Erik Rutins
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
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ORIGINAL: Perry_Rhodan 1. Solar systems. Can binary stars system (or tertiary, quaternary) exist? The most recent data indicate that at least half of the systems in the Milky way have 2+ suns. Not at present, but this is definitely something we want to add in the future if possible. quote:
2. Stealth. You spoke of various levels of intel on ships, depending of sensor coverage. It reminds me a bit of Stars!, a nerdy 4x game running in WEGO. Actual question now Do you get any feedback, as the stealth ship, to your stealth status? In the real world you either detect objects with passive or active sensors. Active ones are much more powerful, and passive are limited to the speed of light. IRL, active too, but in a sci-fi game you usually ping a target with tachyon (FTL particles) to identify them. Anyway, what I mean is that there is some ground on a feature where the target can know if it is detected or not... I guess DW2 provides no feedback on that, as I see it as a rather grognard feature. Yes/No? No, not at present but it might make sense to add something like that. Stealth and sensors are more significant than in DW1 and having an all-Stealth fleet can make a big difference in the warning time your opponent gets, but I expect the full interplay between them will take some time to really emerge and polish, perhaps across future updates and expansions. quote:
3. What about resources reserved by other empires you go to war with? Are they still gently kept on your planets or can you impound them? This was quite infuriating (yes, to this level ) in DW1 to see 40k steel units reserved by a nation you were at war with. Not sure, I doubt it works the same as in DW1 as I recall this specifically being something we wanted to change, but will double-check. quote:
4. How do you handle a ship stranded in space with destroyed (not damaged) engines? Can a construction ship tows the ship? Repair it? But you said only damaged components were repaired. A construction ship can come and repair it, including destroyed components. Self-repair is best at repairing damaged components, not destroyed ones (with a few exceptions for higher self-repair techs). quote:
5. I'm a bit worried about the lack of 'banned to travel' systems for the civilian sectors. I fear they will be destroyed regularly by some menaces in systems where you would prefer they don't transit into. And this can also works against the AI, where the player setup ambushes in barren systems which are used as a waypoint by enemy civilian ships. It's much smarter about that in DW2, but as I said earlier we'd also like to add a manual way for players to declare systems as dangerous. quote:
6. Privateers? Is there a way to hide your nationality to raid on civilian shipping? Hm, only if you had very good stealth and the civilian freighter had very poor sensors, otherwise they'll figure it out. This won't necessarily lead to war though, but would give a diplomatic penalty. In the future, it will be possible again to have more complex arrangements with pirates for plausible deniability. :-)
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