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RE: Guadalcanal scenario: took Lunga & Tulagi, what now?

 
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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 1/29/2021 5:16:06 AM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
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quote:

ORIGINAL: -pag-

Re: Guadalcanal,
Until I played this campaign, I never knew Japanese midget subs were involved at Guadalcanal. Its not mentioned at all in most histories. Some good info about them at combinedfleet site "Midget Submarines in the Solomons 1942"


Yeah, I'm not familiar with their ops in the region. But all the restricted waterways in the neighborhood make for fertile grounds for their ops. Just as with PTs.


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to -pag-)
Post #: 61
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 1/29/2021 6:35:07 AM   
Ambassador

 

Posts: 1674
Joined: 1/11/2008
From: Brussels, Belgium
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quote:

ORIGINAL: rustysi


quote:

ORIGINAL: -pag-

Re: Guadalcanal,
Until I played this campaign, I never knew Japanese midget subs were involved at Guadalcanal. Its not mentioned at all in most histories. Some good info about them at combinedfleet site "Midget Submarines in the Solomons 1942"


Yeah, I'm not familiar with their ops in the region. But all the restricted waterways in the neighborhood make for fertile grounds for their ops. Just as with PTs.


Midgets, PTs, ASW TF, mines, mine laying TF, minesweeping TF, barges TF... those waters are teeming with activity, the ideal place to use all those small ships.

(in reply to rustysi)
Post #: 62
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 1/29/2021 5:50:29 PM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline
I reloaded the scenario, in order to try the method used by "HarPlonked" on YouTube. He reorganizes the TFs at Luganville that are loaded and ready to go at scenario start, by unloading the lightly laden ships and then immediately reloading the units that were just unloaded and also loads base force units for Lunga and Tulagi. This obviates the return to trips to pick up those needed base forces, by which time you will have more serious IJN resistance than some SSXs. I've watched his moves carefully, making copious notes and following the video instructions step by step. If it works as planned, I will have the necessary units landed in the assault that will immediately get to work repairing the damage done by the bombardment and fighting. I've also helped the Tulagi forces by using some SBDs to do bomb runs on the garrison. I think the extra casualties and disruption of the garrison make the assault more likely to succeed. A few times I've done this and took the base first turn, then wiped out the remnants the next turn. I hope to repeat this again in the current game.

Knowing the peril of Black Betty [whom I used to call Aunty Betty until RangerJoe wised me up] I moved VMF212 over from Efate and put them on CAP 100% for the first turn. I also left one base force in combat mode so the radar would be active. I am not sure, but I have heard that when a unit is in rest mode, the radar is not operated. Until I hear definitively from an authoritative source, I will assume the radar is not used in rest mode. To enhance the CAP over Luganville I had a carrier Wildcat unit on CAP at range of 4 as that would be the range of Wasp from Luganville when the air phase kicked in. The carrier CAP did not get called over to Luganville, which leads me wonder, will a nearby carrier CAP respond to a raid over a nearby friendly base? I tried to set LRCAP for Luganville at start of turn but it was too far away.

In any case, the local CAP was called on, with plenty of time to get organized. A huge Betty raid came in but was detected well in advance, thanks to the radar of the one base force that I did not put into rest mode. I received notification that some of them turned away as they were unescorted. Here is my first ever posting of a combat report:

AFTER ACTION REPORTS FOR Aug 06, 42
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Luganville at 120,150

Weather in hex: Severe storms

Raid detected at 141 NM, estimated altitude 19,000 feet.
Estimated time to target is 49 minutes

Japanese aircraft
G4M1 Betty x 21

Allied aircraft
F4F-4 Wildcat x 19

Japanese aircraft losses
G4M1 Betty: 9 destroyed

No Allied losses

CAP engaged:
VMF-212 with F4F-4 Wildcat (4 airborne, 14 on standby, 0 scrambling)
4 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 5000 and 17000.
Time for all group planes to reach interception is 30 minutes

(in reply to Ambassador)
Post #: 63
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 1/29/2021 6:10:01 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Randy Stead

I reloaded the scenario, in order to try the method used by "HarPlonked" on YouTube. He reorganizes the TFs at Luganville that are loaded and ready to go at scenario start, by unloading the lightly laden ships and then immediately reloading the units that were just unloaded and also loads base force units for Lunga and Tulagi. This obviates the return to trips to pick up those needed base forces, by which time you will have more serious IJN resistance than some SSXs. I've watched his moves carefully, making copious notes and following the video instructions step by step. If it works as planned, I will have the necessary units landed in the assault that will immediately get to work repairing the damage done by the bombardment and fighting. I've also helped the Tulagi forces by using some SBDs to do bomb runs on the garrison. I think the extra casualties and disruption of the garrison make the assault more likely to succeed. A few times I've done this and took the base first turn, then wiped out the remnants the next turn. I hope to repeat this again in the current game.

Knowing the peril of Black Betty [whom I used to call Aunty Betty until RangerJoe wised me up] I moved VMF212 over from Efate and put them on CAP 100% for the first turn. I also left one base force in combat mode so the radar would be active. I am not sure, but I have heard that when a unit is in rest mode, the radar is not operated. Until I hear definitively from an authoritative source, I will assume the radar is not used in rest mode. To enhance the CAP over Luganville I had a carrier Wildcat unit on CAP at range of 4 as that would be the range of Wasp from Luganville when the air phase kicked in. The carrier CAP did not get called over to Luganville, which leads me wonder, will a nearby carrier CAP respond to a raid over a nearby friendly base? I tried to set LRCAP for Luganville at start of turn but it was too far away.

In any case, the local CAP was called on, with plenty of time to get organized. A huge Betty raid came in but was detected well in advance, thanks to the radar of the one base force that I did not put into rest mode. I received notification that some of them turned away as they were unescorted. Here is my first ever posting of a combat report:

AFTER ACTION REPORTS FOR Aug 06, 42
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Luganville at 120,150

Weather in hex: Severe storms

Raid detected at 141 NM, estimated altitude 19,000 feet.
Estimated time to target is 49 minutes

Japanese aircraft
G4M1 Betty x 21

Allied aircraft
F4F-4 Wildcat x 19

Japanese aircraft losses
G4M1 Betty: 9 destroyed

No Allied losses

CAP engaged:
VMF-212 with F4F-4 Wildcat (4 airborne, 14 on standby, 0 scrambling)
4 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 5000 and 17000.
Time for all group planes to reach interception is 30 minutes

Four hexes is too far for CAP to be effective. It doesn't just go to the base you want, it goes to every hex within four of the start point. And each hex is 40 nm across. Use LRCAP to cover a specific hex.

Also be wary of using up your precious carrier sorties on attacking land targets. The air units tend not to have high skill in that so they are not very effective and you need to be ready for the IJN when it arrives, not low on sorties.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Randy Stead)
Post #: 64
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 1/29/2021 7:06:12 PM   
Randy Stead


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From: Ontario, Canada
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Good advice, BB. From past experience I have had the fight for the Tulagi base last 3 turns. Those boys are poorly supplied to begin with, so I find that the air strike and some extra shore bombardment attention helps that landing. If my plan works as I hope it does, I will be able to land my base forces with the invasion, then skedaddle back to Noumea [or the support group that I am sending to Luganville] for a rearm. I hope to not need the carrier support again until I bring up a supply convoy a few days later.

Yes, I hear you on the CAP. LRCAP was not an option as my carrier was out of range when it was the orders phase. It was a rookie Hail Mary play in case the Luganville Wildcats did not fly on the turn I transferred them in. They did very well, shooting down 9 Black Bettys.

(in reply to BBfanboy)
Post #: 65
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 1/29/2021 7:17:05 PM   
RangerJoe


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You can set the mission for LRCAP at any range just like any other strike. It will let you know that the target is out of range but since you move into range, the air unit will do the mission.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Randy Stead)
Post #: 66
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 1/29/2021 7:22:24 PM   
Randy Stead


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From: Ontario, Canada
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Good to know. Thanks, Joe.

(in reply to RangerJoe)
Post #: 67
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 1/30/2021 5:38:41 PM   
Randy Stead


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From: Ontario, Canada
Status: offline
Black Betty just got gangbanged.

I've got a fleet of AKs and such doing an amphibious supply unload at Port Moresby. Knowing that it might be a tempting target for an air strike, I sent up both P-39 squadrons on 100% CAP. I did the same over Port Milne, where I also have some ships unloading. I sent a squadron of Kittyhawk 1As over there to reinforce the one already there. No action there, but there was action at Port Milne; radar is ship saver. Only two Bettys got through the gauntlet, one got hit by flak, fortunately no ships hit:

AFTER ACTION REPORTS FOR Aug 16, 42
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Port Moresby at 98,130

Weather in hex: Heavy cloud

Raid detected at 71 NM, estimated altitude 7,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
G4M1 Betty x 24

Allied aircraft
P-39D Airacobra x 34

Japanese aircraft losses
G4M1 Betty: 15 destroyed, 1 damaged

No Allied losses

Allied Ships
xAP Demodocus
xAP Murada

Aircraft Attacking:
2 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 45cm T91 Mod 3 Torp

CAP engaged:
35th FG/41st FS with P-39D Airacobra (0 airborne, 10 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 6000 and 9000.
Time for all group planes to reach interception is 15 minutes
8th FG/80th FS with P-39D Airacobra (0 airborne, 14 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 3000 and 9000.
Time for all group planes to reach interception is 20 minutes



< Message edited by Randy Stead -- 1/30/2021 5:41:38 PM >

(in reply to Randy Stead)
Post #: 68
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 1/30/2021 5:45:02 PM   
RangerJoe


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A good patrol altitude for anti-torpedo bombers. A very good job!

No actual need for 100% CAP at that altitude especially with radar, it is very tiring on both the pilots and the aircraft.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Randy Stead)
Post #: 69
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 1/30/2021 6:13:32 PM   
Ambassador

 

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From: Brussels, Belgium
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quote:

ORIGINAL: RangerJoe

A good patrol altitude for anti-torpedo bombers. A very good job!

No actual need for 100% CAP at that altitude especially with radar, it is very tiring on both the pilots and the aircraft.

But the way it’s been done, upping the CAP ratio for the time of the unloading, is a good way to do it.

However, I’d concur with RJ for semi-permanent settings : 50% CAP at range 0 or 1 is enough.

(in reply to RangerJoe)
Post #: 70
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 1/30/2021 7:07:04 PM   
Randy Stead


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From: Ontario, Canada
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50% is what I normally set the CAP for, 50% for training. I do that with most of my fighters. Do you think I should put in a % for rest? I've got each squadron stuffed with extra pilots, so I try to squeeze every hour of each plane. I was recently told not to worry about plane fatigue as the ground crews will pull planes out for maintenance. As for all of my training units in rear areas, I've got it all set to 100% train. When you set a % to rest, is it that % of pilots who rest, that % of planes, or both? I'm still not crystal clear on optimal % settings, other than 50% CAP normally, 100% CAP for when the boys with bellbottoms are in town. I want their berths protected, so I don't have to put those horny boys up in town have the local chiefs complaining about sailors bothering the native girls.

I set the range to 0. If he wants the ships he has to come into my hex.

As always, advice is appreciated, gratefully.

P.S. Joe, I have a batch of fudge cooling in the fridge. First time in my life for making fudge.

(in reply to Ambassador)
Post #: 71
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 1/30/2021 7:28:42 PM   
RangerJoe


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The fudge does not need to cool but it will firm up.

I usually use a 30% CAP with no rest. If the planes are not needed, they do not fly. But at 50% CAP and 50% Train, either the planes are used for CAP or training - no reserves and how much rest for the pilots? If I need to, then I use 30% CAP with 30% training. If more fighters are needed for CAP they will "scramble" which is why radar is important to give your fighters the warning so they can get into the air.

The film, Battle of Britain, bombs dropping while the fighters take off shows what happens with no warning. With warning, the film also shows what happens . . .

Look up "Bloody Foreigners" on youtube to see a Hurricane squadron that was activated during the battle.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Randy Stead)
Post #: 72
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 1/30/2021 7:30:17 PM   
RangerJoe


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But as far as the fudge goes, let us know how your wife likes it! Remember also, it is the thought that counts!

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to RangerJoe)
Post #: 73
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 1/30/2021 7:32:42 PM   
Ambassador

 

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From: Brussels, Belgium
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With a range of 0, 50% CAP and 50% Training should work ok, with spare pilots and planes. You should still monitor the squadron’s average fatigue, and from time to time each plane and pilot’s too, just not too frequently. The biggest contributor to fatigue is the range of the flights.

The percentage is relative to number of serviceable planes, not pilots.

(in reply to Randy Stead)
Post #: 74
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 1/30/2021 7:42:59 PM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline
Thanks, Joe and Ambassador. I was wondering about what happens if you leave lower amounts of CAP set. I wasn't sure if they would scramble as needed, but you have reassured me they do. Thanks. I will implement that right now as I am about to fire up the game again.

Now another question: Will planes absolutely not fly in defense at all if the unit is set to stand down mode? I figure that would be a good way to rest both men and planes, but I fear the program would say to the pilots, "Yes, I know there is a raid coming in half an hour from now, but Mummy said rest so you will not be allowed to fly in self defense today, you'll just have to sit there and get bombed." As well, if you have, say 20 fighters with rest ordered at 50, will those 10 planes stay grounded, or will somebody come running and get them into the air?

My worst fear is having planes and pilots sit on the ground instead of getting into the air, just because a computer programmed order told them to. Does anyone know of a link where the subject of plane and pilot fatigue is laid out in detail?

My carriers are due to arrive in Noumea this turn. My plan was to set all carrier planes to stand down while the carriers rearm, refuel and do some minor repairs. I know I asked a similar question recently so after posting this I am going to find that thread. Somebody did me the courtesy of enlightening me so I owe it to them to seek it out, not be lazy and ask it again.

(in reply to Ambassador)
Post #: 75
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 1/30/2021 7:53:52 PM   
Randy Stead


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Joined: 12/23/2000
From: Ontario, Canada
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Seek and ye shall find. I am posting this here so any other new guys who are following this thread will not have to go hunting for it, too.

Managing fatigue

(in reply to Randy Stead)
Post #: 76
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 1/30/2021 8:17:37 PM   
RangerJoe


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If the enemy has been sweeping with superior fighters, superior in numbers, quantity, and/or pilots, then stand down your fighters or move them out and let the AAA do their job on the bombers.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Randy Stead)
Post #: 77
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 1/30/2021 9:38:17 PM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline
Betty came back for another dance. This time she brought some goons with her. Thanks to your advice I set my CAP% much lower, but thanks to radar warning was able to get up an interception:

Afternoon Air attack on TF, near Port Moresby at 98,130

Weather in hex: Clear sky

Raid detected at 62 NM, estimated altitude 10,000 feet.
Estimated time to target is 21 minutes

Japanese aircraft
A6M2 Zero x 8
G4M1 Betty x 3

Allied aircraft
Kittyhawk IA x 16
P-39D Airacobra x 19

Japanese aircraft losses
A6M2 Zero: 1 destroyed
G4M1 Betty: 2 destroyed

Allied aircraft losses
P-39D Airacobra: 1 destroyed

CAP engaged:
35th FG/41st FS with P-39D Airacobra (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Raid is overhead
No.75 Sqd RAAF with Kittyhawk IA (1 airborne, 11 on standby, 0 scrambling)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 5000 and 15000.
Time for all group planes to reach interception is 18 minutes
16 planes vectored on to bombers
8th FG/80th FS with P-39D Airacobra (4 airborne, 12 on standby, 0 scrambling)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 1000 and 9000.
Time for all group planes to reach interception is 27 minutes
8 planes vectored on to bombers

P.S. She said the fudge was alright, but that next time I should make it with cocoa powder instead of baker's chocolate.

(in reply to RangerJoe)
Post #: 78
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 1/30/2021 9:54:19 PM   
RangerJoe


Posts: 13450
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From: My Mother, although my Father had some small part.
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At least you learned and I am sure that she appreciated your effort.

But it is a rather quick fudge to make.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Randy Stead)
Post #: 79
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 1/31/2021 4:45:58 AM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline

quote:

ORIGINAL: Randy Stead

Black Betty just got gangbanged.

I've got a fleet of AKs and such doing an amphibious supply unload at Port Moresby. Knowing that it might be a tempting target for an air strike, I sent up both P-39 squadrons on 100% CAP. I did the same over Port Milne, where I also have some ships unloading. I sent a squadron of Kittyhawk 1As over there to reinforce the one already there. No action there, but there was action at Port Milne; radar is ship saver. Only two Bettys got through the gauntlet, one got hit by flak, fortunately no ships hit:

AFTER ACTION REPORTS FOR Aug 16, 42
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Port Moresby at 98,130

Weather in hex: Heavy cloud

Raid detected at 71 NM, estimated altitude 7,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
G4M1 Betty x 24

Allied aircraft
P-39D Airacobra x 34

Japanese aircraft losses
G4M1 Betty: 15 destroyed, 1 damaged

No Allied losses

Allied Ships
xAP Demodocus
xAP Murada

Aircraft Attacking:
2 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 45cm T91 Mod 3 Torp

CAP engaged:
35th FG/41st FS with P-39D Airacobra (0 airborne, 10 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 6000 and 9000.
Time for all group planes to reach interception is 15 minutes
8th FG/80th FS with P-39D Airacobra (0 airborne, 14 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 3000 and 9000.
Time for all group planes to reach interception is 20 minutes


And that's what happens when bombers pass their 'die rolls', and go in alone.


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Randy Stead)
Post #: 80
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/2/2021 4:02:20 AM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline
Into early September now. I finally managed to get some supply to the boys at Lugan and Tulagi. It cost me a few ships; Chicago, some APs [I know in long campaign I must protect these] and a few xAK types, some DDs, but I got the supply on Tulagi to almost 9,000 and Lunga to about 14,000, so they will be okay for a while.

Had a big carrier scrap NE of Tulagi. My Catalinas on Lunga saw them coming down from Truk, so I got my three CVs up that way. In a dumb move [this kind you never forget] I had my Wildcat set to range 5 as well as all my bombers. They were away and got a free spipe at me. Fortunately they split their striking power to go after some supply ships around Guadalcanal. My Wildcats held them off, shot down a pile of their torpedo bombers and a chunk of Vals; flak nailed a few and fortunately nothing got seriously hit. Next turn I set my range to 6 and moved NE and we had a brawl. They hurt Wasp and her planes diverted to Lunga, from which they operated until I pulled them back to Luganville; I fear Kirishima and friends coming down and bombarding them into oblivion. I had a strike totalling 102 bombers, mostly SBDs. They creamed Shokaku and saw her sunk. Zuikaku was a flaming wreck but I did not see her sink. I have about 7 subs up around Truk acting as eyes [one actually got a Mark 14 to explode] and scavengers of cripples. Tone and Chikuma were hit with several 1,000 lb bombs and a couple of destroyers were sunk, damage. I actually had one torpedo from a Devastator explode on Zuikaku and another hit but dudded. Grrr.

I've now got Enterprise and Saratoga heading west towards New Guinea as there are some surface ships moving west, south of the tip of New Guinea; what is that, Cape Gloucester? I don't know what they are doing and intend to find out. Now I think my main worry will be those big BBs the IJN has. My hope is to spot them early enough and get my CVs to deal with them. I now have two BBs, but they are still outnumbered.

This game has turned into a real addiction. I'm sure you all know the feeling.

(in reply to rustysi)
Post #: 81
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/2/2021 7:15:39 AM   
Ambassador

 

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Torpedo bombers are the tool to use against battleships, I hope you still have some torpedoes left. But your two BB ( SoDak and Washington I suppose ?) are not to be discounted too easily, I find them better than most of the IJN BB (except the Yamato’s off course).

You’re right, in a grand campaign, AP’s are not to be risked before converting to APA’s.

quote:

ORIGINAL: Randy Stead

This game has turned into a real addiction. I'm sure you all know the feeling.

Amen.

(in reply to Randy Stead)
Post #: 82
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/2/2021 11:41:31 AM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
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Yes, I still have some left. At present I have no idea where his BBs are. Probably up in Truk, where I would be happy for them to stay. I know I have sunk Shokaku, and likely Zuikaku and several cruisers, so I am not as wary as at the beginning of the scenario. However, I think he's still come some light carriers somewhere.

The AI has just landed at Milne Bay. My two undamaged carriers have sunk two transports there and I hope to hit them again in the coming turn. I'm hoping he's stranded a whale, as supplying the LCU is going to be a challenge for them. Not sure if I should attack it or just sit tight in my base and let him punch himself out. I'm inclined toward the latter, as well as bringing over reinforcements. With his present focus on Milne Bay, I think I can delay reinforcing Port Moresby for a while.

(in reply to Ambassador)
Post #: 83
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/2/2021 11:57:03 AM   
Ambassador

 

Posts: 1674
Joined: 1/11/2008
From: Brussels, Belgium
Status: offline
You may set some recons to watch over Milne Bay, and raise DL, and then set some bombers to do ground bombing, a.k.a « knock-knock-who’s-there reconnaissance » ; this may give you the names of the units present, and the general info on number of troops, guns and vehicles may give you hints on whether they’re full or not. The AI is sadly prone to drop only partial units (maybe because so many transports get sunk ?).

Where are you on the VP sides ? It’s a game after all, points determine the winner.

(in reply to Randy Stead)
Post #: 84
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/2/2021 2:43:27 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Congrats on getting those two big carriers - a significant victory! As I have seen many a time, the fact that you cannot designate a specific naval target for your carrier aircraft often means that they will split their strike among targets in range rather than concentrate on the most dangerous/valuable one. Don't forget that CVL Ryujo is in this scenario too.

What is the status of Wasp? Was she able to limp away to a safe port or is she still burning/flooding? I don't know if the AI for IJN subs is scripted to act like a PBEM player or not, but a human would do what you did and stake out likely ports that your damaged CVs (and those low on sorties) will go to. Many a player has seen his damaged carrier torpedoed one hex short of safety!

On NG, keep your troops at PM and they should be fine - I don't think Buna or MB are worth many points anyway. At Lunga, if the enemy starts making weak attacks and you have kept most of the Japanese transports from dumping supply or reinforcements, and you have Americal division present, you can march at least a division toward Tassafaronga to kick the enemy off Guadalcanal. It will take a long time - 2 miles a day in Jungle Rough terrain minus battle turns, but the constant pressure will keep the starving Japanese fatigued, demoralized and disabled. You can even consider dividing your division at Tassafaronga to rest a third or two thirds at a time while waiting for supply to catch up to them. Do not shock attack there until you have a very good reading on the strength of enemy troops and forts.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Randy Stead)
Post #: 85
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/2/2021 9:17:32 PM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline
Wasp is at Luganville patching flotation damage. I was taking her to Noumea; just past Espiritu Santo I got the messages that she was flooding, so I turned back the two or three hexes to Luganville rather than risk the journey to Noumea. Her fighter unit is on Lunga dealing with Betty & Friends [not as nice as Barney & Friends]. I've put her other wings into Noumea for a rest and training until she is ready to go. It will be a while; I have to get her ready for the trip to Sydney, a long, nervewracking haul. Enterprise is at Sydney for about 15 days; took a sub torpedo SW of Lunga. That leaves Saratoga and Hornet to help hold the line. I've got one carrier over by Milne Bay to interdict supply and the other one keeping an eye over Guadalcanal in case those BBs come back. I've also got North Carolina at Sydney repairing some low number major damage. She'll only be a few days.

I've got an Aussie cavalry brigade landing at Milne Bay and I plan to bring over the two brigades to unite 5th Division. Right from turn 1 I set Americal to Tossafaronga. Right now I am loading up more engineers to help build up Lunga. Then more fighting troops.

It's taken a long time but I feel I am getting to grips with this game. Too bad that new guy who made the two post rant couldn't put in the time like everyone else has.

(in reply to BBfanboy)
Post #: 86
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/3/2021 1:53:36 AM   
RhinoDad


Posts: 221
Joined: 12/22/2020
Status: offline
quote:

Her fighter unit is on Lunga dealing with Betty & Friends [not as nice as Barney & Friends]

I bomb you, you bomb me
We’re a great big family
With a great big blast
A torpedo or two
Won’t you say you’ll try it too

quote:

It's taken a long time but I feel I am getting to grips with this game. Too bad that new guy who made the two post rant couldn't put in the time like everyone else has.

Different games for different people. You may not like some of the games he likes, but probably would not be whining about it. Then again maybe he just likes trying to get a rise from people; maybe that is his game.

It is a great game and so much worth the commitment! Bet you never had such fun therapy.

< Message edited by RhinoDad -- 2/3/2021 10:30:02 AM >


_____________________________

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Success is how you bounce on the bottom

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(in reply to Randy Stead)
Post #: 87
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/4/2021 9:07:10 PM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline
Rhin Dad, great poem! My kids are all adults now, with families of their own. They loved Barney when they were quite young, but inevitably they grow older and out of their childish likes. Barney was all the rage back in the day, and still is with some kids. My grandkids now listen to the Barney CDs when they come for a visit. My son is the eldest of the three, so once he got to an age when Barney wasn't cool, he came home one day with something he learned at school:

I hate you
You hate me
Let's gang up and kill Bar-ney
With a great big knife
And a bullet to the head
Aren't you glad that Barney's dead?

Sick little punks.

Back to the game. I have not done much forum activity for a few days; been hard at it turn after turn. I am into turn 72 now.

I've been able to get reinforcements over to Port Moresby and Milne Bay. The Aussie infantry brigade that has held the line on the Kokoda Trail for so long has been marching back to PM. He's just a few miles away, so I expect next turn it will appear in the base hex. I am going to rest it for a while and let it upgrade to the 1942 infantry squads. I've been building them up ever so slowly, about two a turn since game start until I had hoarded about 110. Now each turn I am having one LCU per turn swap out their old militia gear for the new gear.

I have two of the three brigades that make up the [5th?] infantry division at Milne Bay. I also brought over one of the cavalry brigades. The Nipponese landed some forces in an attempt to take the base. I kept jackhammering their supply ship inbound and deprived them of supply for a while. When they were good and hungry I bombarded them for a bit then sent in a deliberate attack, which wiped them out. I have removed all aircraft from Milne Bay over to Port Moresby. I have enough supply at Milne Bay for a long time so there is no need to protect the base from air attack. Ranger Joe, I think it was, suggested I abandon the airfield if I was getting swept. After one big brawl in the air I took that advice. I forgot I had a damaged sub that was laying up there. It happens in this game; so many pieces to track. Anyhow, they reminded me I had a sub there where they sent over a swarm of Zeros with 9 of their torpedo planes, what are they called, Kates? They hit the sub and killed it. Now I know why there are wreaths floating in the harbour. They are still flying over and hitting the airfield, but I have enough engineers to stay on top of the damage and they are working to enlarge the airfield for my eventual return. The flak does a good job damaging bombers and kills off one or two now and then. I've got plans to send over another AA unit, as soon as my transports get back from Port Moresby, refuel and repair. Just before they get to Milne Bay, I will send in a pile of fighters to protect the ships as they unload.

My recon spotted a TF near Kavieng. I began to move a CVx2 fleet to intercept when one of my subs torpedoed CV Junyo and sank her. She is showing up in the sunken ships report in the intelligence screen. I don't know if that is confirmed sinkings. I did get an operations report that a SS I that was claimed as sunk was confirmed to still be in operation. So, fog of war is a factor. I am hoping the Junyo sinking report is gospel truth.

I got supply over at Lunga to over 33,000. My boys are now eating well. While Wasp is hors de combat for a while, I have her air groups over at Lunga. Any supply ships that try to run in to Tossafaronga may be in for a surprise. I've got a pile of fighters there, too, support and engineers working to enlarge the airfield. The port is bigger now, same at Tulagi, so I can now run in smaller supply fleets to dock instead of running it over the beach via amphibious supply. While I was bringing supplies in that way I had my carriers up there providing floating air cover and interdiction of IJN supply runs. Now that Lunga is so well supplied and has air cover, I can redeploy my CVs elsewhere. Wasp is patching at Noumea until I get her system damage down as much as I can so that she will be better able to cope with flotation on the voyage to Sydney shipyard. She has major damage to systems and flotation that cannot be repaired at Noumea. I don't have any AR repair ships yet, but I know one or two are on the way. I will check their arrival date when I start the next turn. I am not sure if an AR can repair the damage Wasp currently has; will consult the manual as my bedtime reading tonight.

Enterprise is at Sydney for about 16 days to upgrade. BBs South Dakota and Washington have major damage from a surface combat near Lunga. They both got hit by DD-launched torpedoes and are patching up at Noumea before heading off to Sydney. The IJN paid for it, though, losing CAs Chokai and Takao and CL Jintsu. I've got a BB upgrading at Sydney, I think it might be North Carolina? A pile of stuff is getting the 10/42 upgrades done there as they need a size 5 shipyard to upgrade. I have the upgrades going on pierside. At Noumea I have other ships that do not need a shipyard doing upgrades as well. I am definitely becoming quite adept at using the repair manager to set priorities in order to maximize repair throughput at Sydney.

The ANZAC navy is a bad luck magnet this scenario; Canberra was repaired at Sydney after major battle damage. On her way back to Townsville she was torpedoed by a sub and is back in the shop with major damage. Australia also got clobbered hard and is being patched up. Me and the repair manager are becoming good friends.

I'm now preparing units for Buna. This will be a long term project, as such I have had a long running campaign to nail every supply ship I can on the way in, or out. Now that Lunga is well supplied and guarded, I intend to use my CVs to interdict supply ships. I am beefing up the presence of infantry on Kokoda Trail, as well as preparing land units. I will try to hit it from land if possible, and with 2 or 3 divisions from sea. I have to add up the shipping tonnage needed and see if this is attainable. If I do a good enough job at starving Buna, then the Hori Group on Kokoda Trail will wither to the point where I may take them from land alone. However, If I can take the base at Buna, I will put the Hori Group in a real bind: out of supply and surrounded. I can feel my confidence to play this game growing by leaps and bounds. The two scenarios I have played have been very educational and being able to play a grand campaign, though daunting a task, is now seeming more of a possibility. I thank everyone here for their helping out a new guy. Salute.

< Message edited by Randy Stead -- 2/4/2021 9:09:25 PM >

(in reply to RhinoDad)
Post #: 88
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/4/2021 11:25:04 PM   
Ambassador

 

Posts: 1674
Joined: 1/11/2008
From: Brussels, Belgium
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Well done.

Concerning reportedly sunk ships, the list may be wrong. When you wonder about a CV, check the air losses for the day : if you see a bunch of carrier-capable planes like the Zeroes, Kates, Claudes, etc, in the « ground » losses, it is confirmed.

Managing the upgrades, land, air and sea, is a big part of the game indeed, and the infantry squads greatly improve. Be careful to keep enough forces available at all times.

Flak is a killer - when the enemy bombards, it may often be better to simply bring more flak. Let the Sallies and Betties impale themselves on your flak like the English knights on the Scottish shiltrons.

(in reply to Randy Stead)
Post #: 89
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/5/2021 1:22:16 AM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline
Thanks, Ambassador, that's good advice. Too late now to check the day's losses for the day. However, I think my sub skipper was overly optimistic, as a coastwatcher has just reported seeing Junyo. I will play it safe and assume she is still prowling somewhere. Right now I am not conducting carrier operations. Enterprise is upgrading at Sydney, Wasp is repairing systems damage at Noumea; when that is down as low as it can go I will try to get her to Sydney. The other two carriers are at Luganville while her escorts make some repairs under readiness mode. While there I got the task force to refuel from a tanker I had placed there for such an occasion. When they are all ready to go I plan to send them to Noumea and wait up for Enterprise to rejoin the fleet. Then we hope to go hunting again.

I realize I have made one jumbo mistake, forgivable I hope as a rookie. Early in the game I hauled a big load of fuel out of Sydney to Noumea. I realize now that was a mistake, as I am now low on fuel up at Townsville. So low, in fact, that the needle is resting hard on "E". I've now got a couple of tankers going along the Aussie coastline [with escorts, of course!] to scavenge fuel out of the coastal bases that have fuel but do not need it, as I have no ships operating out of them. Meanwhile, I have a loaded tanker that has just pulled out of Noumea to hop over to Townsville to fill up their tanks. This tanker of fuel is so precious I have assigned four destroyers as escort.

I've had some successes, but also some failures. I'm glad in a way that I have screwed up some things, because I have learned from them. As this is solo play in a scenario against the AI I count it as practice; no stats to be kept, but damned good learning experience.

(in reply to Ambassador)
Post #: 90
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