boolybooly
Posts: 20
Joined: 3/6/2016 Status: offline
|
6. would like to be able to deactivate the "smart" right click cursor because in DW1 I am sorry to say after all the work it must have taken to add it to the game, it gets in the way most of the time and it deserves work on the logic to get it right for gameplay. e.g. most of the early game orders are given for exploration, monster combat, building and refuelling. Refuelling is a really important aspect of gameplay and is underserved. I put a couple of torps on explorers to deal with monsters and the game treats them like escorts and offers a patrol cursor when I mouse over something which is obviously a fuel depot, which the game can recognise as such as it causes the fuel sign to appear beside the system when zoomed out. But this is not treated consistently in ship orders, if the game knows it is a fuel depot then it should smart-offer refuel not patrol for an explorer or constructor and for any ship which is low enough on fuel to have decided it needs to refuel, but it does not and instead offers patrol for everything with a weapon. In the last 5 games I have found this got in the way a hundred times for every time it was appropriate. Obviously you can use ctrl to override it but the point is, it is not helpful when with a little more logic it could be. Plus the game seems to recognise a gas mining station for Hydrogen as a fuel depot but not Caslon, which is again inconsistent and incomplete logic. Caslon only refineries are not given the fuel icon when the early game is exclusively Caslon and only a few found ships use hydrogen. Also when zoomed out from a system and trying to order refuel over a refuel depot even when recognised as such by the game, it is often blocked by the presence of civilian ships over the target, when these should be ignored at zoom and the refuel function in the system should be prioritised for the right click context menu, allowing me to order a particular refuel depot rather than drain a random station or new planet of its fuel supply which it needs for development. In addition when using an explorer for monster combat, which is a logical result of the game mechanics, I find the standing orders and AI are not smart enough to deal with the situation and they need constant supervision (in fact the move logic of Kaltors is set up to catch ship AI out). In such battles precise preemptive movement orders are essential and frequently hampered by the "move to" right click cursor popping up when moving near asteroid belts or planets and moons. Plus the move cursor often pops up when you dont want it then when you do want it, amazingly it doesnt, as it appears around the periphery of an asteroid but not when the cursor is directly over the asteroid and I frequently find right clicks completely ignored and I have to pause the game and use ctrl RMB to get a positive response. So I think the right click interface could be good but needs more attention than it was given in DW1, where it is quite difficult to use. FYI :)
|