horza66
Posts: 153
Joined: 2/1/2011 Status: offline
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quote:
ORIGINAL: loki100 quote:
ORIGINAL: horza66 As Soviets I was seeing issues with my divisions in the SR getting enough AT guns into new and rebuilding divisions toward the end of 42. Thankfully I had a number of Fort units I could disband, and quickly had 1800 45mm At guns in the pool. However 3 (!) turns later I'm still at 1400 guns in the pool and many divisions are at ~85% or worse on their TOE because of lack of AT guns. Weirdly I ran into much the same issue in WITE1 with artillery in the same period when I was trying to get artillery divisions in the reserve make it to 100% TOE. Is there some routine internally where the resource allocation "reserves" a minimum number of AT or artillery, against future possible losses? I can't think of any other reason that guns in the pool are not allocated to completing TOE requirements. the main issue for the Soviets is that there is a series of hard caps on production of certain items, esp AA/AT and artillery. You'll have a production problem for heavy artillery all game, AT and 75mm artillery eases in 1943. check the pool and make sure you are looking at active (not transit), this can be a lot less. to get the equipment into formations, the best is to have them in refit mode and on a large depot or in the reserve So this relates specifically to infantry divisions and corps in the SR - some new build, and a few that are being rebuilt. The new builds are fully trained up, and have been waiting on their TOE filling out for a couple of months now. I'm definitely seeing shortages in the usual suspects - arty, AAMG, heavy mortar and AT guns. However I thought I had a solution in that I had a bunch of forts I could disband, giving me 1800+ AT guns in the pool. More than enough for me to finally top off at least the AT element, making me more confortable with finally deploying these divisions. Trouble is only 400 of those AT guns got issued - for two turns the pool has stubbornly sat at 1400. It's as if the game "reserves" several turns production in the pool, and only issues weapons above a certain limit to the divisions. Here's the state of my pools below - as you can see there are substantial numbers (a multiple of the weekly production) for AT guns, arty and infantry guns, and AAMGs, all of which have 6-7 weeks of production in the pool, while upwards of 30 divisions in the SR are sat waiting for their equipment. NB I had similar frustrations in WITE1, so I think this is WAD. I just don't understand the mechanism.
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