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Bunkers, Caves and Nests

 
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Bunkers, Caves and Nests - 5/16/2000 11:35:00 PM   
Windo von Paene

 

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So I tried the Battle of Beito invasion the other day, and being a clueless SP newbie, I spent a lot of shots trying to attack the above-mentioned defensive positions. After a while I realized my fire was having no noticable effect. Is there anything short of infantry assult that can effect these positions? And on a side note, what good are the howiters that arrive as reinforcements? they seem to have no useful field of fire, and I couldn't move them with any of my alligators, so they basically just sat around doing nothing.

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- 5/17/2000 12:34:00 AM   
Seth

 

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From: San Antonio, TX USA
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Engineer squads are the best because of the flamethrowers. On most of the smaller forts, you should be able to use medium-large caliber guns to destroy the positions. I haven't dealt with any of the really big ones in this game yet, but maybe a good hit from something huge would take them out. They look like they have very thick 'armor'. Not that it's happened yet to me in WaW, but in SP1 you would get rare lucky shots with rifles/MG's. I don't see why it wouldn't happen now.

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- 5/17/2000 1:10:00 AM   
Wild Bill

 

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I see you have noticed that improved positions are now much harder to kill. It takes good military tactics, smoke, careful approach, and concentrated fire. On Betio, many of the improved positions were relatively untouched by US pre-assault fire. The cure for these are as Seth said, FTs, demos (charges), and a constant pounding. They sometimes will abandon their strongpoint, but don't count on it. I cried the blues for a month during the beta testing about how tough these were, but was finally made to see the light of day. A patient, careful approach will give you good results. And a cave can only be assaulted from the front. You cannot do any damage to a cave from the side or rear,...and that is as it should be (G) ------------------ Wild Bill Wilder Coordinator, Scenario Design Matrix Games

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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to Windo von Paene)
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- 5/17/2000 1:14:00 AM   
Windo von Paene

 

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quote:

Originally posted by Wild Bill: The cure for these are as Seth said, FTs, demos (charges), and a constant pounding. They sometimes will abandon their strongpoint, but don't count on it.
Well that's swell, but I don't remember seeing any FTs or Demo charges in my troops arsenals in that scenario. Man did I get slaughtered...

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- 5/17/2000 2:14:00 AM   
Frank Donati

 

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From: Ottawa, Canada
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quote:

Originally posted by Wild Bill: The cure for these are as Seth said, FTs, demos (charges), and a constant pounding. They sometimes will abandon their strongpoint, but don't count on it.
Here's a tip on taking out MG Nests and some of the smaller bunkers: Try pounding them with Bombardment (Z Key) from your armor if you have them in the scenario. Currently I am playing Prokhorovka against my Dad and he's using this technique very effectively to deal with the multitude of positions I'm trying to defend with. Most of my MG nests lost enough men to either get killed or abandon the nest or get so shook-up that his engineers are sauntering up at their leisure to finish my boys off. So, try Bombarding, it works well Frank ------------------ Frank Donati Beta Supervisor Matrix Games

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Frank Donati

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- 5/17/2000 4:42:00 PM   
Recon_slith


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From: Adelaide, Australia
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Or then again you can have the last remaining man of a squad throw a single grenade and destroy a Bunker manned by a crew of 18. Happened to me. ------------------ Wait for Death. There's a choice? Recon

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(in reply to Windo von Paene)
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- 5/17/2000 9:55:00 PM   
Wild Bill

 

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From: Smyrna, Ga, 30080
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They are there, Windo, you just didn't have the right men in the right place (G). FTs and demos are carried by some units in the Betio scenario...WB ------------------ Wild Bill Wilder Coordinator, Scenario Design Matrix Games

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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to Windo von Paene)
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