocean(and effectively end the game).

what gives?
Post #: 1
RE: carrier aircraft - 12/19/2020 1:29:07 PM   
malkarma

 

Posts: 310
Joined: 7/5/2020
Status: offline
USA carriers had between 90-110 planes, Uk ones less. Land based aircraft units can have between 200-400 planes. So run close to a nest of land based air units can be really painful.

(in reply to boldairade)
Post #: 2
RE: carrier aircraft - 12/19/2020 1:37:03 PM   
boldairade

 

Posts: 722
Joined: 1/15/2005
Status: offline
i understand.

but in the battle log, i'm seeing zero interception attempts by the carrier aircraft. none.

but i'm sure in the past, when i've attempted to bomb surface groups with carriers, there have been interceptions.

that's why i massed them together.

yet...nada

(in reply to malkarma)
Post #: 3
RE: carrier aircraft - 12/19/2020 2:54:59 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
You have a CV group with 10 air strength effectively in which only 1/3rd of those are air sups facing twice as many aircraft from land based air.

You are defending with 3 air sups vs 13 bomber and 7 air sup points... per land based air counter.

Land based air destroys ships. Thus why the USA needed 17 experienced CVs in the Philippines in 1944 vs 800 poorly Japanese planes.
That's ~85 strength vs ~55 strength of land based air.

But I am checking this weekend on CVs

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to boldairade)
Post #: 4
RE: carrier aircraft - 12/19/2020 4:45:35 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
Well the F6F Hellcat was fearless against the A6M Zero.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to AlvaroSousa)
Post #: 5
RE: carrier aircraft - 12/19/2020 5:02:47 PM   
malkarma

 

Posts: 310
Joined: 7/5/2020
Status: offline
And in the Marianas, the land based aircrafts proved the inneficiency against the USA CV crews.

(in reply to ncc1701e)
Post #: 6
RE: carrier aircraft - 12/20/2020 9:24:47 AM   
OxfordGuy3


Posts: 1041
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline

quote:

ORIGINAL: boldairade

i understand.

but in the battle log, i'm seeing zero interception attempts by the carrier aircraft. none.

but i'm sure in the past, when i've attempted to bomb surface groups with carriers, there have been interceptions.

that's why i massed them together.

yet...nada


Do you mean that your carriers' fighter aircraft are not intercepting axis fighters that are intercepting your carriers' aircraft on bombing missions?

(in reply to boldairade)
Post #: 7
RE: carrier aircraft - 12/20/2020 9:56:37 AM   
boldairade

 

Posts: 722
Joined: 1/15/2005
Status: offline
im not saying the carrier fighters should be more effective vs land based air craft

i'm saying, i don't see ANY sorties by the carriers' fighters to protect them.

it appears land based bombers get no interception when attacking carrier, even though i have multiple carriers stacked together

< Message edited by boldairade -- 12/20/2020 10:02:08 AM >

(in reply to ncc1701e)
Post #: 8
RE: carrier aircraft - 12/20/2020 10:40:51 AM   
boldairade

 

Posts: 722
Joined: 1/15/2005
Status: offline
my opponent brings up a good point:

is it possible if i had them in raider mode that they wouldn't have sent up interceptors?

i'm honestly not sure if i did or didn't have them in raider mode. but it would make some sense if i did.

(in reply to boldairade)
Post #: 9
RE: carrier aircraft - 12/20/2020 3:48:23 PM   
Cigar King

 

Posts: 80
Joined: 10/10/2010
Status: offline

quote:

is it possible if i had them in raider mode that they wouldn't have sent up interceptors?


Should this even matter. carriers always tried to have CAP and once radar was available certainly would have committed their ready reserve.

(in reply to boldairade)
Post #: 10
RE: carrier aircraft - 12/20/2020 4:28:28 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
Carrier air to air values are calculated in a bomber attack.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Cigar King)
Post #: 11
RE: carrier aircraft - 12/20/2020 4:48:19 PM   
Cigar King

 

Posts: 80
Joined: 10/10/2010
Status: offline
The carrier aircraft are unable to defend their ship?

(in reply to AlvaroSousa)
Post #: 12
RE: carrier aircraft - 12/20/2020 6:01:29 PM   
OxfordGuy3


Posts: 1041
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline

quote:

ORIGINAL: AlvaroSousa

Carrier air to air values are calculated in a bomber attack.


Can you elaborate? e.g.

1) When carriers make a bombing attack, do their own fighters provide escort and/or interception?

2) When the fleet that the carriers themselves are in is attacked, do their own fighters intercept the attacking bombers and/or defend in some other way?

3) If there is another allied fleet within range (e.g. a transport fleet) that is attacked by enemy bombers, will the fighters from your carrier try to intercept the bombers?

(in reply to AlvaroSousa)
Post #: 13
RE: carrier aircraft - 12/20/2020 11:07:43 PM   
sillyflower


Posts: 3509
Joined: 8/4/2010
From: Back in Blighty
Status: offline
The historical answers are:
yes
yes
yes

but we all know that...................

_____________________________

web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

(in reply to OxfordGuy3)
Post #: 14
RE: carrier aircraft - 12/20/2020 11:13:49 PM   
Nirosi

 

Posts: 1776
Joined: 9/17/2017
Status: offline
quote:

3) If there is another allied fleet within range (e.g. a transport fleet) that is attacked by enemy bombers, will the fighters from your carrier try to intercept the bombers?


Regarding this one, I was sure they did not. And I learned it the hard way. Unless it was a glitch...

(in reply to OxfordGuy3)
Post #: 15
RE: carrier aircraft - 12/21/2020 2:21:14 AM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
Yes
Yes
No. CVs don't intercept or ground support, only strike.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Nirosi)
Post #: 16
RE: carrier aircraft - 12/21/2020 7:24:22 AM   
OxfordGuy3


Posts: 1041
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline
quote:

ORIGINAL: AlvaroSousa

Yes
Yes
No. CVs don't intercept or ground support, only strike.


Okay, thanks for clarifying. So a CV's fighter planes basically just:

a) Escort the CV's own bombers (-only) on strike missions (which is they only type of mission that the latter fly)

b) Provide a CAP for the fleet that the CV is in (only)

So,if you want to protect transport ships, they will need to be in the same fleet ss your CV(S).



< Message edited by OxfordGuy3 -- 12/21/2020 7:25:29 AM >

(in reply to AlvaroSousa)
Post #: 17
RE: carrier aircraft - 12/21/2020 3:02:54 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
That is correct. I will probably end up adding some flavor text to the CV combat so players get this. Funny enough this was just brought up in WPP Beta testing.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to OxfordGuy3)
Post #: 18
RE: carrier aircraft - 12/21/2020 3:54:02 PM   
Cigar King

 

Posts: 80
Joined: 10/10/2010
Status: offline
Have you considered changing this? I was thinking perhaps a 1 hex intercept range. Enough to protect the beaches and adjoining hexes?


(in reply to AlvaroSousa)
Post #: 19
RE: carrier aircraft - 12/21/2020 7:25:31 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
The deal is that if I do this the system gets overly complex. Then we see players baiting CV fleets to destroy them because players can't answer for all conditions. It was incredibly challenging to design a naval system that worked well when you don't have a chance to react on your turn and make decisions like more board games or RTS allow you to do.

There is no other naval system like this in a game like this that I know of.

BTW I solved the mystery of the CV losses.

The report was showing their A2A strength not their losses. So the looses are right, the numbers displayed are wrong.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Cigar King)
Post #: 20
RE: carrier aircraft - 12/21/2020 7:31:06 PM   
OxfordGuy3


Posts: 1041
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline
I'm okay with how it is, I just wanted to be sure I understood how it works

(in reply to AlvaroSousa)
Post #: 21
RE: carrier aircraft - 12/21/2020 7:44:22 PM   
Cigar King

 

Posts: 80
Joined: 10/10/2010
Status: offline

quote:

The deal is that if I do this the system gets overly complex. Then we see players baiting CV fleets to destroy them because players can't answer for all conditions. It was incredibly challenging to design a naval system that worked well when you don't have a chance to react on your turn and make decisions like more board games or RTS allow you to do.


Thanks. While I basically consider the naval war a sideshow in Europe, that won't be the case in the Pacific, and I'm not convinced the system will work well there. I guess time will tell.

(in reply to AlvaroSousa)
Post #: 22
RE: carrier aircraft - 12/21/2020 8:51:17 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
It's working now and players are liking it.

WarPlan is an operational level game. Not a tactical combat simulator

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Cigar King)
Post #: 23
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> WarPlan >> carrier aircraft Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.766