BlueTemplar
Posts: 887
Joined: 4/29/2010 Status: offline
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Yeah, so what are that governor's respective skills in : Medical Investigation Science Hmm, there's no Governor Skill boosting Entertainment Score I guess ? EDIT : Never mind, it's probably Oratory, but that effect seems to have been forgotten for the Skill tooltip ? (The manual does mention it.) Though that education score *does* seem to be particularly low compared to the others... EDIT : Looks like that Governor Skills (randomly ? Or not since circa 1.08, since they can't go down again ?) increase the QoL points (EDIT3 : now I'm confused, I swear that in 1.07 I saw QoL points moving randomly, which could only really be explained by Governor Skills being used, but the manual says it's scores, not points, that are affected ??), and then higher QoL points indeed result in faster QoL scores growth ? quote:
Quality of Life (QOL) Score This signifies the amount of security, facilities and luxuries available to your Zone’s Populace. If Quality of Life is higher than the Civilisation Score, it will increase Population and Worker Happiness. The QOL Score is based on the Security, Education, Entertainment and Health QOL “sub” Scores. It will add up [the average] and [the lowest of those 4 sub Scores] and divide that by 2. The maximum QOL sub Scores are determined by the Assets in the Zone. They’ll slowly climb towards these maximums. A turn of Asset disruption will make them slowly decline. Speed of change here is capped at 10% or 5 points per turn, but will often be below. QOL Points to QOL Scores Your Assets produce QOL Points and these determine the maximum of each of the QOL sub Scores. The maximum QOL Score is the QOL Points / City Level. Governor Skill can increase these maximum QOL sub Scores with the Investigation Skill for the Security Score, the Oratory Skill for the Entertainment Score, the Medical Skill for the Health Score and the Science Skill for the Education Score. The current QOL sub Scores will move at a rate of 10% per turn towards the maximum allowed by the Points produced. So there might be a bug there indeed ? EDIT2 : 574/4=143.5 Not sure if that 10% is capped at 100*10%=10, or if it's 143.5*10%=14.35, or if it's potentially (143.5-34)*10%=10.95, but in all cases, the change should be much faster than the seen +3/round ? EDIT4 : Ok, the manual is kind of a mess there, this part : quote:
The maximum QOL sub Scores are determined by the Assets in the Zone. They’ll slowly climb towards these maximums. A turn of Asset disruption will make them slowly decline. Speed of change here is capped at 10% or 5 points per turn, but will often be below. Should really be in the next paragraph, shouldn't it ? (Which it partially is.) Anyway, 5 is still higher than the seen 3. And security score is climbing by 6, which is higher than 5 ?!?
< Message edited by BlueTemplar -- 3/7/2021 9:01:59 PM >
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