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Posts: 1674
Joined: 1/11/2008 From: Brussels, Belgium Status: offline
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quote:
ORIGINAL: Alfred quote:
ORIGINAL: Alpha77 OP has a point when he means feedback and ergonomy are quite bad in the game, even fans (I play this game at the moment only no other game so one could call me a "fan") need to agree... 1) The buttons etc. are too small one can easily cklick wrong (even if the interface looks nice it needs inprovement) 2) Playing vs. the AI it seems to be sluggish (see post "memory leaks") PBM runs fine and fast tho. 3) The feedback of messages and events are a joke, if we are lucky we get a line saying "raid xyz cancelled by weather" (we need to be very observent of this as it flashes fast) if we are unlucky we get no info at all why a specfic mission is not carried out etc. Also the messages log is from 20 years ago, games like AGEOD have these logs and those can a) be filtered for message types eg. movement, events, battles etc. and b) also one CAN CLICK on the message and it brings you to the location of event. In AE you get a simple text file with coordinates which you need to search on the map or even a base name which you do not remember and you need to bring base list up filter list before you get to the location where something happened... How kind of you to appoint yourself as the representative of everyone who plays AE and present the entire community's position as being in accordance with your subjective conclusions outlined in the above post. Well you most definitely do not articulate my views correctly. In fact there is nothing in your subjective post with which I agree with and therefore the liberty you have taken of presenting your subjective views as objective fact is quite objectionable. 1. Buttons too small. I have never ever, repeat ever, missed the button I want to hit and clicked the adjacent button instead. Nor have I ever failed to hit the base icons (airfield, port indicators etc. But then I don't also miss hitting the intended buttons in Microsoft Word, Microsoft Excel et al, which buttons are of a similar size to those of AE. I'm certain Bill Gates must consistently spend sleepless nights castigating himself for the failures of his software designers. Here is a free tip. Don't like the size of the buttons, change your resolution. Oh dear, the OP lauds the original DOS based PACWAR as being a far superior game to AE, a game where you, the player, couldn't change the resolution. 2. Sluggish computer processing. Again, how prescient of you to know from Mitteleuropa that computer systems 20k kilometerw away exhibit the same sluggishness. Except that has never been a problem for me. Could it be that I understand the limitations of computer hardware and software and therefore avoid operating in circumstances which might, I repeat might, perhaps be sub optimal for running any software. And no, the memory leaks thread doesn't demonstrate a problem with the game; it just displays the usual ignorance and sub optimal actions taken by complainers. So much easier to scapegoat someone, or something else, rather than taking responsibility for one's own mistakes. 3. Feedback is q joke. Really. Is this the internationally much praised Teutonic humour in operation. That would explain why I, a non Teuton, don't consider it to be joke. Perhaps because I don't have any problems in utilising the in game generated reports. I have no need for Tracker or any other third party software to navigate the ingame data. But then I don't have 30 separate land locations where land battles occurred, nor a further separate 30 locations where air combat occurred but no land combat, nor a further separate 30 sea locations where naval combat occurred. You see, I know daily where my task forces are located and their travel direction. If I have a TF with the BB Iowa in it, and the TF is approximately 2 steaming days away from its destination of Adak Island, and I come across a combat report involving that TF, I don't for a single moment waste any time wondering if the coordinates listed on the Combat Report might mean the battle took place near Auckland or perhaps Diego Garcia. Similarly, before I end inputting orders and the computer processes the turn, I know where the land and air battles are going to occur. I know what units I have on the frontlines and where my HQs are located. It isn't difficult, after all the combat is usually multiday affairs, if not multimonths in duration. So many things to organise regularly for combat, things revolving around logistics and appropriate asset allocation, that the visual game on map cues that combat occurred at "this" location are not even necessary for me. Just because something is handled in a particular manner by different software, doesn't mean it can be transferred to AE or any successor. You have no idea of how many computations, nor the nature of those computations, which the different software handle. Nor can a hex and tile system be compared, the CPU processing demands of the two are quite different. We all don't share your game deficiencies. Nor are our game experiences shared. So no, I'll file your attempt to speak as a spokesman on my behalf where it appropriately belongs. Alfred Well said ! I’ll add that a lot of buttons have a keyboard shortcut, for the fingerly challenged, and AE is not a game in which speed is critical : no need to rush the movement of your mouse to hit the button in a fraction of a second. And regarding feedback, do you know many other games creating text files with the various reports, allowing third party programs to check them and compile their information ? Let alone a program checking the save file to create databases, like Tracker does ? Furthermore, it only takes a small time to start knowing the coordinates of the map, and to know that « heavy volume of radio transmissions detected at 142,97 » is in fact slight east of Wake, and has to be investigated. If the messages flash too fast, maybe you set them on a too short delay in the preferences. The resolution of the turn is not meant to be made without paying attention to it, reports are only a summary and will never replace actually watching the replay. Especially at the beginning of your AE career, a delay of 2 to 3 seconds might not be out of bounds.
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