GloriousRuse
Posts: 906
Joined: 10/26/2013 Status: offline
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T31 Well, the blizzards have abated for now, and looking at the weather forecast they're unlikely to pick up next week either. I put in a few attacks I really shouldn't have; you can get itchy with attacking momentum and I definitely fell prey to that. I should know better, especially with just the snow...but foibles. I can console myself with the knowledge that Mars wasn't a great idea either, at least until considering the general opinion on the competence of then Russian command at that point. The one upside is those attacks generally broke down strong and ready units. (high CV) Other than that a quiet week of gobbling up abandoned territory, including seizing Kursk and Orel. I'm happy to pick up those cities this early, but in a way I was hoping Bobo would stand and try to hold them. I was confident if he did that I could really put the boot in on those armies and create a crisis by late February that would see him needing to derail early stages of March-April offensive force allocation to cover the hole and lock him in to a known axis. As it is our positions are now a bit reversed - he has fallen back on a strong logistics base at Bryansk, and my carefully pre-laid rail and depot net really can't go that far without diverting NKPS effort from the main goal of keeping Moscow safe. At least PG1 keeps spreading west to cover the gaps. Time for a bit of long range pontification on all of this. Besides raw forces available, my two quick references for German offensive potential are AFVs and trucks. Their infantry is dangerous, but lacks the explosive power to really devastate the red army or crash through the vast distances needed for most objectives in '42. (Caveat: we're playing with a mostly unspoken agreement not to try to break the game. I'm not airdropping suicide BDEs onto key rail lines or launching invasions on Odessa as if German naval forces didn't exist, and neither of us appears to be abusing temporary motorization. As always, I highly recommend that if you want to enjoy WitE2 HvH you should find an opponent who generally matches you in "behave reasonably historically" vs. "let me see if I can find exciting new ways to break the engine" spectrum - a game is at least half a year and maybe two or three, so getting that feel early is worth your time) So, where do we stand? Lets start with trucks. These are generally a Balkan War resource for the Germans, in a state of continual decline from kick off onwards. By '42 they're producing about 3700 a week, but only 2700 or so of those can make it east thanks to other theaters burning about 1000 a week - something that will only increase as time goes on. The need for tens of thousands to keep the extended depot network running more or less negates the initial pool, so slowly but surely losses bite into the capability of the heer, particularly its ability to move fast. What's that mean for us? 86k German truck losses. Bobo is preserving his trucks probably a little better than average (N != 30 for that statement), so if the trend continues he'll be maybe 20-30k trucks short of optimal for the spring. That's more than sufficient to load his preferred PzGs into the high 40s to 50 for MPs, and secondary groupings in the high 30s to low 40s. So unless I really accelerate this trend, case blue is going to be pretty dynamic. Unfortunately for me, I don't really see a way to change the trend line against a player of Bobo's caliber - he's not going to let me catch and destroy motorized and panzer elements in the heavy snow. AFVs are a happier report. Right now the Germans are building somewhere between 100-110 proper tanks a week, and maybe 40 or so various other AFVs. Some of these will make it to the front the normal way, but the bulk of the reinforcements will be coming via their replacement battalions. That is going to give Bobo the ability to essentially reinforce whichever panzer formations he wants for Case Blue, or if he's in good shape to really weight an extended drive. I can't stop the first, but I can try to make sure he really has to pick his favorites rather than being strong everywhere. With that in mind, 4300 AFV losses is a favorable outcome so far, as losses are close to outstripping production before other theaters get their cut. Case blue at this rate is going to have to pick where it goes heavy, which makes for a spring that is easier to assess and respond to operationally. Which brings me to the final point for the turn...if you are only playing '41 smash and grab, you're missing out on the real beauty of the game. Before t10 its mostly tactical and technical, by t17 you're starting to make choices, and by the end of winter the game has really morphed into an operational-strategic game that happens to have tactics in it. The really joy is you're still executing at that lower level, so you can see how the span of time (particularly in slower games) leads to the sort of grand sweeping movements where the immediate decisions have to be subordinated to long term ones, or really having to decide if you're willing to cash the long term for a near term opportunity.
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