golden delicious
Posts: 5575
Joined: 9/5/2000 From: London, Surrey, United Kingdom Status: offline
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quote:
ORIGINAL: Lobster I do agree, artillery does some inexplicable things that do not mimic real life. BTW, do the math on the following examples. Not bold at all. It's supported by Uberdude. All artillery is lumped together. After running several combats there does seem to be a bit of randomness concerning shell weight. It's sometimes a bit less, not by much but a bit.: Non artillery unit attacking by itself. (12x75mm guns and 4x150mm howitzer) ARTCombat:257 kg/min weight of long range fire suppress entrenchment level in location 8,6 by 5%. Artillery unit attacking by itself. (20x170mm guns) ARTCombat:1086 kg/min weight of long range fire suppress entrenchment level in location 8,6 by 10%. Non artillery and artillery units attacking together. (12x75mm guns and 4x150mm howitzer)+(20x170mm guns) ARTCombat:2230 kg/min weight of long range fire suppress entrenchment level in location 8,6 by 14%. Non artillery attacking with artillery acting as a cooperative support artillery unit (1/2 strength applied). (12x75mm guns and 4x150mm howitzer)+(20x170mm guns) ARTCombat:1237 kg/min weight of long range fire suppress entrenchment level in location 8,6 by 11%. The above is all about reducing entrenchment. My test results show artillery causing units in mobile status to retreat- that's much more likely with an artillery icon.
< Message edited by golden delicious -- 2/16/2021 5:41:09 PM >
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"What did you read at university?" "War Studies" "War? Huh. What is it good for?" "Absolutely nothing."
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