M60A3TTS
Posts: 4014
Joined: 5/13/2011 Status: offline
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quote:
ORIGINAL: Beethoven1 quote:
ORIGINAL: M60A3TTS Construction battalions. Born to die. As soon as their manpower, i.e. labor squads, can be converted into larger regiments and brigades, the mass disbands begin. It takes all the labor squads contained in a little over 10 battalions to equip a brigade. I want that higher construction value of a brigade for future airfield construction that can then take place at a more rapid pace, all other things (such as supply) being equal. But this is for later, as brigades can't be built until turns 12 (railroad) and 16 (general). Don't you have to pay AP to recruit more construction regiments? If so, isn't it sort of a waste of AP to disband brigades and then spend AP to recruit the same men back into regiments? No, you'll get all these for free and you can fill them with the labor squads you disband. Otherwise, you just have to find more manpower all over again. quote:
ORIGINAL: M60A3TTS This turn, I get rid of all these tank battalions. Their tank numbers are too small IMO, and therefore the units too brittle. They can't promote to guards either I believe. So no trucks will be expended to support them. quote:
ORIGINAL: Beethoven1 Likewise with this, I would agree I also don't particularly like those little tank units, but you are going to have to pay AP to recruit other tank units later to use the equipment that would otherwise get used in those, right? Is that really worth it? Here yes and no. First, many depleted divisions later convert to brigades. Second, tank regiments cost zero AP. Third, you will have some admin point dumps available to help build brigades that only cost 1AP each anyways. So APs really are no issue here.
< Message edited by M60A3TTS -- 5/31/2021 2:17:47 AM >
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