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RE: Another noob AAR vs JAP AI - 5/23/2021 7:48:53 PM   
Taxcutter

 

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Still looking good.

(in reply to Axe1999)
Post #: 91
RE: Another noob AAR vs JAP AI - 5/26/2021 4:24:38 PM   
porpoisehead


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I'm still in the very early days of my game versus the AI, but I really appreciate some of the points you've made here... I've taken to heart your notes on setting up convoys, as I realize that if I have recurring orders, I can speed through turns faster, and get to the juicy stuff. A lot of my TKs and xAKs are still piling up in LA and the off-map bases, but I'm going to make sure not to send them off on random supply errands and set up proper large convoys instead. Escorts are still in short supply, but I'll figure something out...

I think I read this earlier in your AAR, but what were your main base focuses for build-up early on? I'm mostly focused on Noumea and Port Moresby, with sub/air patrol bases at Midway and Dutch Harbour. I feel like the line from Fiji to Pearl is rather slim...

By the way, what map pack are you using below? I might have to give it a go...

quote:

ORIGINAL: Axe1999

January '43 Sitrep

January started pretty quiet, with some SS re-basing, a lot of ship upgrades, and ferrying reinforcements across the map. Only area of interest was SWPAC.

SWPAC
Rossel Island fell after first deliberate attack by Americal Division. It probably could have been bypassed but I didnt want to leave possible seaplane base to Japanese to leave them eyes over Coral Sea. That triggered sortie of Musashi and Hyuga from Truk to Rabaul area. Musashi was sunk by USN carrier aircraft after three days of pounding, while Hyuga was wounded. I assumed it was going back to Truk and swarmed the area with subs and bingo, two torps into her already burning hull and she goes down. I think IJN battleship force is down to only Yamashiro.

-10% dud rate was really a huge difference, Im getting 3 sinkings per turn on average just by my subs.

Near future plans in SWPAC are to secure Huon Gulf and slowly start effectively encircling Rabaul by taking Umboi, Manus, Kavieng, maybe even go historically and land on Cape Gloucester and Arawe. Rough idea in attached pic.





(in reply to Axe1999)
Post #: 92
RE: Another noob AAR vs JAP AI - 5/26/2021 4:58:23 PM   
RangerJoe


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If you do not have enough escorts, use them to go from the East Coast to Cape Town to build up the supplies there. Then they can go to India and/or Australia as needed.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to porpoisehead)
Post #: 93
RE: Another noob AAR vs JAP AI - 5/26/2021 7:03:16 PM   
BBfanboy


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Dutch Harbour is too hard to build an airfield on but the adjoining bases can be built much more easily. Adak is the best island in the Chain for a combined Air/Naval base, but the Japanese often go for it early and they can bring more than you can.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to porpoisehead)
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RE: Another noob AAR vs JAP AI - 5/26/2021 7:23:31 PM   
RangerJoe


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Could you imagine if the Japanese would have invaded Kodiak and did not take bear precautions? The charge of the super sized, twelve foot tall Kodiak bears coming for THEIR food that the Japanese cooked for them!

I remember reading about two hunters who got a Sitka deer. The dragged it to some brush to do the initial processing. One of the hunters heard a noise and took off running without saying anything. The Kodiak brown bear got tired of the other hunter messing with its deer so it picked up the hunter an moved him. The hunter was picked up by his rear end - the bear used its mouth.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to BBfanboy)
Post #: 95
RE: Another noob AAR vs JAP AI - 5/27/2021 7:16:36 AM   
Axe1999


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@porpoisehead cant quote or reply to your message, not sure why.

Regarding bases, it looks like something like this:

NoPac: Adak as soon as you can spare some engineers and garrison, makes for a very good submarine base close to HI

CentPac: Obviously PH, Midway as sub base once Manila and Soerebaja fall

SoPac: I dont build up Suva nor Pago Pago too much since I dont use them as supply/fuel dumps as some people do, my convoys go straight to Australia, so at most they are emergency refuling stops

SWPac: Brisbane at the start as submarine base for Rabaul area, Sydney as main fleet base till Noumea builds up. Personally, I reinforced Espirito Santu really early and started building it up and I prefer that as forward fleet base and collecting point for my troops and planes, so building up Noumea in my case was a bit redundant. Milne Bay recently switched to my submarine base to give that short-legged S-Boats and Dutch boats longer time on target. Goodenough Island is developing as PT boat base to harass shipping to Lae/Finschafen/Cape Gloucester. Search network is made using aux ships and Catalinas on places like Ndeni and Choiseoul.

CBI: I dont pay too much attention to this theater, in India I built up line anchored on Akyab, and despite its 9(6) airfield Im not sure if its was the best idea since it cannot be sufficiently supplied by the coastal road, so you have to keep running convoys in making them vulnerable to Betties and surface raiders, I think maybe Chittagong would be better. Then just continue line along up to Ledo. Dacca was my initial bomber base but moved on to Silchar recently. Madras, Karachi and Bombay are maxed out as well. You will be short of engineers in this theater at the start so I would prioritize Akyab-Ledo line before those.

(in reply to RangerJoe)
Post #: 96
RE: Another noob AAR vs JAP AI - 6/8/2021 7:01:39 AM   
Axe1999


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Didnt have time to play all that much recently due to finalizing my degree, so Im in April '43. Not much has changed, but some stuff is in the works.

Finschafen fell, Saidor fell, troops are resting and rebuilding for the final march on Madang. That is as far as I will go on foot, Wewak will be amphibious assault. Invasion force for Umboi Island is loaded up, Manus and Kavieng are still planning up and should be launched in summer. Marines are set to land on western tip of New Britain in a week or two, with landings on Arawe and Cape Gloucester planned.

Tarawa and Makin, Operation Galvanic, is set to launch as soon as amphibious assets, LSTs and APAs arrive in New Hebrides from Pearl Harbor.

Liberation of Attu and Kiska is planned fro summer as well, with Cruiser Division starting to prep the targets already.

F6Fs finally started arriving, once my VFs are all upgraded, Im toying with the tought of hitting remnants of Kido Butai under anchor in Hollandia with all of my carriers amassed.

(in reply to Axe1999)
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RE: Another noob AAR vs JAP AI - 6/8/2021 12:08:54 PM   
BBfanboy


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How are the losses in DD or larger warships on both sides? Can you post screenshots of the loss list in the Intel Report?

Also the overall Intel Report showing VP levels will tell us how you are doing on the air and ground war numbers and base captures.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Axe1999)
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RE: Another noob AAR vs JAP AI - 6/10/2021 8:08:45 AM   
Axe1999


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@BBfanboy

Intel screen






Attachment (1)

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RE: Another noob AAR vs JAP AI - 6/10/2021 8:09:25 AM   
Axe1999


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Japanese losses, this plus 20 cruisers and 59 destroyers






Attachment (1)

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RE: Another noob AAR vs JAP AI - 6/10/2021 8:10:07 AM   
Axe1999


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Allied losses, this + 2 cruisers and 16 destroyers




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RE: Another noob AAR vs JAP AI - 6/10/2021 8:11:11 AM   
Axe1999


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Excerpt from Tracker




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RE: Another noob AAR vs JAP AI - 6/10/2021 8:13:35 AM   
Axe1999


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As you can see '42 was a good year

Regarding bases I gave them everything they had historically and started my counteroffensive in summer '42 with Guadalcanal campaign. Right now my main goal is encircling Rabaul, so to take Manus Island, Kavieng, Cape Gloucester.

(in reply to Axe1999)
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RE: Another noob AAR vs JAP AI - 6/10/2021 7:24:40 PM   
BBfanboy


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quote:

ORIGINAL: Axe1999

Excerpt from Tracker




From your screen of Allied ships sunk, the AI seems to be primed to go after AOs and Tankers. There isn't much left of the IJN except subs. Same for the IJA and Air Units - their troop/aircraft points lost should be about 10% of what you have inflicted on them.
Even considering how the AI becomes predictable once you figure out which targets are on the hit list, you have done well in keeping your own losses low. Well done.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Axe1999)
Post #: 104
RE: Another noob AAR vs JAP AI - 6/11/2021 9:29:23 AM   
Axe1999


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Yeah Im kinda losing interest a bit I think I broke the AI a bit too much, probably going to restart with much more house rules and self-imposed limitations to get more out of the game.

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RE: Another noob AAR vs JAP AI - 6/11/2021 9:36:48 AM   
HansBolter


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With the number of Japanese capital ships you have sunk by this point in a stock scenario, you have most assuredly broken the AI so that playing beyond mid '43 would not be worth it.

I've done this many, many times.

Try combining an effort to self restrict in the way of upsetting the AIs apple cart in '42 and playing a tougher scenario with a beefed up Japanese side. Any one of the many Ironman scenarios created by AndyMac are good choices. I played scenario #40 multiple times and even managed to get a game that made it to '46 before switching to The Long Road to Tokyo for a new challenge.

_____________________________

Hans


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RE: Another noob AAR vs JAP AI - 6/11/2021 7:38:05 PM   
Axe1999


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quote:

ORIGINAL: HansBolter

With the number of Japanese capital ships you have sunk by this point in a stock scenario, you have most assuredly broken the AI so that playing beyond mid '43 would not be worth it.

I've done this many, many times.

Try combining an effort to self restrict in the way of upsetting the AIs apple cart in '42 and playing a tougher scenario with a beefed up Japanese side. Any one of the many Ironman scenarios created by AndyMac are good choices. I played scenario #40 multiple times and even managed to get a game that made it to '46 before switching to The Long Road to Tokyo for a new challenge.


I could definitely use some advice regarding house rules for my next game if you have any. These are my ideas I picked up from various AARs around and experience from this game:

- Restricted units paying PP to cross border (Ive been using some Chinese divisions for Ledo and surrounding bases)
- historical units at start stay where they are/are going, meaning Singapore gets reinforced, no evacuation of 22nd and 27th AST Brigades...
- no reinforcing DEI
- no skip bombing before '43, and no 4E skip bombing ever, before that no naval bombing under 5k feet
- sweeps only in fighters best MVR band
- no raiding supply lines with cruisers/carriers, only troop transports and tankers
- keeping (as close to) historical timeline, I started invading in SWPAC bit too early last game
- no save reloads
- 2 day turns
- no amphibious assaults with xAP/xAK
- no transfering fuel with xAKs

Im playing DBB A scenario by the way, I would use C but Im not sure how well it works with AI, and if Japan would be even more hampered by extra fuel used to move supply, making it even easier



< Message edited by Axe1999 -- 6/11/2021 7:39:59 PM >

(in reply to HansBolter)
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RE: Another noob AAR vs JAP AI - 6/11/2021 7:47:11 PM   
RangerJoe


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quote:

ORIGINAL: Axe1999

quote:

ORIGINAL: HansBolter

With the number of Japanese capital ships you have sunk by this point in a stock scenario, you have most assuredly broken the AI so that playing beyond mid '43 would not be worth it.

I've done this many, many times.

Try combining an effort to self restrict in the way of upsetting the AIs apple cart in '42 and playing a tougher scenario with a beefed up Japanese side. Any one of the many Ironman scenarios created by AndyMac are good choices. I played scenario #40 multiple times and even managed to get a game that made it to '46 before switching to The Long Road to Tokyo for a new challenge.


I could definitely use some advice regarding house rules for my next game if you have any. These are my ideas I picked up from various AARs around and experience from this game:

- Restricted units paying PP to cross border (Ive been using some Chinese divisions for Ledo and surrounding bases)
- historical units at start stay where they are/are going, meaning Singapore gets reinforced, no evacuation of 22nd and 27th AST Brigades...
- no reinforcing DEI
- no skip bombing before '43, and no 4E skip bombing ever, before that no naval bombing under 5k feet
- sweeps only in fighters best MVR band
- no raiding supply lines with cruisers/carriers, only troop transports and tankers
- keeping (as close to) historical timeline, I started invading in SWPAC bit too early last game
- no save reloads
- 2 day turns
- no amphibious assaults with xAP/xAK
- no transfering fuel with xAKs

Im playing DBB A scenario by the way, I would use C but Im not sure how well it works with AI, and if Japan would be even more hampered by extra fuel used to move supply, making it even easier




When you are going to be raiding the enemy supply lines with troop transports and tankers, are they going to be loaded with troops and fuel?

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Axe1999)
Post #: 108
RE: Another noob AAR vs JAP AI - 6/11/2021 9:04:19 PM   
Axe1999


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Probably could have formed that sentence a bit different haha, I will only try to interdict with SCTFs mostly TFs that are suspected troop transports and in smaller measure maybe tanker TFs, supply ones I will leave to subs this time

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RE: Another noob AAR vs JAP AI - 6/12/2021 12:29:12 PM   
HansBolter


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Your list of self restraint rules is impressive and includes many I feel are unnecessary.

It isn't restricting game mechanics that is important in getting an AI game to extend beyond '43.

It is restricting yourself operationally and strategically.

Here is a simple list.

1. Don't create a fortress Palembang.
2. Don't intercept the AI at Canton and sink the KB in a trap.
3. Don't evacuate the entire Dutch force to Timor and build a fortress Timor.
4. Don't trash the AI's forces while it tries to take Port Morseby. Let it have it.
5. Allow the AI to have it's head in '42 taking what it goes after.
6. Don't use your foreknowledge of where the AI is going and what it wants to take to thwart it.
7. Snipe, but don't seek to defeat and turn back the AI.
8. Spend '42 laconically building defenses and saving what can be saved, don't play aggressively.

_____________________________

Hans


(in reply to Axe1999)
Post #: 110
RE: Another noob AAR vs JAP AI - 6/12/2021 4:04:11 PM   
Axe1999


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quote:

ORIGINAL: HansBolter

Your list of self restraint rules is impressive and includes many I feel are unnecessary.

It isn't restricting game mechanics that is important in getting an AI game to extend beyond '43.

It is restricting yourself operationally and strategically.

Here is a simple list.

1. Don't create a fortress Palembang.
2. Don't intercept the AI at Canton and sink the KB in a trap.
3. Don't evacuate the entire Dutch force to Timor and build a fortress Timor.
4. Don't trash the AI's forces while it tries to take Port Moresby. Let it have it.
5. Allow the AI to have it's head in '42 taking what it goes after.
6. Don't use your foreknowledge of where the AI is going and what it wants to take to thwart it.
7. Snipe, but don't seek to defeat and turn back the AI.
8. Spend '42 laconically building defenses and saving what can be saved, don't play aggressively.


I havent done almost anything of that before either.

1. Do you consider consolidating every LCU in Sumatra in Palembang a "fortress"? If yes, I did that than, but no outside reinforcements.

4. I would want to keep Port Moresby mostly due to historicity and jump off for PNG crawl, will it break AI that much?

7. I did a lot of that though, mostly reacting to slow invasions after their unloading bonus expired.

Other than that Ive been trying not to use prior knowledge to my advantage, mostly just fortifying and reinforcing what was historically on CONUS - Australia line of supply.

< Message edited by Axe1999 -- 6/12/2021 4:05:12 PM >

(in reply to HansBolter)
Post #: 111
RE: Another noob AAR vs JAP AI - 6/12/2021 7:05:39 PM   
BBfanboy


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From: Winnipeg, MB
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quote:

ORIGINAL: Axe1999

quote:

ORIGINAL: HansBolter

Your list of self restraint rules is impressive and includes many I feel are unnecessary.

It isn't restricting game mechanics that is important in getting an AI game to extend beyond '43.

It is restricting yourself operationally and strategically.

Here is a simple list.

1. Don't create a fortress Palembang.
2. Don't intercept the AI at Canton and sink the KB in a trap.
3. Don't evacuate the entire Dutch force to Timor and build a fortress Timor.
4. Don't trash the AI's forces while it tries to take Port Moresby. Let it have it.
5. Allow the AI to have it's head in '42 taking what it goes after.
6. Don't use your foreknowledge of where the AI is going and what it wants to take to thwart it.
7. Snipe, but don't seek to defeat and turn back the AI.
8. Spend '42 laconically building defenses and saving what can be saved, don't play aggressively.


I havent done almost anything of that before either.

1. Do you consider consolidating every LCU in Sumatra in Palembang a "fortress"? If yes, I did that than, but no outside reinforcements.

4. I would want to keep Port Moresby mostly due to historicity and jump off for PNG crawl, will it break AI that much?

7. I did a lot of that though, mostly reacting to slow invasions after their unloading bonus expired.

Other than that Ive been trying not to use prior knowledge to my advantage, mostly just fortifying and reinforcing what was historically on CONUS - Australia line of supply.

It isn't the possession of PM per se that breaks the AI, it is the predictability that it will keep sending troops to try and take it and that the TFs it sends will be poorly configured for what you have to defend the base - i.e. the AI tends to put a really slow ship in TFs that should be made up entirely of fast ships, or not have enough AA vessels, etc. So you can stay in one place an let the enemy come to you, whereas a human player would change direction and attack somewhere else.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Axe1999)
Post #: 112
RE: Another noob AAR vs JAP AI - 6/12/2021 7:37:34 PM   
RangerJoe


Posts: 13450
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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Axe1999

quote:

ORIGINAL: HansBolter

Your list of self restraint rules is impressive and includes many I feel are unnecessary.

It isn't restricting game mechanics that is important in getting an AI game to extend beyond '43.

It is restricting yourself operationally and strategically.

Here is a simple list.

1. Don't create a fortress Palembang.
2. Don't intercept the AI at Canton and sink the KB in a trap.
3. Don't evacuate the entire Dutch force to Timor and build a fortress Timor.
4. Don't trash the AI's forces while it tries to take Port Moresby. Let it have it.
5. Allow the AI to have it's head in '42 taking what it goes after.
6. Don't use your foreknowledge of where the AI is going and what it wants to take to thwart it.
7. Snipe, but don't seek to defeat and turn back the AI.
8. Spend '42 laconically building defenses and saving what can be saved, don't play aggressively.


I havent done almost anything of that before either.

1. Do you consider consolidating every LCU in Sumatra in Palembang a "fortress"? If yes, I did that than, but no outside reinforcements.

4. I would want to keep Port Moresby mostly due to historicity and jump off for PNG crawl, will it break AI that much?

7. I did a lot of that though, mostly reacting to slow invasions after their unloading bonus expired.

Other than that Ive been trying not to use prior knowledge to my advantage, mostly just fortifying and reinforcing what was historically on CONUS - Australia line of supply.

It isn't the possession of PM per se that breaks the AI, it is the predictability that it will keep sending troops to try and take it and that the TFs it sends will be poorly configured for what you have to defend the base - i.e. the AI tends to put a really slow ship in TFs that should be made up entirely of fast ships, or not have enough AA vessels, etc. So you can stay in one place an let the enemy come to you, whereas a human player would change direction and attack somewhere else.


Of course, you can also use CD guns and minefields there as well.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to BBfanboy)
Post #: 113
RE: Another noob AAR vs JAP AI - 6/12/2021 10:02:42 PM   
Axe1999


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Huh, in previous games they usually gave up amphibious invasion after being beaten up first time, after that it was mostly odd bombardment group here and there. Guess I rolled somewhat passive script

(in reply to RangerJoe)
Post #: 114
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