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RE: Amphibious stuff in RtL - 4/20/2021 8:28:43 AM   
loki100


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a) it should have been removed from the scenario

b) why would you want to reset them to import?

c) see (a). You have cargo ships in the Baltic but none that can undertake amphib landings.

You can cross the ferry hexes by entering them and then moving to the land on the other side - you can attack from them if needed but you can't end the turn in such a hex

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RE: Amphibious stuff in RtL - 4/20/2021 11:26:36 AM   
briklebritt

 

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In my Leningrad scenario, I did some pockets, but often the enemy CUs routed when encircled. How does this behave and calculated and why could the CUs route when encircled?
Is it possible to prevent routing and shatter CUs when encircled? Thanks!

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RE: Amphibious stuff in RtL - 4/20/2021 12:44:47 PM   
loki100


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read the rules on hex isolation and the consequences - 23.14. remember that a hex is not isolated in the ground phase that you cut it off, it has to meet the conditions in 23.14.1

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RE: Amphibious stuff in RtL - 4/20/2021 9:48:43 PM   
Hardradi


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quote:

ORIGINAL: loki100

a) it should have been removed from the scenario

b) why would you want to reset them to import?

c) see (a). You have cargo ships in the Baltic but none that can undertake amphib landings.

You can cross the ferry hexes by entering them and then moving to the land on the other side - you can attack from them if needed but you can't end the turn in such a hex


Thanks loki. I was just having a look at them at noticed the difference when I moused over them.

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RE: Amphibious stuff in RtL - 4/21/2021 6:47:45 PM   
squatter

 

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Just as a general rule, am I ok assigning my FHQs for Ground Support ADs to the Front level as the Sovs?

I guess that assigning at the Army level is useful when you REALLY want to concentrate your air, but generally you're better with Fronts if you want to insure coverage across the Front?

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RE: Amphibious stuff in RtL - 4/21/2021 6:54:29 PM   
loki100


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yep, later in the game when you have massive fronts you might either want 2 Air commands to reflect the geographical split or split one up into more discrete allocations, but in general no reason not to just use the front level

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RE: Amphibious stuff in RtL - 4/21/2021 7:09:11 PM   
squatter

 

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quote:

ORIGINAL: loki100

yep, later in the game when you have massive fronts you might either want 2 Air commands to reflect the geographical split or split one up into more discrete allocations, but in general no reason not to just use the front level


Thanks Loki, great.

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RE: Amphibious stuff in RtL - 4/21/2021 7:14:55 PM   
squatter

 

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I would like to know which AOG is basing at a particularly airfield.

I can right click on the airfield and see airbase unit detail.

Then I can click on the air group assigned there.

That takes me to the air group info screen. Here I can see the name of its AOG.

Now having determined which AOG is operation out of here, what I would really like to do is navigate to this AOG - how do I do this? If I click on that AOG name in the air group display I am offered to change AOG. I can't see how to navigate from airbase to AOG operating out of said airbase.

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RE: TB gains - 4/21/2021 8:01:33 PM   
Mehring

 

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Is it possible to make off map territorial gains/gain VP by committing more than 100% to TBs?

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RE: TB gains - 4/21/2021 8:14:16 PM   
loki100


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quote:

ORIGINAL: Mehring

Is it possible to make off map territorial gains/gain VP by committing more than 100% to TBs?


no

what you gain are VP/AP to spend on map and possibly advance/delay the events for that theatre. So as the axis if you do better in Italy/France then you delay the loss of the western regions of Germany to the Allies in 1945 - this can be more important than it sounds as its usually the loss of Frankfurt (an NSS) that spells the end of your economy and supply system.

more generally, worth bearing in mind no-one plays the Western Allies, they have no units, their effect is created via the various combat intensities (in effect they are a variable source of attrition on the axis powers)

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RE: Amphibious stuff in RtL - 4/21/2021 8:15:48 PM   
loki100


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quote:

ORIGINAL: squatter

I would like to know which AOG is basing at a particularly airfield.

I can right click on the airfield and see airbase unit detail.

Then I can click on the air group assigned there.

That takes me to the air group info screen. Here I can see the name of its AOG.

Now having determined which AOG is operation out of here, what I would really like to do is navigate to this AOG - how do I do this? If I click on that AOG name in the air group display I am offered to change AOG. I can't see how to navigate from airbase to AOG operating out of said airbase.



prob best in the requests/enhancement sub-forum, can see what you mean but it is currently designed that way - or probably the current restrictions reflect a wider design framework?

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RE: TB gains - 4/21/2021 8:17:37 PM   
Mehring

 

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quote:

ORIGINAL: loki100


quote:

ORIGINAL: Mehring

Is it possible to make off map territorial gains/gain VP by committing more than 100% to TBs?


no

what you gain are VP/AP to spend on map and possibly advance/delay the events for that theatre. So as the axis if you do better in Italy/France then you delay the loss of the western regions of Germany to the Allies in 1945 - this can be more important than it sounds as its usually the loss of Frankfurt (an NSS) that spells the end of your economy and supply system.

more generally, worth bearing in mind no-one plays the Western Allies, they have no units, their effect is created via the various combat intensities (in effect they are a variable source of attrition on the axis powers)

So you couldn't get the northern/arctic front to advance further than it did historically?

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RE: TB gains - 4/21/2021 8:29:02 PM   
loki100


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quote:

ORIGINAL: Mehring


quote:

ORIGINAL: loki100


quote:

ORIGINAL: Mehring

Is it possible to make off map territorial gains/gain VP by committing more than 100% to TBs?


no

what you gain are VP/AP to spend on map and possibly advance/delay the events for that theatre. So as the axis if you do better in Italy/France then you delay the loss of the western regions of Germany to the Allies in 1945 - this can be more important than it sounds as its usually the loss of Frankfurt (an NSS) that spells the end of your economy and supply system.

more generally, worth bearing in mind no-one plays the Western Allies, they have no units, their effect is created via the various combat intensities (in effect they are a variable source of attrition on the axis powers)

So you couldn't get the northern/arctic front to advance further than it did historically?


not sure what you mean. All of Finland and Norway is off map, if you look at section 40 of the manual you'll see the events for the north. If the Soviets over commit to their northern theatre, Finland may surrender early (=VP for Helsinki) and the various combat intensity changes occur

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RE: TB gains - 4/21/2021 8:40:26 PM   
Mehring

 

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quote:

ORIGINAL: loki100


quote:

ORIGINAL: Mehring


quote:

ORIGINAL: loki100


quote:

ORIGINAL: Mehring

Is it possible to make off map territorial gains/gain VP by committing more than 100% to TBs?


no

what you gain are VP/AP to spend on map and possibly advance/delay the events for that theatre. So as the axis if you do better in Italy/France then you delay the loss of the western regions of Germany to the Allies in 1945 - this can be more important than it sounds as its usually the loss of Frankfurt (an NSS) that spells the end of your economy and supply system.

more generally, worth bearing in mind no-one plays the Western Allies, they have no units, their effect is created via the various combat intensities (in effect they are a variable source of attrition on the axis powers)

So you couldn't get the northern/arctic front to advance further than it did historically?


not sure what you mean. All of Finland and Norway is off map, if you look at section 40 of the manual you'll see the events for the north. If the Soviets over commit to their northern theatre, Finland may surrender early (=VP for Helsinki) and the various combat intensity changes occur

I'll check the manual for the events you mention but was wondering if, for example, over committing could cause an advance in the Petsamo area and the capture of Murmansk or severing its rail line.

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RE: TB gains - 4/21/2021 8:49:06 PM   
loki100


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no, again all that sector is off map and in the Theatre Boxes

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RE: TB gains - 4/22/2021 4:01:36 AM   
pookiebearx

 

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how can i split up ground support

lets say for AGC i wanna support both panzer groups

i can only choose 1

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Post #: 346
RE: TB gains - 4/22/2021 7:00:27 AM   
loki100


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quote:

ORIGINAL: pookiebearx

how can i split up ground support

lets say for AGC i wanna support both panzer groups

i can only choose 1


tell it to

you can assign a given AOG to more than one AD, so set up 2 GS with the Pzr Grps as the targets and assign/split your AOGs as you need to -see 17.4 for the mechanics

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RE: TB gains - 4/22/2021 7:06:57 AM   
Kosciuszko

 

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Hi, hello fellow Armchair Generals,

I've been following both WITE and WITP AE for years now, but with the release of WITE 2 I finally overcame the register screen and signed up :)

Couple of questions I've accumulated:

in 26.1.1 the manual states that '[...]returning ground elements go back to their original units'
Does that mean that a damaged Rifle squad from 11th Pz Division with EXP 90 will most likely return to the same 11th Pz, with EXP 90, as opposed to randomized national morale EXP?

in 28.6.1 it says 'Oil and Fuel factories will produce, no other', yet in the same paragraph it says that other factories, like Resource, Armaments etc. will also produce. Which is true? Which factories will produce after having been captured and repaired?

in 21.11.4 it says automated repair units will repair based on command range. However, elsewhere it says SUs will only be assigned within 5 hex range. Does that mean that repair squads assigned to OKH will fan out to a distance of 5 hexes, or to command range (90 hex)?

Many thanks in advance

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RE: TB gains - 4/22/2021 7:20:59 AM   
loki100


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1 - basically yes, they come back as they left (the assumption is seriously wounded enough to be moved down the hospital chain but no loss of expertise)

2 - not too sure with that interpretation, the key is "No other captured factories will produce"? I van see what you mean about the following sentence.

3 - disentangle support units from construction units. The former are artillery, specialist armour etc that contribute directly to the ground fighting. They need to be in a HQ that controls the units actually fighting and is within 5 hexes of the battle. Construction units are sent out to do repairs (or help with fortification construction). They can move the full HQ command range from their controlling HQ - so 90 hexes if in say OKH, 45 if in AGC, 15 if in 17 Army or 5 if in a corps level command

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RE: TB gains - 4/22/2021 7:25:15 AM   
James80

 

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In the TOE screen of a unit I had once green lines. Do they show which reinforcement the unit got in a given turn?

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RE: TB gains - 4/22/2021 6:45:49 PM   
pookiebearx

 

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thanks brother thanks to all the mods and question answerers...i learned alot from yall

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RE: TB gains - 4/23/2021 6:34:51 PM   
TheFerret

 

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Can I set a single air mission to request zero escorts i.e. fly unescorted? Entering zero in that field sets escorts to Auto.

I know I can do it for a whole AOG via the air doctrine.

Context: I have several recon ADs, some of them over wide areas of the front, others over a city. I want (partial) escorts for the ones over wide areas of the front, but no escorts for the ones over cities because they'll just be more planes for the flak to shoot at.

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RE: TB gains - 4/23/2021 7:29:41 PM   
neuromancer


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Construction Units: Do most of the construction units actually do anything when in an HQ? Or is it best to find them a city, depot, or airfield to work at?

I've got them spread about between corps, army, and army group HQs, and I'm never actually sure if there is any point. I occasionally assign one specifically to an airfield or depot to repair damage, but other than the rail repair units (of which there is never enough) I am not actually sure what the construction units actually *do* most of the time.

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RE: TB gains - 4/23/2021 9:15:00 PM   
neuromancer


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Actually, I have a second question as well.

Recon flights:
A few ADs that cover a big section of the front (for both Leningrad and South-West I tended to three big ADs that covered about 12 hex wide squares), or lots of little ones that cover smaller areas and don't go as deep? Something to be said for smaller ones that don't go as deep as they won't have to cover the same kind of area and thus should suffer fewer ops losses. But a lot more effort to maintain every turn.

Also, high altitude (15,000+) or lower?

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RE: TB gains - 4/23/2021 9:38:55 PM   
loki100


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quote:

ORIGINAL: TheFerret

Can I set a single air mission to request zero escorts i.e. fly unescorted? Entering zero in that field sets escorts to Auto.

I know I can do it for a whole AOG via the air doctrine.

Context: I have several recon ADs, some of them over wide areas of the front, others over a city. I want (partial) escorts for the ones over wide areas of the front, but no escorts for the ones over cities because they'll just be more planes for the flak to shoot at.


yes - particularly good idea with recon missions as you note. They try to avoid combat so escorts aren't that valuable

I tend to manually assign so that removes escorts from the mission, in turn they are deep enough over enemy territory to avoid pulling down auto-intercept

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RE: TB gains - 4/23/2021 9:40:30 PM   
loki100


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quote:

ORIGINAL: neuromancer

Construction Units: Do most of the construction units actually do anything when in an HQ? Or is it best to find them a city, depot, or airfield to work at?

I've got them spread about between corps, army, and army group HQs, and I'm never actually sure if there is any point. I occasionally assign one specifically to an airfield or depot to repair damage, but other than the rail repair units (of which there is never enough) I am not actually sure what the construction units actually *do* most of the time.


aye, they boost fortification building if in HQs. You'll find that most infantry divisions can go from 0-1 fortification off their own construction values but if you want more (quickly) then you need SU capacity and decent supply

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RE: TB gains - 4/23/2021 9:43:25 PM   
loki100


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quote:

ORIGINAL: neuromancer

Actually, I have a second question as well.

Recon flights:
A few ADs that cover a big section of the front (for both Leningrad and South-West I tended to three big ADs that covered about 12 hex wide squares), or lots of little ones that cover smaller areas and don't go as deep? Something to be said for smaller ones that don't go as deep as they won't have to cover the same kind of area and thus should suffer fewer ops losses. But a lot more effort to maintain every turn.

Also, high altitude (15,000+) or lower?



ok mission height is only really important for the route in/out - remember that recon works along the mission route. In region the planes adjust to the best height for their camera (or lack) automatically.

I tend to run 4/5 hex boxes 3 days a week - that tells me if a unit is in a hex or an airbase is being used - it doesn't tell me much more. So its a judgement with limited assets on one side of the equation and your desire for good levels of recon information on the other

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RE: TB gains - 4/23/2021 10:22:38 PM   
dudefan

 

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quote:

ORIGINAL: loki100


quote:

ORIGINAL: TheFerret

Can I set a single air mission to request zero escorts i.e. fly unescorted? Entering zero in that field sets escorts to Auto.

I know I can do it for a whole AOG via the air doctrine.

Context: I have several recon ADs, some of them over wide areas of the front, others over a city. I want (partial) escorts for the ones over wide areas of the front, but no escorts for the ones over cities because they'll just be more planes for the flak to shoot at.


yes - particularly good idea with recon missions as you note. They try to avoid combat so escorts aren't that valuable

I tend to manually assign so that removes escorts from the mission, in turn they are deep enough over enemy territory to avoid pulling down auto-intercept

QOL
Should be possible to enter zero (no escorts) imo

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RE: TB gains - 4/24/2021 3:05:46 AM   
neuromancer


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quote:

ORIGINAL: loki100
aye, they boost fortification building if in HQs. You'll find that most infantry divisions can go from 0-1 fortification off their own construction values but if you want more (quickly) then you need SU capacity and decent supply


Ah, so forting up at the corps level, but at higher level are probably better off in a corps, or assigned someplace useful. Or will a CU work in the city/ depot/ airfield the HQ is sitting on as well?


quote:

ORIGINAL: loki100
ok mission height is only really important for the route in/out - remember that recon works along the mission route. In region the planes adjust to the best height for their camera (or lack) automatically.



Oh ho, okay that I didn't know. I'll have to look that up.

quote:


I tend to run 4/5 hex boxes 3 days a week - that tells me if a unit is in a hex or an airbase is being used - it doesn't tell me much more. So its a judgement with limited assets on one side of the equation and your desire for good levels of recon information on the other


So slightly smaller area. How many strikes and planes do you use?

Generally I mostly just want to know where the enemy is, I have done specific hex runs if I want detailed information. But as you say, with the limited assets, I don't want to lose a pile of them to operational losses in the first month of the war.

In another thread you talk about running too many air missions that causes the operational losses to pile up, problem is I have no idea how many is too many. 1 Plane = 1 mission per week? Per day? What?

Thanks for the replies Loki.


< Message edited by neuromancer -- 4/24/2021 5:40:50 AM >

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RE: TB gains - 4/24/2021 5:02:51 AM   
TheFerret

 

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Is there a way to do it if I am using automatic assignment of mission aircraft?

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