Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Quick Questions Thread

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> RE: Quick Questions Thread Page: <<   < prev  37 38 [39] 40 41   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Quick Questions Thread - 12/25/2021 6:56:08 AM   
Yogol

 

Posts: 199
Joined: 11/30/2016
Status: offline

quote:

ORIGINAL: marius1337

The player can manually assign Construction Battalions to Cities to eg speed up the repair of railyards. For some cities (Minsk turn 1), the city detail window does not show the "Assign" button, for other cities the button is there(Riga). Why?


The button only appears on the turn after you captured the city.

But on the turn that you capture the city, you can click on the number in the "DAM" column of the city hex. That will give that city a priority for the construction units.
It is no absolute guarantee that a construction unit comes, but usually one does.

(in reply to marius1337)
Post #: 1141
RE: Quick Questions Thread - 12/25/2021 7:14:00 AM   
STEF78


Posts: 2094
Joined: 2/19/2012
From: Versailles, France
Status: offline

quote:

ORIGINAL: Stamb

If you want to make a division then there should be at least 1 MP in each of the regiments. If you want to build a fortification zone - then there is a limit for a maximum of 3 units in a hex (except of city forts)

Thanks, I forgot the 1MP rule

(in reply to Stamb)
Post #: 1142
RE: Quick Questions Thread - 12/25/2021 7:16:41 AM   
STEF78


Posts: 2094
Joined: 2/19/2012
From: Versailles, France
Status: offline
Some others questions:
- do regiments have some kind of ZOC? they didn't in Wite1
- what are the best videos to learn air war an depot rules. I tried 2 of them but they were too specific
thanks

(in reply to STEF78)
Post #: 1143
RE: Quick Questions Thread - 12/25/2021 9:43:51 AM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline

quote:

ORIGINAL: SchDerGrosse

Quick question:

Is there a way to prevent the AI from airdropping supplies to its units?

Air superiority (set to to be run in both phases) does not seem to be doing anything and the AI is happily dropping 500+ tonnes of supplies on its encircled units every turn. Quite annoying.

Thanks,

Interception is broken. Don't waste your planes on air superiority, ground attack and air supply are not intercepted at all. No matter what you do.

(in reply to SchDerGrosse)
Post #: 1144
RE: Quick Questions Thread - 12/25/2021 12:42:49 PM   
GibsonPete


Posts: 308
Joined: 11/5/2014
Status: offline
STEF78
"Do regiments have some kind of ZOC? they didn't in Wite1. What are the best videos to learn air war and depot rules? I tried 2 of them but they were too specific."

~Units smaller than a division have no ZOC. Some are multi role and can be attached to Division/Corps combat units to make them uber powerful.

~ I have found the quick start Strategy Gaming Dojo useful but not perfect.


_____________________________

“Reader, suppose you were an idiot. And suppose you were a member of Congress. But I repeat myself.”

(in reply to Stamb)
Post #: 1145
RE: Quick Questions Thread - 12/25/2021 1:16:05 PM   
STEF78


Posts: 2094
Joined: 2/19/2012
From: Versailles, France
Status: offline
quote:

ORIGINAL: GibsonPete

STEF78
"Do regiments have some kind of ZOC? they didn't in Wite1. What are the best videos to learn air war and depot rules? I tried 2 of them but they were too specific."

~Units smaller than a division have no ZOC. Some are multi role and can be attached to Division/Corps combat units to make them uber powerful.

~ I have found the quick start Strategy Gaming Dojo useful but not perfect.


thanks, I found Dojo's video to specific but I will give it another try

< Message edited by STEF78 -- 12/25/2021 1:17:48 PM >

(in reply to GibsonPete)
Post #: 1146
RE: Quick Questions Thread - 12/25/2021 2:19:50 PM   
STEF78


Posts: 2094
Joined: 2/19/2012
From: Versailles, France
Status: offline
Is it possible to see with the commander report Mp's unused, like in Wite1?

(in reply to STEF78)
Post #: 1147
RE: Quick Questions Thread - 12/25/2021 2:35:49 PM   
Jango32

 

Posts: 307
Joined: 3/15/2021
Status: offline
Regiments do have ZOC.

(in reply to STEF78)
Post #: 1148
RE: Quick Questions Thread - 12/25/2021 4:27:47 PM   
GibsonPete


Posts: 308
Joined: 11/5/2014
Status: offline
"All combat units, unless they are routed or depleted, have a Combat Value (CV) and exert a Zone of Control (ZOC) into their six adjacent hexes."

Jango32 is correct. I appreciate him correcting my mistake. A regiment will only convert an enemy controlled hex to a friendly control that they move through or into. That means an adjacent hex may remain enemy controlled.


_____________________________

“Reader, suppose you were an idiot. And suppose you were a member of Congress. But I repeat myself.”

(in reply to Jango32)
Post #: 1149
RE: Quick Questions Thread - 12/25/2021 4:33:29 PM   
SchDerGrosse


Posts: 52
Joined: 12/18/2012
From: Hungary
Status: offline

quote:

ORIGINAL: Stamb


quote:

ORIGINAL: SchDerGrosse

Quick question:

Is there a way to prevent the AI from airdropping supplies to its units?

Air superiority (set to to be run in both phases) does not seem to be doing anything and the AI is happily dropping 500+ tonnes of supplies on its encircled units every turn. Quite annoying.

Thanks,

Interception is broken. Don't waste your planes on air superiority, ground attack and air supply are not intercepted at all. No matter what you do.

Thanks again for the response Stamb!

(Do the devs know about it and are just ignoring it? the game must have had a dozen patches since its release..)

_____________________________


(in reply to Stamb)
Post #: 1150
RE: Quick Questions Thread - 12/25/2021 4:36:22 PM   
Jango32

 

Posts: 307
Joined: 3/15/2021
Status: offline
There were different priorities that had to be addressed before looking at the air war specifics. It's probably going to be the next major item on their list.

(in reply to SchDerGrosse)
Post #: 1151
RE: Quick Questions Thread - 12/25/2021 4:40:47 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline

quote:

ORIGINAL: SchDerGrosse

(Do the devs know about it and are just ignoring it? the game must have had a dozen patches since its release..)

They know. It was working fine few patches ago. Then something went wrong.

(in reply to SchDerGrosse)
Post #: 1152
RE: Quick Questions Thread - 12/25/2021 4:43:37 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
quote:

ORIGINAL: STEF78

Is it possible to see with the commander report Mp's unused, like in Wite1?

yes, i have no idea why it is not set to be on by default:

click on that arrow on the left, then select appropriate checkbox




Attachment (1)

< Message edited by Stamb -- 12/25/2021 4:44:35 PM >

(in reply to STEF78)
Post #: 1153
RE: Quick Questions Thread - 12/26/2021 1:48:26 PM   
STEF78


Posts: 2094
Joined: 2/19/2012
From: Versailles, France
Status: offline

quote:

ORIGINAL: Stamb

quote:

ORIGINAL: STEF78

Is it possible to see with the commander report Mp's unused, like in Wite1?

yes, i have no idea why it is not set to be on by default:

click on that arrow on the left, then select appropriate checkbox




Thanks a lot

(in reply to Stamb)
Post #: 1154
RE: Quick Questions Thread - 12/26/2021 2:24:30 PM   
MishaTX


Posts: 79
Joined: 8/13/2015
Status: offline

quote:

ORIGINAL: GibsonPete

"All combat units, unless they are routed or depleted, have a Combat Value (CV) and exert a Zone of Control (ZOC) into their six adjacent hexes."

Jango32 is correct. I appreciate him correcting my mistake. A regiment will only convert an enemy controlled hex to a friendly control that they move through or into. That means an adjacent hex may remain enemy controlled.


Don't feel bad about it, it's one of the most repeated misunderstandings about this game

I've seen LP'ers deliberately avoid splitting their divisions to secure a pocket because they were concerned their ZOCs would disappear. Heck, even the Fuhrer Begleit btn has a ZOC if it's deployed on the map as a unit, as long as it's not routed or depleted.

But it could be clearer in the manual. I'd bold it in 24pt and color it red.

(in reply to GibsonPete)
Post #: 1155
RE: Quick Questions Thread - 12/26/2021 8:11:49 PM   
RedJohn

 

Posts: 517
Joined: 9/20/2019
Status: offline
Are Soviet Motorised Brigades not supposed to start, well, motorised?




Attachment (1)

(in reply to MishaTX)
Post #: 1156
RE: Quick Questions Thread - 12/26/2021 8:16:44 PM   
RedJohn

 

Posts: 517
Joined: 9/20/2019
Status: offline
Also I can't convert them to SU's, which I thought was possible?

(in reply to RedJohn)
Post #: 1157
RE: Quick Questions Thread - 12/27/2021 10:06:37 AM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: RedJohn

Also I can't convert them to SU's, which I thought was possible?


yes to both questions, so suspect its a bug.

can you generate saves? if so best reported in the tech support forum

_____________________________


(in reply to RedJohn)
Post #: 1158
RE: Quick Questions Thread - 12/27/2021 3:06:33 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
moved



< Message edited by Cavalry Corp -- 12/27/2021 3:09:08 PM >

(in reply to loki100)
Post #: 1159
RE: Quick Questions Thread - 12/27/2021 3:09:59 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
Imho, they are useless. They route basically from any attack. For Soviet garrison they are fine.
Unfortunately looks like there will be no changes according to this topic:
https://www.matrixgames.com/forums/tm.asp?m=5087082

(in reply to Cavalry Corp)
Post #: 1160
RE: Quick Questions Thread - 12/27/2021 3:12:22 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
ok noted -

(in reply to Stamb)
Post #: 1161
RE: Quick Questions Thread - 12/27/2021 4:32:54 PM   
Teo41_ITA

 

Posts: 151
Joined: 9/2/2021
Status: offline
Quick editor question:

using the rename fuction, what does the "Condition - Depleted (3)" do? Let's have a look at the example here below: does it mean that the 3rd Tank division gets depleted on turn 2 and then gives rise to the 225th Rifle division? Or does it mean that, after turn 2, the 3rd Tank division will become the 255th RD only when it gets depleted?

Thanks!




Attachment (1)

(in reply to Cavalry Corp)
Post #: 1162
RE: Quick Questions Thread - 12/27/2021 4:49:26 PM   
Denniss

 

Posts: 7902
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
Depleted condition is valid from T2 to T25, on T26 there's a force-upgrade even if the unit is not depleted.
So if the TD becomes very low on strength (=depleted) it will reform as RD if between T2 and T25, on T26 it will reform to RD independent of condition
I believe if the unit was destroyed on T1 it will be rebuilt as 225th RD

(in reply to Teo41_ITA)
Post #: 1163
RE: Quick Questions Thread - 12/27/2021 5:26:24 PM   
Jango32

 

Posts: 307
Joined: 3/15/2021
Status: offline
Are there any air settings you should mess around with for recon planes when there's light rain to have good recon?

(in reply to Denniss)
Post #: 1164
RE: Quick Questions Thread - 12/27/2021 6:02:58 PM   
STEF78


Posts: 2094
Joined: 2/19/2012
From: Versailles, France
Status: offline
Is it possible to see directly on the map all the places where fights occured?
An icon existed on Wite1, I don't find it anymore

I got it, no help needed anymore!

< Message edited by STEF78 -- 12/27/2021 6:05:46 PM >

(in reply to Jango32)
Post #: 1165
RE: Quick Questions Thread - 12/27/2021 7:30:38 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Yes, its the F11 button:



Use the escape key to remove it.

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to STEF78)
Post #: 1166
RE: Quick Questions Thread - 12/27/2021 7:35:58 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Yes, its the F11 button:



Use the escape key to remove it.

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to STEF78)
Post #: 1167
RE: Quick Questions Thread - 12/28/2021 6:07:55 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
guys...

When does captured equipment show in the production box? I am in Sept 41 and cannot see anything so far??

There seems to be nothing at all in the manual about captured equipment but it was a big thing in WITE 1


(in reply to Zovs)
Post #: 1168
RE: Quick Questions Thread - 12/28/2021 7:11:49 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: Cavalry Corp

...

There seems to be nothing at all in the manual about captured equipment but it was a big thing in WITE 1




because fundamentally the production system is utterly different so things that were deemed a 'big thing' in WiTE1 become of no practical value

_____________________________


(in reply to Cavalry Corp)
Post #: 1169
RE: Quick Questions Thread - 12/28/2021 7:41:34 PM   
Jango32

 

Posts: 307
Joined: 3/15/2021
Status: offline
Captured equipment is pretty meaningless, the only things that are useful to capture are trucks. That's it.

(in reply to loki100)
Post #: 1170
Page:   <<   < prev  37 38 [39] 40 41   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> RE: Quick Questions Thread Page: <<   < prev  37 38 [39] 40 41   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.125