CaesarAug
Posts: 160
Joined: 6/23/2015 Status: offline
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In the meantime, this issue is very easily moddable by the player. In the Scripts folder, in the Mobilization #2 script, search for these activation parameters regarding Italy’s Axis mobilisation: ; 2 Allied Amphibious units within 20 hexes of Syracuse Port #CONDITION_POSITION= 104,60 [20,20] [2,2] [2] [0] <47,48> ; 7 or more Allied naval units within 12 hexes of Syracuse Port #CONDITION_POSITION= 104,60 [12,12] [7,7] [2] [0] In a few lines above these parameters, change the #Country ID= 33 which incorrectly activates Dutch East Indies mobilisation, to #Country ID= 59, which is Italy’s number code. Seemingly, this should set things aright.
< Message edited by CaesarAug -- 2/19/2021 7:20:08 PM >
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