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REQUEST - disembarking hex

 
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REQUEST - disembarking hex - 1/15/2021 5:54:21 PM   
MorningDew

 

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I'd like to request that when disembarking, if the port hex is not available, that the adjacent he be picked based on this order:

1. a rail hex
2. a road hex
3. the current process

For some reason, non-rail hexes tend to picked often.

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RE: REQUEST - disembarking hex - 1/15/2021 6:04:54 PM   
Nirosi

 

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+1

Also, would it be possible to allow the exact opposite: embarking when adjacent to a port (not just inside the port). Right now unloading is unlimited but loading is limited to one unit. And if we want to keep an inf, as garrison in the port but still use the port to ship an armour out, we have to unentrench the inf. first

Not sure if it is possible to code, but that would be nice.

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Post #: 2
RE: REQUEST - disembarking hex - 1/15/2021 7:36:42 PM   
ago1000


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Ctrl + Right Mouse click on location to disembark I thought(if you have OP) Issue is movement into port reduces OP to 0.

< Message edited by ago1000 -- 1/15/2021 7:48:48 PM >


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RE: REQUEST - disembarking hex - 1/15/2021 8:09:06 PM   
MorningDew

 

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No way, that's been there all this time! I'll have to check k it out when I get to my PC. Out of curiosity, if it is a fleet in port with multiple land/air units, how does it know which one?

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RE: REQUEST - disembarking hex - 1/15/2021 8:19:01 PM   
Nirosi

 

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I must say I tried and have no idea how to make it work. The moment I press the disembark button (the anchor), the unit disembark immediately before I have time to do anything else with the mouse I tried holding ctrl before pressing the butting but still it disembark immediately. There must be something obvious I can not see?

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Post #: 5
RE: REQUEST - disembarking hex - 1/15/2021 8:23:26 PM   
ComadrejaKorp

 

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It seems to be a joke! (:
I try too but nothing.
Maybe it's a suggestion?

< Message edited by ComadrejaKorp -- 1/15/2021 8:24:57 PM >

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RE: REQUEST - disembarking hex - 1/15/2021 9:04:02 PM   
ago1000


Posts: 856
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No Joke. As I mentioned before you need OP. The reason peeps forgot about it is some version back, a fleet entering a port will have its OP dropped to 0. Forgot why.
Here is a vid. I will place both on rail.

https://www.youtube.com/watch?v=_3eRfNyN2-Q&ab_channel=WW2Boardgamer0100

I am hoping Alvaro can make it work again when you first move into the port. Fingers crossed.

Maybe for a unit next to a port you can load it on a transport with the same keys and mouse click.

Append:
It was ncc1701e idea. Found the link:
https://www.matrixgames.com/forums/tm.asp?m=4856843&mpage=1&key=Ctrl%2CRight%2CClick�




< Message edited by ago1000 -- 1/15/2021 9:34:54 PM >


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RE: REQUEST - disembarking hex - 1/15/2021 10:12:38 PM   
Nirosi

 

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Thanks for the video. I did however try to do it with OP like in the vid (I just loaded an inf. and tried it in the same port with 2 OP) and still there was no option. Hopefully the option will come back eventually.

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RE: REQUEST - disembarking hex - 1/15/2021 10:37:42 PM   
MorningDew

 

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From: Greenville, SC
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At a minimum, my priorities will get the unit on transportation hexes like rail/road if possible.

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RE: REQUEST - disembarking hex - 1/15/2021 10:50:10 PM   
ago1000


Posts: 856
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From: Canada
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quote:

ORIGINAL: Nirosi

Thanks for the video. I did however try to do it with OP like in the vid (I just loaded an inf. and tried it in the same port with 2 OP) and still there was no option. Hopefully the option will come back eventually.

This is the full vid of exactly what I did:
https://www.youtube.com/watch?v=NkxbdLAcNEs&ab_channel=WW2Boardgamer0100

@MorningDew
+1
I'm hoping the Ctrl+Right Click can be fixed the way it was before. This way, as long as you pick a valid hex, your unit should disembark where you want it too.



< Message edited by ago1000 -- 1/15/2021 10:52:44 PM >


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RE: REQUEST - disembarking hex - 1/15/2021 11:36:26 PM   
MorningDew

 

Posts: 1170
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From: Greenville, SC
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Confirmed that it works, but it required Ops points, unlike the disembark button.

Unfortunately, that makes it pretty useless. I can get the units moved further by disembarking randomly and moving them next turn. Using CTRL-Right Click requires moving into port 1 turn, disembarking next turn, moving turn 3.

So I agree - it seems a change is needed to allow CTRL-Right Click disembark to work as long as the unit was eligible for disembarking.

< Message edited by MorningDew -- 1/15/2021 11:39:30 PM >


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RE: REQUEST - disembarking hex - 1/16/2021 2:40:23 AM   
Nirosi

 

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Ok got it to! Thanks. Was trying to do it in an hex with not another land unit already there.

< Message edited by Nirosi -- 1/16/2021 4:01:16 PM >

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Post #: 12
RE: REQUEST - disembarking hex - 1/16/2021 1:35:12 PM   
ComadrejaKorp

 

Posts: 377
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From: Sitges-SPAIN
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[
This is the full vid of exactly what I did:
https://www.youtube.com/watch?v=NkxbdLAcNEs&ab_channel=WW2Boardgamer0100


[/quote]


Thanks for your video, even a fool like me learned how to do it.

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Post #: 13
RE: REQUEST - disembarking hex - 1/16/2021 8:17:48 PM   
AlvaroSousa


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I'll take a look

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