Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Guadalcanal scenario: took Lunga & Tulagi, what now?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Guadalcanal scenario: took Lunga & Tulagi, what now? Page: <<   < prev  2 3 [4] 5 6   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/5/2021 7:25:10 AM   
Ambassador

 

Posts: 1674
Joined: 1/11/2008
From: Brussels, Belgium
Status: offline
Better screw up in one of the small scenarios than in a full campaign.

Fuel moves overland, no need to move it with tankers from bases connected by rail to Townsville anyway. Just move your unused ships to Townsville, and you should see the fuel accumulate in short order.

I believe I said earlier that fuel would be short if your fleet continuously steamed. You see the results. This is why people tell this scenario teaches you logistics - you’re on a shoestring, and experience the bad consequences of the Allied wealth of assets in late war on the expenditure of supply & fuel.

(in reply to Randy Stead)
Post #: 91
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/5/2021 11:42:57 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Ambassador

Better screw up in one of the small scenarios than in a full campaign.

Fuel moves overland, no need to move it with tankers from bases connected by rail to Townsville anyway. Just move your unused ships to Townsville, and you should see the fuel accumulate in short order.

I believe I said earlier that fuel would be short if your fleet continuously steamed. You see the results. This is why people tell this scenario teaches you logistics - you’re on a shoestring, and experience the bad consequences of the Allied wealth of assets in late war on the expenditure of supply & fuel.

+1 On logistics. When the US lost AO Neosho in the Battle of the Coral Sea, Yorktown and Enterprise (or was it Hornet?) had to go to Cooktown to get enough fuel to return to PH. Not fun for an Admiral to take his big ships that far along the Great Barrier Reef to a small town that probably didn't have much ability to dock or pump fuel. But it was a secret location the Japanese I-boats probably would not guess so it worked out. Good thing Lexington sank or they would have sucked Australia dry of fuel! .

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Ambassador)
Post #: 92
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/5/2021 12:18:25 PM   
Ambassador

 

Posts: 1674
Joined: 1/11/2008
From: Brussels, Belgium
Status: offline
I did not know they had to go to Cooktown to refuel. A single CV TF indeed sucks as much fuel as the whole of Oz’s industry for a week. This is the primary limiting factor to the deployment of CVs in SoPac area at the start of the game, when KB is busy in the DEI (the second one being the lack of replacement aircrafts to compensate eventual losses - again, that’s part of logistics).

(in reply to BBfanboy)
Post #: 93
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/5/2021 12:22:46 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Ambassador

I did not know they had to go to Cooktown to refuel. A single CV TF indeed sucks as much fuel as the whole of Oz’s industry for a week. This is the primary limiting factor to the deployment of CVs in SoPac area at the start of the game, when KB is busy in the DEI (the second one being the lack of replacement aircrafts to compensate eventual losses - again, that’s part of logistics).

I learned that on the forum too! I remember thinking that it was kind of ironic that Cooktown was named after Captain James Cook, the famous navigator and map maker, whose ship was damaged on the Reef and had to pull up on shore to make repairs at that point. The irony is that it was a salvation for the desperate US CVs too!

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Ambassador)
Post #: 94
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/5/2021 4:10:57 PM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline

quote:

ORIGINAL: Ambassador

Better screw up in one of the small scenarios than in a full campaign.

Fuel moves overland, no need to move it with tankers from bases connected by rail to Townsville anyway. Just move your unused ships to Townsville, and you should see the fuel accumulate in short order.

I believe I said earlier that fuel would be short if your fleet continuously steamed. You see the results. This is why people tell this scenario teaches you logistics - you’re on a shoestring, and experience the bad consequences of the Allied wealth of assets in late war on the expenditure of supply & fuel.


I was hoping so but I am not seeing it, in spite of adjusting the fuel ticker and having a pile of ships there. The only ships elsewhere are a few minesweepers and ships being repaired/upgraded in Sydney. In the interval, I have turned off refueling of all ships as a standard practice. There is enough fuel aboard the ships in port to keep me running back and forth to New Guinea for a while. I just started feeling vulnerable with seeing that red zero for fuel turn after turn.

Agreed, this is an excellent scenario for teaching logistics. I fought like hell to get any amount of supply into Lunga and Tulagi, now I have over 30,000 at Lunga and about 10,000 at Tulagi, so they won't need feeding for a while. That will free up my offensive ships for operations elsewhere. What is hindering me at the moment is having one carrier, Wasp, still badly damaged at Noumea. I am keeping her there until I have knocked off as many major points as possible before trying to get her to Sydney. Fortunately, though she has a lot of systems damage, none or a very tiny amount are major. When I have that as close to zero as possible, off to Oz.

I've also got Washington and South Dakota at Noumea, same as above. Boy, could I do with some repair ships and a floating drydock right now. Sydney shipyard is full to the brim. Enterprise is upgrading there; her air wing is ashore for R&R. North Carolina is also there in the last week or two of her repairs. I've got Saratoga and Hornet at Luganville, where they have just fully refueled. I am waiting for her escorts to finish repairs in a few days, then that group will be ready for operations.

While Wasp is sitting at the pier, I have her air groups augmenting the VMF at Lunga. I am hoping the air power there is enough to both protect the base and interdict any IJN ships that come near to resupply Tossafaronga. I am also building up LCUs there for the eventual push to fully clean the island. Since the beginning of the scenario I have had LCUs aiming for Tossafaronga and they are now at 100%. It is now a matter of buying them out and getting them over there. I've got plenty of PPs saved up to release units but I am avoiding large one time expenditures of PPs.

The IJN are having a hard time now getting supplies to their forward bases. I had a number of carrier strikes on supply convoys and the reports credit me with sinking 22 various Marus. I think they are getting ready for some kind of push as I have had coast watcher reports of larger ships deploying to Rabaul, big scary stuff like Yamato. That's why I want my CVs back ASAP. At this point I don't have to push forward so much as defend what I have.

I do have plans to try to take Buna. I've got LCUs prepping for that base. This is not a near horizon operation but a while off. I first desire to maintain a supply blockade of Buna until the time is ready. If/when I make my move I want plenty of air power and surface combat power. My nightmare is stranding a hungry whale and Yamato & Friends are on the prowl, preventing me from getting more in or taking out what I already have ashore.

(in reply to Ambassador)
Post #: 95
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/5/2021 7:01:25 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
1. There is no such thing as major Systems damage. It is things like wiring that can easily be repaired.

2. Unless Enterprise's upgrade causes some float damage, the ship can be moved to pierside repair the turn after the upgrade starts. They just needed the shipyard cranes for a day to remove old guns/radars and load aboard new ones.

3. Buna is a sideshow. Can you take it overland via the Kokoda Track?

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Randy Stead)
Post #: 96
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/5/2021 8:08:28 PM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline
I have all of the ships upgrading at Sydney set to pierside. No need to tie up shipyard space. Achilles is now the sole occupant of the shipyard and is getting all of the loving attention, thanks to the recent completion of repairs to Canberra, the bad luck magnet. Twice clobbered, once at sea and one day out of Sydney on her way back to Townsville after repair. If she ever gets hit again and survives, I will disassemble her and send her piece by piece by train!

South Dakota is at sea on her way to Sydney. I am closely monitoring her damage and if she appears to be getting into trouble I will have her head for one of the intermediary small islands on the way to Sydney.

I thought system damage could be "regular" or "major." Hmm, will have to investigate all of my ships with systems damage. I thought the systems damage that could not be repaired at Noumea would be considered major.

Buna is something I am considering for two reasons:

To gain experience with land combat

To allow me to base my shorter range bombers closer to Lae and Rabaul. I'd like to take a good whack at both of those, but for now I wish to get Buna out of the way. There's no way [says I] that they can take Port Moresby from me now. I have oodles of supply and LCUs there, as well as lots of aircraft. Should they try, I believe I could use my carriers to say otherwise.

As always, comments and advice are appreciated.

(in reply to BBfanboy)
Post #: 97
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/5/2021 9:05:36 PM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline
BBfanboy, I just checked all of my damaged ships which showed moderate damage to systems; none of that is major. I just learned something new. The colour of the systems damage numbers made me think it was major damage. Now I feel like an idiot for sending South Dakota to Sydney with high levels of systems damage which I could have reduced to zero at Noumea before sailing to Sydney. That will not happen again. Luckily for me she is not showing signs of flotation damage increasing at sea. This was a dumb risk for me to take with such a precious ship. In real life I would've been reassigned to a garbage scow.

(in reply to Randy Stead)
Post #: 98
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/5/2021 11:53:39 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Randy Stead

BBfanboy, I just checked all of my damaged ships which showed moderate damage to systems; none of that is major. I just learned something new. The colour of the systems damage numbers made me think it was major damage. Now I feel like an idiot for sending South Dakota to Sydney with high levels of systems damage which I could have reduced to zero at Noumea before sailing to Sydney. That will not happen again. Luckily for me she is not showing signs of flotation damage increasing at sea. This was a dumb risk for me to take with such a precious ship. In real life I would've been reassigned to a garbage scow.

Well its a calculation you have to make. Systems damage repairs according to the points a port has for ship repair. A larger port has more points (not counting any naval support points available). Then you have to consider the number of ships already using points at Sydney. The aim should be to have a reasonable chance of saving the ship and then the earliest repair date so you can use her again.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Randy Stead)
Post #: 99
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/6/2021 12:25:56 AM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline
All good advice, BB, and concepts that I am quickly mastering.

I am happy to report that South Dakota made it safely to Sydney and is now the highest priority for repair there. Wasp will soon be making a run over to Sydney, as soon as I have her systems damage reduced to zero. Her flotation damage of 30 is all major and cannot be reduced at Noumea. Washington is also having her systems damaged aimed for zero, with the same plan in mind.

(in reply to BBfanboy)
Post #: 100
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/8/2021 6:45:25 PM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline
Campaign update:

I am now 138 turns into the Guadalcanal scenario as Allies vs AI. It seems I am now completely dominating the map. In spite of the IJN still having some carriers, such as Junyo and the smaller ones still in the game after I sank Shokaku and Zuikaku, they do not want to come out and play. I've spotted them several times and sent carriers toward them but they do not advance. Once my carriers are spotted they disappear into port. Out of frustration, boredom and as an experiment I sent a 3 carrier port strike against Rabaul. I enjoyed some success but I paid for it, losing 10 Wildcats and about the same in dive bombers. I did get multiple hits on a CA and 2 CL in port but I think this was a waste of precious resources as I can more efficiently kill or damage those ships at sea. If they remain in port to stay safe, mission accomplished in the sense of denying them access to sea.

I've finally got Wasp within a couple of days of full repair at Sydney. I repaired all of her systems damage at Noumea before sending her to Sydney for repair of the major flotation damage of 27 or so. I've still got South Dakota and Washington at Sydney for major flotation damage repair. Washington is now finally in the shipyard berth and beginning repair of 33 major flotation damage. South Dakota has 12 systems damage and 32 major flotation damage. She is pierside repairing the systems damage. After that is down to 0 I plan to put her into the shipyard as soon as South Dakota comes out. I also have Achilles with 17 major flotation and a few other vessels with low major damage points, but as they are less needed at the moment they can wait for the big girls to get purtied up.

This scenario has been a very good schoolmaster for teaching me land combat, LOGISTICS [can I emphasize that word enough?] and long term air operations. At some point I realize I had completely neglected doing any upgrades to air units. I was having so much fun upgrading ships and subs I completely forgot my poor aviators. After several turns of things not upgrading I went under the hood and figured that out. Some of them had to do with being too far from an HQ so I moved them closer, and of course supply figures into the upgrade routines. I am now becoming more adept at managing that.

A word to my fellow newbs concerning ship repairs and upgrades. Don't go all out as soon as ships are eligible for upgrades. The ones that upgrade in place with no requirement for shipyard access, sure, go ahead and upgrade them. I threw a huge sabot into the works at Sydney by pulling in large numbers of vessels that needed a shipyard of at least size 5 to begin upgrades. This interrupted repair of CV Wasp and other ship repairs underway. Another large mistake was moving the SW PAC HQ up to Townsville so it could "influence" LCUs on New Guinea. Yeah, it sounded like a great idea when somebody said do it. Then when I was crying the blues about those tardy Aussie shipyard workers I began to look around for units with embedded naval support. And there was SW PAC with well over 200 stuck up in Townsville frolicking with local tarts when their skills were needed in Sydney. Right, get your hairy arr-sezz on that train on boogie on down to Sydney. Once they got down there and unpacked their bags and went to work there was a noticeable increase in the pace of repair in the yards. Lesson learned; do not be so hasty to relocate support units when they may be needed elsewhere. As Sydney is the only shipyard in the Guadalcanal scenario [of which I am aware] concentrate your naval support there. Yes, I know they can be helpful elsewhere for speeding up unloading of ships in certain ports, but you must decide what is most important: stevedoring or repairing. Tough decision, but that's why you get paid the big $ as the Grand Kahoona, chief.

In New Guinea I have just expelled the Hori Group of units from Kokoda Trail. Two or three rounds of deliberate attack, supported by air strikes and they are now on the run to Buna. I have been strangling Buna for many weeks; subs outside the port and every time he tries to ship in supplies I hit them hard. Last time they tried to bring in about 7-8 Marus and escorts. My carriers moved up to the southward side of New Guinea and clobbered them. I've done this several times over the course of the campaign and I believe I have sunk so many cargo vessels and transports that he has a severe supply problem in many locations. I'd love to clobber Rabaul once and for all but that is a long term goal and I don't think I even have to do that in this scenario. I've got so many points at present that the intel screen shows major victory. All I have to do is maintain what I have to win. However, as this is a learning scenario, I wish to try a few landings so that I may learn how to handle those lovely new LCI and LST vessels that are accumulating at Noumea. I have still not used any of the CVEs that have shown up; the first ones such as Long Island came in empty, but a few arrived several turns ago with planes already aboard. Those air units are now ashore doing training. If circumstances permit, I will see what I can do with them. At this point there are many ships I could do without, but I am not giving any back to Uncle Chester at Pearl.

On Guadalcanal I have moved units into the Tassafaronga hex. I've had a couple of deliberate attacks which have shown that the LCUs there are not yet ready for the plucking, but I did hurt them at some cost to myself. I am rotating bombardment groups through in succession, with the odd air strike and lots of recon. I've got detection levels up to around 8-9/12, which help the bombardments. They inflict much heavier losses when the DL is high. A number of my LCUs at Lunga were reaimed from Lunga to Tassafaronga. At or near 100 I have moved them overland and they now co-occupy the base hex. With a sea and air cordon not much supply, if any is getting through to them. i am uncertain exactly what low supply does to LCUs in this game, but I know in real life it is a very bad state of affairs. Think of von Paulus and 6th Armee at Stalingrad after 1-2 months of inadequate supply. But instead of snow, throw in malaria. Not good for the Japanese LCUs there. Some of the bombardments inflict quite severe casualties, so I am sure I am wearing down both their numbers and increasing their disruption. The only thing keeping them protected to some degree is the fortification level. I've learned from enough turns that combat engineers are good at reducing fortification levels. Once I've got them down, it is simply a matter of numbers, which appear to be on my side. As is time.

Any suggestions for offensive action should I take Buna and Tassafaronga? I have been told that Buna is a side show, but I need to get practice at offensive action. Given enough time and cordoning off of Buna I should be able to take it from landward, so I have been told. I fear taking it be sea, having a supply fleet sitting there for several turns and having air units and those big IJN BBs showing up in the dark and screaming Boo! So, landward approach seems the circumspect choice. I've got a P-38 photo recon group snapping photos of Buna every turn. I may sneak in some surface groups for quick bombardments and run out again. The bomber situation seems to be will n hand; the Bettys come over in small batches of 3-9 now and pay for it every time they appear. I do have Lilys making runs at Port Moresby. They pay for it by the flak but my fighters do nothing. I suddenly realize they may be running night raids. I have to check the combat reports to see why they are not intercepted. Last raid was clear skies and I have radar there, so it must be night raids.

So much more to learn, but I am having fun.

(in reply to Randy Stead)
Post #: 101
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/8/2021 7:28:01 PM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline
Confirmed: The unescorted Lily raids are taking place at night. I shall now convert a fighter unit at Port Moresby to night operations, though I have read posts on the forum lamenting night fighters, I do recall reading that they may have a disruptive effect on the raids.

(in reply to Randy Stead)
Post #: 102
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/8/2021 7:30:46 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
For Rabaul, use 4Es on Port Strike.

Armour will also effectively deal with fortification levels, the IJA and especially the IJN ground units usually do not have a very good anti-armour capability. The other land units bombard. Rest the armour units as needed.

Once ships start an upgrade in the shipyard, you can move them out with no problems. Also, set their repair criteria to "Low" as well, it will not delay the upgrade, only other repairs may be slowed.

Major damage of 5 or less may be repaired by an AR. Some "systems" damage may need larger repair facilities if the system (think gun turret) is knocked out and the available repair facilities are inadequate.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Randy Stead)
Post #: 103
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/8/2021 8:02:34 PM   
Ambassador

 

Posts: 1674
Joined: 1/11/2008
From: Brussels, Belgium
Status: offline

quote:

ORIGINAL: Randy Stead

Confirmed: The unescorted Lily raids are taking place at night. I shall now convert a fighter unit at Port Moresby to night operations, though I have read posts on the forum lamenting night fighters, I do recall reading that they may have a disruptive effect on the raids.

Yes, at night, a bad CAP is better than no CAP at all.

(in reply to Randy Stead)
Post #: 104
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/8/2021 8:24:23 PM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline

quote:

ORIGINAL: Ambassador


quote:

ORIGINAL: Randy Stead

Confirmed: The unescorted Lily raids are taking place at night. I shall now convert a fighter unit at Port Moresby to night operations, though I have read posts on the forum lamenting night fighters, I do recall reading that they may have a disruptive effect on the raids.

Yes, at night, a bad CAP is better than no CAP at all.


I switched one P-39 unit to night operations. This is my first night fighter action ever since I began to play this game:

AFTER ACTION REPORTS FOR Dec 23, 42
--------------------------------------------------------------------------------
Night Air attack on Port Moresby , at 98,130

Weather in hex: Moderate rain

Raid spotted at 19 NM, estimated altitude 10,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-48-IIa Lily x 24

Allied aircraft
P-39D Airacobra x 11

Japanese aircraft losses
Ki-48-IIa Lily: 1 destroyed, 4 damaged

No Allied losses

Aircraft Attacking:
23 x Ki-48-IIa Lily bombing from 10000 feet *
Airfield Attack: 2 x 100 kg GP Bomb

CAP engaged:
8th FG/36th FS with P-39D Airacobra (2 airborne, 6 on standby, 3 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 9000
Time for all group planes to reach interception is 53 minutes

(in reply to Ambassador)
Post #: 105
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/8/2021 8:28:21 PM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline
Joe, what settings and escort do you advise for such attacks?

I have at Port Moresby now some P-40E Warhawks and some P-38s on the island. I have an air HQ at PM. I would assume it is best to have all the fighters with the HQ and/or within their radius, and as close or closer to the target as the bombers, from what I've read?

Over at Milne Bay I have two Kittyhawk 1A squadrons which have some killer pilots in them, but I think they are too far away to get into the action.

On the mainland I have B-17s and B-24 Liberators. I think hoping they could reach and coordinate with a strike package on Rabaul is wishing for too much.

(in reply to RangerJoe)
Post #: 106
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/8/2021 8:35:05 PM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline
I'm getting close to the end of 1942. From what I understand, though I cannot recall where, the Mark 14 torpedo issue is resolved in 1943. Does this occur January 1st, 1943? Do boats with defective Mark 14s have to return to base to get the fixes ones, or do they resolve at sea? I have some American fleet boats at Noumea on leave at the moment, wouldn't want to send them out when a fix is so near at hand.

I know in real life resolving defective ordnance issues is not a "not working today, working tomorrow" type of thing, but in game terms I imagine it is coded in just such a manner. Is there a magical date in the game on which the Mark 14 dud rate reverts to normal?

Thanks.

(in reply to Randy Stead)
Post #: 107
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/8/2021 9:21:51 PM   
Ambassador

 

Posts: 1674
Joined: 1/11/2008
From: Brussels, Belgium
Status: offline

quote:

ORIGINAL: Randy Stead

Campaign update:

I am now 138 turns into the Guadalcanal scenario as Allies vs AI. It seems I am now completely dominating the map. In spite of the IJN still having some carriers, such as Junyo and the smaller ones still in the game after I sank Shokaku and Zuikaku, they do not want to come out and play. I've spotted them several times and sent carriers toward them but they do not advance. Once my carriers are spotted they disappear into port. Out of frustration, boredom and as an experiment I sent a 3 carrier port strike against Rabaul. I enjoyed some success but I paid for it, losing 10 Wildcats and about the same in dive bombers. I did get multiple hits on a CA and 2 CL in port but I think this was a waste of precious resources as I can more efficiently kill or damage those ships at sea. If they remain in port to stay safe, mission accomplished in the sense of denying them access to sea.

Indeed, raids on ports are very dangerous for the early US carrier planes, you really don’t have that many spare planes to sacrifice.



quote:

I've finally got Wasp within a couple of days of full repair at Sydney. I repaired all of her systems damage at Noumea before sending her to Sydney for repair of the major flotation damage of 27 or so. I've still got South Dakota and Washington at Sydney for major flotation damage repair. Washington is now finally in the shipyard berth and beginning repair of 33 major flotation damage. South Dakota has 12 systems damage and 32 major flotation damage. She is pierside repairing the systems damage. After that is down to 0 I plan to put her into the shipyard as soon as South Dakota comes out. I also have Achilles with 17 major flotation and a few other vessels with low major damage points, but as they are less needed at the moment they can wait for the big girls to get purtied up.

This scenario has been a very good schoolmaster for teaching me land combat, LOGISTICS [can I emphasize that word enough?] and long term air operations. At some point I realize I had completely neglected doing any upgrades to air units. I was having so much fun upgrading ships and subs I completely forgot my poor aviators. After several turns of things not upgrading I went under the hood and figured that out. Some of them had to do with being too far from an HQ so I moved them closer, and of course supply figures into the upgrade routines. I am now becoming more adept at managing that.

Yes, as it’s being discussed in several threads at the moment, logistics is the master word of the game.


quote:

A word to my fellow newbs concerning ship repairs and upgrades. Don't go all out as soon as ships are eligible for upgrades. The ones that upgrade in place with no requirement for shipyard access, sure, go ahead and upgrade them. I threw a huge sabot into the works at Sydney by pulling in large numbers of vessels that needed a shipyard of at least size 5 to begin upgrades. This interrupted repair of CV Wasp and other ship repairs underway. Another large mistake was moving the SW PAC HQ up to Townsville so it could "influence" LCUs on New Guinea. Yeah, it sounded like a great idea when somebody said do it. Then when I was crying the blues about those tardy Aussie shipyard workers I began to look around for units with embedded naval support. And there was SW PAC with well over 200 stuck up in Townsville frolicking with local tarts when their skills were needed in Sydney. Right, get your hairy arr-sezz on that train on boogie on down to Sydney. Once they got down there and unpacked their bags and went to work there was a noticeable increase in the pace of repair in the yards. Lesson learned; do not be so hasty to relocate support units when they may be needed elsewhere. As Sydney is the only shipyard in the Guadalcanal scenario [of which I am aware] concentrate your naval support there. Yes, I know they can be helpful elsewhere for speeding up unloading of ships in certain ports, but you must decide what is most important: stevedoring or repairing. Tough decision, but that's why you get paid the big $ as the Grand Kahoona, chief.

You can usually move upgrading ships back to pier side repair, but one has indeed to watch carefully the upgrades to come. Be it for ground, air or naval units, I usually keep all upgrade options off, and only turn them on (or do it manually for planes) when I’ve taken them to the rear, and when I deem I have enough devices (for LCU’s) or enough other ships to hold the line.

quote:

In New Guinea I have just expelled the Hori Group of units from Kokoda Trail. Two or three rounds of deliberate attack, supported by air strikes and they are now on the run to Buna. I have been strangling Buna for many weeks; subs outside the port and every time he tries to ship in supplies I hit them hard. Last time they tried to bring in about 7-8 Marus and escorts. My carriers moved up to the southward side of New Guinea and clobbered them. I've done this several times over the course of the campaign and I believe I have sunk so many cargo vessels and transports that he has a severe supply problem in many locations. I'd love to clobber Rabaul once and for all but that is a long term goal and I don't think I even have to do that in this scenario. I've got so many points at present that the intel screen shows major victory. All I have to do is maintain what I have to win. However, as this is a learning scenario, I wish to try a few landings so that I may learn how to handle those lovely new LCI and LST vessels that are accumulating at Noumea. I have still not used any of the CVEs that have shown up; the first ones such as Long Island came in empty, but a few arrived several turns ago with planes already aboard. Those air units are now ashore doing training. If circumstances permit, I will see what I can do with them. At this point there are many ships I could do without, but I am not giving any back to Uncle Chester at Pearl.

You must have only one or two months left in the scenario, by this point, so don’t wait too much - you’ll be surprised to see how long it takes to organize an amphibious assault.

For the cargoes, that’s the AI’s problem : it follows scripts and a basic programmation, but fails to properly take into consideration the tactical and strategic situation. It’s part of the reason playing against the AI requires some restrain - if you don’t, you end up sinking the whole IJN before the end of ‘42.



quote:

On Guadalcanal I have moved units into the Tassafaronga hex. I've had a couple of deliberate attacks which have shown that the LCUs there are not yet ready for the plucking, but I did hurt them at some cost to myself. I am rotating bombardment groups through in succession, with the odd air strike and lots of recon. I've got detection levels up to around 8-9/12, which help the bombardments. They inflict much heavier losses when the DL is high. A number of my LCUs at Lunga were reaimed from Lunga to Tassafaronga. At or near 100 I have moved them overland and they now co-occupy the base hex. With a sea and air cordon not much supply, if any is getting through to them. i am uncertain exactly what low supply does to LCUs in this game, but I know in real life it is a very bad state of affairs. Think of von Paulus and 6th Armee at Stalingrad after 1-2 months of inadequate supply. But instead of snow, throw in malaria. Not good for the Japanese LCUs there. Some of the bombardments inflict quite severe casualties, so I am sure I am wearing down both their numbers and increasing their disruption. The only thing keeping them protected to some degree is the fortification level. I've learned from enough turns that combat engineers are good at reducing fortification levels. Once I've got them down, it is simply a matter of numbers, which appear to be on my side. As is time.

Low supply gives a big malus on the combat performance of LCU’s, and once completely lacking supplies, units are destroyed more easily. Without supply, no replacements either.

Damage on LCU’s is really in multiple forms :
- devices get disabled, then destroyed
- the whole unit suffers disruption
- fatigue applies to the whole unit too
All this reduces the effectiveness of units, and the combined effect of all together is even more potent. Continuous bombardment, by ground, air or naval assets, is key to whittle down a unit besieged in a good terrain hex, like the Jungle or Jungle Rough, Moutains, Urban, etc.

Fortifications get reduced by combat engineers (not by regular engineers), and may also be reduced by deliberate and shock attacks. And the higher the fort levels, the less damage the unit takes, and the more effective its own firepower is on the defense. The first step in a successful siege is to ensure the fort levels don’t increase (bomb the port & AF to prevent the engineers in the hex from working on the forts), and then to actually reduce them.



quote:

Any suggestions for offensive action should I take Buna and Tassafaronga? I have been told that Buna is a side show, but I need to get practice at offensive action. Given enough time and cordoning off of Buna I should be able to take it from landward, so I have been told. I fear taking it be sea, having a supply fleet sitting there for several turns and having air units and those big IJN BBs showing up in the dark and screaming Boo! So, landward approach seems the circumspect choice. I've got a P-38 photo recon group snapping photos of Buna every turn. I may sneak in some surface groups for quick bombardments and run out again. The bomber situation seems to be will n hand; the Bettys come over in small batches of 3-9 now and pay for it every time they appear. I do have Lilys making runs at Port Moresby. They pay for it by the flak but my fighters do nothing. I suddenly realize they may be running night raids. I have to check the combat reports to see why they are not intercepted. Last raid was clear skies and I have radar there, so it must be night raids.

The key part of an operation is to identify the bases you will be able to develop to further protect your advances. The SPS is a big factor to check, as you can build the port or AF three levels above the SPS. So, be on the look out for Port SPS of 2 or 3, and AF SPS of 4 or 5. Down in SoPac, those are really great bases.
Mind the dot bases too, quite a few are interesting, and with the number of Seabees and EABs you get, you can pretty much develop any base from scratch (Japan is way different, for that matter).





quote:

So much more to learn, but I am having fun.

Glad to hear it.

(in reply to Randy Stead)
Post #: 108
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/8/2021 9:30:59 PM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline
Thanks, as always Ambassador you give me a lot to chew on. Some of this I have been intuiting but you often manage to get my mind to explore a new avenue, for which I am grateful.

(in reply to Ambassador)
Post #: 109
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/8/2021 9:32:11 PM   
Ambassador

 

Posts: 1674
Joined: 1/11/2008
From: Brussels, Belgium
Status: offline

quote:

ORIGINAL: Randy Stead

I'm getting close to the end of 1942. From what I understand, though I cannot recall where, the Mark 14 torpedo issue is resolved in 1943. Does this occur January 1st, 1943? Do boats with defective Mark 14s have to return to base to get the fixes ones, or do they resolve at sea? I have some American fleet boats at Noumea on leave at the moment, wouldn't want to send them out when a fix is so near at hand.

I know in real life resolving defective ordnance issues is not a "not working today, working tomorrow" type of thing, but in game terms I imagine it is coded in just such a manner. Is there a magical date in the game on which the Mark 14 dud rate reverts to normal?

Thanks.

The dud rate drops by 20%, to a mere 60%, in January ‘43, and by the end of the year it drops to 10%. While some skippers tinkered with their torpedoes as early as in ‘42, this is not represented in the game, but the overall dud rate decreases twice.

No need to return to base, it’s not an upgrade.

(in reply to Randy Stead)
Post #: 110
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/8/2021 9:33:20 PM   
Ambassador

 

Posts: 1674
Joined: 1/11/2008
From: Brussels, Belgium
Status: offline

quote:

ORIGINAL: Randy Stead

Thanks, as always Ambassador you give me a lot to chew on. Some of this I have been intuiting but you often manage to get my mind to explore a new avenue, for which I am grateful.

It’s a pleasure to help someone with an open and inquisitive mind.

(in reply to Randy Stead)
Post #: 111
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/8/2021 9:51:15 PM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline

quote:

ORIGINAL: Ambassador


quote:

ORIGINAL: Randy Stead

Thanks, as always Ambassador you give me a lot to chew on. Some of this I have been intuiting but you often manage to get my mind to explore a new avenue, for which I am grateful.

It’s a pleasure to help someone with an open and inquisitive mind.


Thank you. I like to think I have an open mind, but to ensure it does not enter through one ear and out the other, I put a plug in one ear.

(in reply to Ambassador)
Post #: 112
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/8/2021 9:56:20 PM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline
I forgot to add: Wasp has been fully repaired and is about to enter Noumea. I hope there is not a Hashimoto in her way. That will make four fully operational fleet carriers plus a covey of CVEs. Stuff if just piling up at Noumea. I know it is the beginnings of the pushback against Japan, but with the limited resources of this scenario I have to plan carefully.

By the way, from what I have been told the scenario description is incorrect; the Guadalcanal scenario runs until April 1943.

I've found another little trick; with the backlog of ships with major damage needing repair seeming to slow down the pace at Sydney, I have moved all ships that have zero systems damage next door to Port Kembla. They may as well sit there having nothing done to them as at Sydney, distracting the shipyard workers and support squads. Do other players do this? It seems to help having only the ships actually being repaired in the port.

(in reply to Randy Stead)
Post #: 113
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/8/2021 11:01:28 PM   
Platoonist


Posts: 1342
Joined: 5/11/2003
From: Kila Hana
Status: offline

quote:

ORIGINAL: Randy Stead



I've found another little trick; with the backlog of ships with major damage needing repair seeming to slow down the pace at Sydney, I have moved all ships that have zero systems damage next door to Port Kembla. They may as well sit there having nothing done to them as at Sydney, distracting the shipyard workers and support squads. Do other players do this? It seems to help having only the ships actually being repaired in the port.


From everything I've read on ship repair in this forum, a mix of ships in mint condition and those needing body work in the same port should make no difference in repair time. A major port like Pearl Harbor was doing quite a of both prior to the Japanese attack.


_____________________________


(in reply to Randy Stead)
Post #: 114
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/9/2021 12:31:46 AM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline

quote:

ORIGINAL: Platoonist


quote:

ORIGINAL: Randy Stead



I've found another little trick; with the backlog of ships with major damage needing repair seeming to slow down the pace at Sydney, I have moved all ships that have zero systems damage next door to Port Kembla. They may as well sit there having nothing done to them as at Sydney, distracting the shipyard workers and support squads. Do other players do this? It seems to help having only the ships actually being repaired in the port.


From everything I've read on ship repair in this forum, a mix of ships in mint condition and those needing body work in the same port should make no difference in repair time. A major port like Pearl Harbor was doing quite a of both prior to the Japanese attack.



One would think so, but it seemed to me that after several turns with other ships set to low or normal at the piers, the big girl in the yard didnt' get the love I thought she should. I'll keep tracking it. Thanks for your advice.

(in reply to Platoonist)
Post #: 115
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/9/2021 1:00:37 AM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline
Just captured Tassafaronga with a final deliberate attack; got a 4-1 in on the final fort level of 2, which had been gradually knocked down from 6 or 7, forget which. I've also got Aussie LCUs in the hex at Buna, which has been starved out for some time. After my BBs have refueled, rearmed and repaired I am thinking of sending them over to bombard Buna. The bomber situation seems well in hand over that way; raids of Bettys and Lilys are only coming through in penny packets, so I think with air cover from the local bases and whatever my carriers can bring I should be able to protect the bombarding fleets.

Speaking of fortifications. I have Noumea at 6 of 9 and it will not go any higher. I have red numbers there and the increment toward 7 has been sitting red at 23 % for a long time. Do I need 20,000 supply to get it higher? I think so, but I'm not going to sweat it at this point.

(in reply to Randy Stead)
Post #: 116
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/9/2021 9:55:17 AM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline

quote:

ORIGINAL: Ambassador


quote:

ORIGINAL: Randy Stead

I'm getting close to the end of 1942. From what I understand, though I cannot recall where, the Mark 14 torpedo issue is resolved in 1943. Does this occur January 1st, 1943? Do boats with defective Mark 14s have to return to base to get the fixes ones, or do they resolve at sea? I have some American fleet boats at Noumea on leave at the moment, wouldn't want to send them out when a fix is so near at hand.

I know in real life resolving defective ordnance issues is not a "not working today, working tomorrow" type of thing, but in game terms I imagine it is coded in just such a manner. Is there a magical date in the game on which the Mark 14 dud rate reverts to normal?

Thanks.

The dud rate drops by 20%, to a mere 60%, in January ‘43, and by the end of the year it drops to 10%. While some skippers tinkered with their torpedoes as early as in ‘42, this is not represented in the game, but the overall dud rate decreases twice.

No need to return to base, it’s not an upgrade.


Dud rate of mk 14 drops to 10% in September 1943. Mk 10 used by S-boats does not suffer from unreliability, 10% dud rate all the time.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Ambassador)
Post #: 117
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/9/2021 3:23:37 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
For practice, recon the next islands in the chain to see where the next targets are. You want to bypass strongly held bases. You might be able to capture empty bases.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Sardaukar)
Post #: 118
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/9/2021 3:47:42 PM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline

quote:

ORIGINAL: RangerJoe

For practice, recon the next islands in the chain to see where the next targets are. You want to bypass strongly held bases. You might be able to capture empty bases.


Already there, Joe. I have determined that the little island next to Tossafaronga is empty, as is the nearest hex on that long skinny island that stretches off to the NW.

Had a huge pile of action all in one turn. I didn't plan it quite that closely, but it was serendipitous in the way it worked, out, sorta...

I obliterated any remnants of enemy on the island of Guadalcanal with a final attack on the remnants that came in at several hundred to one. At the same time I had a large number of engineers and supplies coming in over the beach and what small tonnage could fit into that little port at Tossa which is now being rapidly expanded to a size 3 port, then the airfield will be expanded to 3. I am going to land on that island at the south end then move north overland. Just as the LCU reaches the adjacent hex next to the base at the top end I plan to use my LCIs to land supplies and some reinforcements as I believe I will have to fight for the base.

Looks like I am slowly moving up the chain, building bases and getting my air cover closer to Shortlands and Rabaul.

On New Guinea at Buna I brought up a powerful bombardment fleet of two BBs, several cruisers and DDs. I had reconned Buna for a while and had high DL. I kept bombarding the base and the LCUs there have been without supply for quite some time. I hit them with air strikes and one deliberate attack the next turn after the fleet bombardment and the structure just collapsed. I made quite a mess of the place so my engineers will be busy for a while. Anticipating its capture I have been moving engineers and reinforcements overland from Port Moresby. The Jap LCUs at Buna lost thousands in the battle and I am in hot pursuit. I will give them no rest as they retreat up the peninsula. I may hit them with a nasty surprise by landing a good sized LCU behind them and cut off their retreat, then if that works out I can hop into the size zero hex.

Now some bad news and some good news. The bad first... I got cute with my four carriers. I sent one group of two to follow the bombardment force at distance 0 to give them air cover. They got in and hit Buna hard. The IJN had been launching air strikes from NW of New Britain at range to hit Port Moresby. I detached the two carriers that were with the bombardment force and moved them closer to get within range and set my planes to range 6. The other two carriers were a day behind, as I wished them to cover the rear and possibly hit any supply runs down the Solomons. I should have put all four carriers in the same hex and had a nice size CAP for what came next...

I hit them first, seeing the sinking of CV Hiyo and a CVL. I think I bagged the other two CVLs or terribly mauled them, as there have been no carrier base strikes since the battle. My losses... Wasp got hit with four torpedoes and sank before I could make any attempt to save her. Saratoga hot about 28 systems damage and 50+ flotation. Enterprise got some annoyance damage from a Val's attention.

Saratoga is healing up systems damage in Milne Bay, the closest sanctuary. When her systems damage is down to 0, and if she is still alive, I shall move her to Sydney. Enterprise is on her way to Sydney, in the company of Hornet, which is undamaged. She has less than ten each in systems and flotation.

The surviving air groups from Saratoga and Wasp landed at Milne Bay. Some could not make it so I had some ditchings and a few rescues. I am gathering the strays and moving them down to Sydney for the reunion. The orphaned air groups from Wasp will find new homes on those escort carriers. I may take a few pilots out of the units and put them in reserve, in order to flesh out the refitting units with veterans.

I could have done better and of course this is all a learning experience. But if you do the math, the exchange rate has been well in my favour: one CV for 3 CV, 2 confirmed CVL and 2 probable CVL. I forgot to mention that in those air strikes Kirishima took 10-11 1000 pound bombs, Hiei took a pile, as did some cruisers and a few destroyed DDs. There were a few torpedo hits in there as well on various ships, including two annoying hits without booms. Grrr.

The consolation is that my fleet boats with the Mark 14s are now getting more booms and have taken a few Marus down. I hope to see more success for them as 1943 rolls on. I am near the end of the second week of January 1943; the scenario ends in April 1943 from what I have heard. I doubt Saratoga will be operational by then, perhaps just in under the wire. Once Enterprise is repaired from her fairly light damage I shall still have two CVs and several CVEs with which to fight, as well as a sizeable surface fleet.

It has all been tremendous fun so far and I have done as well as I have because as the song goes, "I get by with a little help from my friends..."

(in reply to RangerJoe)
Post #: 119
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/9/2021 4:52:31 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: RangerJoe

For Rabaul, use 4Es on Port Strike.

Armour will also effectively deal with fortification levels, the IJA and especially the IJN ground units usually do not have a very good anti-armour capability. The other land units bombard. Rest the armour units as needed.

Once ships start an upgrade in the shipyard, you can move them out with no problems. Also, set their repair criteria to "Low" as well, it will not delay the upgrade, only other repairs may be slowed.

Major damage of 5 or less may be repaired by an AR. Some "systems" damage may need larger repair facilities if the system (think gun turret) is knocked out and the available repair facilities are inadequate.

Having a gun turret or radar knocked out is not called systems damage, it is "device destroyed". You do not know how long it will take to repair the device until the ship has already been under repair for a turn. Next turn, the days to repair will jump higher if the device repair is longer than the initial repair estimate when the ship started repair. There are requirements for the port to be able to do the repair, based on the load cost of the device. Sydney should be able to handle any device replacement, but Brisbane cannot.

BTW, Randy, you said Sydney was the only SY you were aware of. In Scenario 1, Brisbane and Melbourne have SYs size 10.
As for Sydney having hordes of ships to repair system damage, you might send some of the smaller ones to Port Kembla and Newcastle.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to RangerJoe)
Post #: 120
Page:   <<   < prev  2 3 [4] 5 6   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Guadalcanal scenario: took Lunga & Tulagi, what now? Page: <<   < prev  2 3 [4] 5 6   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.516