DasTactic
Posts: 1083
Joined: 10/10/2005 Status: offline
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quote:
ORIGINAL: BlueTemplar Generally you probably want to put your beta feedback in the dedicated thread, I'm not even sure Vic even reads (or reads all) the messages in the "general" "sub"forum ? https://www.matrixgames.com/forums/tm.asp?m=4824133 I decided against adding it in there as there is only one other post so it feels more like an announcement thread. quote:
1.) Are you *sure* you only need 200 ? It kind of seems like you need the full 500, but then (for buggies/APCs) you get 333 back to the SHQ ? (And kind of weird to then see 33 recruits just "hanging out" in the SHQ (in Assets Management's Items report), and not being reported in the main screen...) I was livestreaming yesterday and was buying stacks of Buggy units (cheaper now to patrol borders than infantry for open terrain) and while the description stated that they needed 500 recruits it was only drawing 200 out of the pool with each purchase. quote:
2.) I think this only happens when a unit uses all 3 of fuel, ammo and energy, leading to 5 logistic categories on top of replacement and food ? Yes. 'Energy' extends into the next column so pushes the status across outside the UI. quote:
5.) On top of the always there Planet Statistics and Agricultural Crops reports, the Planet Generation pages are already there depending with which setting for planet generation you started with. It *is* a shame though that you don't get to see them even after you win the game. (Even better would be to be able to slowly uncover this information as you explore the planet !) No, the pages are not there. The summary page that lists the number of Minors and Xenos isn't carried through to the help file. And the auxiliary information pages showing the top life forms (with size, attack, defense, and competitive stats) as well as the evolution list don't carry through to the help files but are present during planet creation. quote:
7.) Any examples of OOBs you don't see the benefit of ? I pretty much ignore most of them so can't remember the various types. quote:
9.) You don't *have* to completely fill out formations. OTOH the problem with using only 2 (non-motorized) subunits is that you won't be able to do it manually (you'll have to have the 3rd one to get killed somehow, or maybe shenanigans with obsolete models being recalled might work ?), but especially : you're going to get an HP penalty in combat ! 10.) See already above about the less than 3 subunits penalty. Clearly what you're asking for is already in the game (but with 3 subunits instead of 2). I'm more concerned about how using Regiments/Divisions is kind of an exploit to make these specialized units: Why would I *really* bother with Battalion/Regiment Heavy OOBs (or unattached Independents) when I can achieve pretty much the same thing with "understaffed" Regiments/Divisions of the corresponding "Light" OOBs ? (I guess at *some point* if I need really large specialized units I will *have* to get them, but so far I haven't even used Divisions for that yet...) I was trying to understand what you were referencing here and then realized you thought I meant the number of sub-units in a formation rather than the number of recruits across a formation. I'll change my OP to make this clearer. I was thinking that the first level should be about 40% of the current amount of recruits (same number of units in OHQs etc).
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