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Post manual typos here - 3/16/2021 5:25:20 PM   
Joel Billings


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You're welcome to post any typos you find in the manual here. We're planning on having a living manual that is released with updates and Roger said he will likely make corrections in that version of the manual as changes are made. As for the printed manual, we'll have to live with some imperfection. Thanks.

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RE: Post manual typos here - 3/16/2021 5:38:33 PM   
ranknfile

 

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Honestly, I wish I had made a note of all the imperfections. They are all minor (double negatives, the word "hex" left out in one sentence; nothing that causes the meaning to be lost; minor stuff, as I say). Tell you what, give me the rest of the manual, and I'll go through the entire thing for you!

(in reply to Joel Billings)
Post #: 2
RE: Post manual typos here - 3/16/2021 6:59:09 PM   
timmyab

 

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I've just read chapter 16. Here are a couple of minor errors I noticed.
Nice manual by the way.

16.3.1. MANUAL AND AUTOMATIC (AI ASSIST) CONTROL OF AOGS
The detailed rules for 'allocation' air groups to AOGs

Should be 'allocating' or 'allocation of'.

16.3.3. DISBANDING AND CONvERTING AOGS
Over the game a number of AOGs will arrive as reinforcements, be disbanded (or withdrawn) 'of' convert to a different type.

Should be 'or' convert

16.4.5. AIR GROUP UNIT WEAPON AND FUEL LOADOUTS

Loadouts spelled 'load outs' twice in this section. Also 'lower' should read 'lowers'

16.6. AIR BASES
As the game progresses the players can create new airbases or 'to' expand the existing ones Each size of airbase

This bit looks wrong to me. Possibly should read
As the game progresses the players can create new airbases or expand the existing ones. Each size of airbase

16.6.1. AIRBASE ON MAP DISPLAy
Yellow – Fuel or ammo <= 70% of need but 'not' neither <=55

'not'

16.6.3. BUILDING AND ExPANDING AIRBASE UNITS
select the 'air field' tab at the top of the screen (6.2.1)

'airfield'

16.6.5. AIRBASE SUPPLy PRIORITy
Remember that unlike depots and HQ units, if an airbase is to #0 supply priority it will receive no supply allocation.

I assume should read, if an airbase is 'set' to

(in reply to Joel Billings)
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RE: Post manual typos here - 3/16/2021 7:25:08 PM   
Narisomo

 

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I am very sensitive to spelling mistakes, wrong characters, too many spaces ... I hope I will not be too annoying with it over time.

I had already mentioned in another thread the "Flieger Fuhrer". It's not directly a spelling error in the manual, but in the game (and therefore in the manual). For native English speakers, it probably doesn't make a difference, but Fliegerführer is one word, without spaces, and putting a space in there hurts your eyes badly . Maybe it's like writing "Eng Land" in English, or maybe "spellingmistakes", if you take an opposite example with too few spaces.

In the game, this is also displayed in large labels, so you can't look away.

Some reference: https://en.wikipedia.org/wiki/Luftwaffe_Fliegerf%C3%BChrer

< Message edited by Narisomo -- 3/16/2021 7:27:24 PM >

(in reply to timmyab)
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RE: Post manual typos here - 3/16/2021 7:40:15 PM   
Templer_12


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quote:

ORIGINAL: Narisomo
... I hope I will not be too annoying with it over time...

Never - so attack!

(in reply to Narisomo)
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RE: Post manual typos here - 3/16/2021 8:04:00 PM   
juv95hrn

 

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20.6.2. Effect

"If you create a new
City Fort the unit will
immediately attach
itself to the City Fort."

This is not super-clear. In fact I suspect its not worded properly.

(in reply to Templer_12)
Post #: 6
RE: Post manual typos here - 3/16/2021 8:04:20 PM   
juv95hrn

 

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Double post.

< Message edited by juv95hrn -- 3/16/2021 8:06:12 PM >

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RE: Post manual typos here - 3/16/2021 8:05:40 PM   
juv95hrn

 

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20.3.1

"Once built, no unit is not needed to keep the level 4 fortification"

Personally, I would be willing to wait for my printed rules, until the 2nd edition, since I notice/suspect, there will be a very large amount of corrections early after the release.

(in reply to juv95hrn)
Post #: 8
RE: Post manual typos here - 3/16/2021 10:37:39 PM   
paulsan21075

 

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On Guide #1 -- Introduction, Game Concepts and Getting Started, in box 7 is written "On starting the Game his is the first screen you will see:". I think it is supposed to be "On starting the Game this is the first screen you will see:"

(in reply to juv95hrn)
Post #: 9
RE: Post manual typos here - 3/17/2021 4:31:23 PM   
ranknfile

 

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Section 25.2.1., has a double period at the end of this sentence:

Note that rail hexes that are adjacent
to enemy units are considered not to be functioning for
the purposes of determining the rail network. These hexes
may not be used for strategic rail movement but supply
will enter those hexes by rail if appropriate. .



Space between letters in final word "Source."

"25.2.3. National Supply Sources (NSS)
The establishment of a rail network and connection to the
supply grid requires the tracing of a contiguous path of rail
line hexes (and/or port to port connections over water) to
a National Supply So urce."


Period missing between "freight" and "Exporting."

"25.4.4. Depot Priority and Rail
Freight Allocation
In each logistics phase, depots will seek to gain freight
according to the set priority. A priority 4 depot will generally
receive much more freight than lower priority depots,
while priority 1 and 2 depots will tend to receive very small
amounts of freight Exporting ports will generally be eligible
to receive more freight than other depots."


In Section 25.6.2., there is a space in the word "export."

If you set a port depot to expor t, it will generally try to
get more freight by rail so it can ship freight to other ports
by sea.


In 25.6.3, the "1" following "railyard" seems an error.

"For example, an Axis level 2 port with a level 1 railyard 1
would have a capacity of 2x7.5 + 1x10 = 25k tons."


Section 30.9.3. The Air War

The word "real" was used instead of "rear."

"In the main, leave your longer ranged bombers as far
back as possible (so if using AI-assist, link the air commands
to real area HQs)."


< Message edited by ranknfile -- 3/20/2021 5:21:53 PM >

(in reply to paulsan21075)
Post #: 10
RE: Post manual typos here - 3/17/2021 6:31:24 PM   
timmyab

 

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Chapter 7 looks pretty clean to me. Just noticed these two.

7. MaP anD terrainFocus: This section provides more information on the types of terrain (physical and human) 'on' the game and how ownership is determined.

Should read 'in the game' or possibly 'on the map'.


7.3.4. air base unit CaPture
Enemy 'Air Base' units in hexes that become pending friendly or were isolated and convert to friendly control are captured and become empty (no support units) air base units for the capturing side.When 'airbases' are captured

air base spelt with capitals and 'airbases' I assume should be two words?

(in reply to Joel Billings)
Post #: 11
RE: Post manual typos here - 3/20/2021 12:31:09 PM   
juv95hrn

 

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3.3.2. Required Strength in each
Theatre Box


While combat intensity sets the level of losses in each box,
the required strength in each box is set by, and adjusted,
by event.
If the requirement is exceeded, it is possible that the player
will trigger events granting them addition Administrative and
Victory Points

"addition" should be "additional". Or " an addition of..."

(in reply to timmyab)
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RE: Post manual typos here - 3/20/2021 4:28:00 PM   
Karri

 

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25.2.3. National Supply Sources (NSS)

Soviet on map National Supply Sources in the campaigns:
§ Moscow
§ Kazan
§ Saratov
§ Chkalov
§ Chelyabinsk
§ Sverdlovsk
§ Chelyabinsk
§ Krasnovodsk


Chelyabinsk mentioned twice.

(in reply to juv95hrn)
Post #: 13
RE: Post manual typos here - 3/21/2021 3:03:46 PM   
loki100


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thanks to everyone for the above, they have been incorporated into what will be the living manual as we go forward.

This will follow the WiTW model of being a text only PDF that adds significant patch related changes to the sections. It won't have any of the images of the release manual though.

Roger

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RE: Post manual typos here - 3/23/2021 4:02:59 PM   
MechFO

 

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23.5.3. Combat Intensity in Urban, Heavy
Urban or Port Hexes
Any combat that takes place in these hexes will see heavier
losses for both sides. In particular defender losses will be
higher and deliberate attacks will always be resolved at
close range

Not sure if a typo but I assume it should be the attacker that suffers higher losses.

(in reply to loki100)
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RE: Post manual typos here - 3/25/2021 2:48:25 AM   
TheFerret

 

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Page 489, in the "It's Not Over" row of the table, the Main Effects column is incomplete: "Finland ground requirements increase to 240, Air to 13. Will"

(in reply to MechFO)
Post #: 16
RE: Post manual typos here - 3/25/2021 11:01:34 PM   
cblattmann


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On page 453 in the section about the Turn Summary about the unit truck snapshot. It should say "These show how MANY trucks are in the units (...". There is a "many" missing before "trucks are in the units ..."

(in reply to TheFerret)
Post #: 17
RE: Post manual typos here - 3/26/2021 4:31:55 AM   
juv95hrn

 

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Pretty sure it doesnt cost one Admin point. Not sure if the manual is incorrect, or if this is a bug in the game. But the manual is incorrect in any case.

" 21.10.1. Disbanding Units

Disbanding requires and expends one Admin point (for this purpose
merging a unit is treated as disbanding a unit and will also
cost one Admin point)."

(in reply to cblattmann)
Post #: 18
RE: Post manual typos here - 3/26/2021 9:50:55 AM   
loki100


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quote:

ORIGINAL: juv95hrn

Pretty sure it doesnt cost one Admin point. Not sure if the manual is incorrect, or if this is a bug in the game. But the manual is incorrect in any case.

" 21.10.1. Disbanding Units

Disbanding requires and expends one Admin point (for this purpose
merging a unit is treated as disbanding a unit and will also
cost one Admin point)."


you're right, I'll report it as a bug

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RE: Post manual typos here - 3/26/2021 12:10:47 PM   
actrade

 

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Not a big deal, but several of the referenced hexes in the tutorial pages 89-93 are incorrect.

pg 89 201/127 not 201/107

pg 91 202/132 not 202/138

pg 93 206/128 not 205/126

Loving the game!

(in reply to loki100)
Post #: 20
RE: Post manual typos here - 3/26/2021 2:04:23 PM   
geforth


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There are spelling mistakes in German terms. I currently only looked to the air unit names in the manual and I don't know, whether it is in the game also.

page 202 (in the brackets are the wrong versions)


Zerstörergeschwader (Zeröstrergeschwader)
Schnellkampfgeschwader (Scnellkampfgeschwader)
Fernaufklärungsgruppe (Fernäufklarungsgruppe)

(in reply to actrade)
Post #: 21
RE: Post manual typos here - 3/27/2021 5:54:10 AM   
Kronolog

 

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This isn't a typo in the manual, however the element "160mm Stielgranade AT Gun" should be spelled "160mm Stielgranate AT Gun", with a "t" instead of a "d".

(in reply to geforth)
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RE: Post manual typos here - 3/27/2021 9:19:48 AM   
TheFerret

 

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Not a manual typo, a game typo probably not serious enough for a thread: in the hotkey menu, in the description "z - toggle unit counter info (move/defense/garrison values)", I think garrison values no longer exist?

(in reply to Kronolog)
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RE: Post manual typos here - 3/29/2021 12:05:05 AM   
juv95hrn

 

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36.16. TURN SUMMARY

These show how

(The word many is missing here)

trucks are in the units (the figure in brackets is how many
are needed), in the depots, pool and undergoing repairs.

(in reply to TheFerret)
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RE: Post manual typos here - 3/29/2021 9:10:49 AM   
MechFO

 

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4.8.6. Special Turn 1 rules
More widely, the Germans cannot move units in (or
into) Hungary and Rumania and the Soviet South Front
will be fixed unless the Germans move South or East of
Lvov (the exact trigger hex is 187,187)
. The map below
shows the Soviet at-start deployment in this region and
the critical hex.


I think it's supposed to read South and East, since German units start south of that line on the 17th Army sector, and easily go east of that line further north.

As I understand it 187/187 is the North West corner of the activation box.

< Message edited by MechFO -- 3/29/2021 9:12:12 AM >

(in reply to juv95hrn)
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RE: Post manual typos here - 3/29/2021 10:56:22 AM   
loki100


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quote:

ORIGINAL: juv95hrn

Pretty sure it doesnt cost one Admin point. Not sure if the manual is incorrect, or if this is a bug in the game. But the manual is incorrect in any case.

" 21.10.1. Disbanding Units

Disbanding requires and expends one Admin point (for this purpose
merging a unit is treated as disbanding a unit and will also
cost one Admin point)."


Manual should have read "... if playing as the Axis". Disbands are free for the Soviets - see 38.1

quote:

ORIGINAL: TheFerret

Not a manual typo, a game typo probably not serious enough for a thread: in the hotkey menu, in the description "z - toggle unit counter info (move/defense/garrison values)", I think garrison values no longer exist?


thats an in-game screen so I can't correct in the manual, but you are perfectly right.

others - thanks for this, mostly incorporated into the living manual. Where it maybe a mispelling (eg around German names) I'm keeping to the in-game nomenclature for ease of reading across


Roger

< Message edited by loki100 -- 3/29/2021 10:58:22 AM >


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RE: Post manual typos here - 3/29/2021 2:33:31 PM   
cblattmann


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On page 38, in section 4.3.5 the unit modes should be ready, refit or reserve and not normal, refit or reserve.

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RE: Post manual typos here - 3/29/2021 6:53:39 PM   
shapelord


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On pages 144 and 258 the references should be to 38.7.1 (movement costs) instead of 38.6.1

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RE: Post manual typos here - 3/29/2021 8:53:56 PM   
Dreamslayer

 

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Typos or not:
16.4.9. Air Group Unit Names
quote:

PF (Tikhookeanskiy Flot) – Pacific Fleet

Should be "TOF" if Russian abbreviation (Tikhookeanskiy flot)
quote:

BBAP (Blizhne-bombardirovochnyye Polki) – Short Range Bomber Aviation Regiment

correct is BBAP (Blizhne-bombardirovochnyy Aviatsionnyy Polk)
quote:

DBAP (Dahl’nyaya Bombardirovchnyy Aviatsionnyy Polk) – Long Range Bomber Aviation Regiment

correct is DBAP (Dahl’nebombardirovchnyy Aviatsionnyy Polk)
quote:

MRAP (Morskoy Razvedyvatel’nay Aviatsionnyy Polk) – Naval Reconnaissance Aviation Regiment

correct is MRAP (Morskoy Razvedyvatel’nyy Aviatsionnyy Polk)
quote:

OAS (Otdel’nyi Aviatsion’nyi Aviaeskadril’ya) – Independent Aviation Squadron

Should be "OAE" if Russian abbreviation (otdel’naya aviatsion’naya eskadril’ya)
quote:

ODRAE (Otdel’naya Dahl’nyaya Razvedyvatel’naya Aviaeskadril’ya) – Independent Long-Range Reconnaissance Squadron

correct is ODRAE (Otdel’naya Dahl’nerazvedyvatel’naya Aviatsionnaya Eskadril’ya)
quote:

OIAE (Otdel’naya Istrebitel’naya Aviatsionnyy Aviaeskadril’ya) – Independent Fighter Aviation Squadron

correct is OIAE (Otdel’naya Istrebitel’naya Aviatsionnaya Eskadril’ya)
quote:

RAP (Razvedyvatel’nay Aviatsionnyy Polk) – Reconnaissance Aviation Regiment

correct is RAP (Razvedyvatel’nyy Aviatsionnyy Polk)
quote:

SBAP (Smeshannaya Bombardirovchnyy Aviatsionnyy Polk) – Composite Bomber Aviation Regiment

there are 2 variants - if actually "SBAP" then correct is SBAP (Skorostnoy Bombardirovchnyy Aviatsionnyy Polk); but if it about Composite Bomber Aviation Regiment for such units abbreviation is "SAP" (Smeshannyy Aviatsionnyy Polk)
quote:

TAP (Transportnaya Aviahtsiya Polk) – Transport Aviation Regiment

correct is TAP (Transportnyy Aviatsionnyy Polk)
quote:

TBAP (Tyazhelobombardirovochnyy Aviapolk) – Heavy Bomber Aviation Regiment

correct is TBAP (Tyazhyolobombardirovochnyy Aviatsionnyy Polk)



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RE: Post manual typos here - 3/31/2021 9:23:47 PM   
Kel


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not a manual typo, but a map typo :
hex 181, 187 should be Przemysl East and not Przemsyl East

(in reply to Dreamslayer)
Post #: 30
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