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RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 5/31/2021 4:57:59 AM   
M60A3TTS


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Here is another disband candidate.



These battalions are supposed to have 280mm siege mortars and they are limited to only 12 guns. When there are none available, the AI maps lower caliber guns to the units, like the 152mm gun-howitzer. Since the AI is unlikely to replace them with the right equipment later on, and I have better use for those guns, away these particular units go. Same for BM Howitzer regiments that fail to get the 203mm B-4 howitzer.

< Message edited by M60A3TTS -- 6/1/2021 5:35:06 PM >

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Post #: 91
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG when... - 5/31/2021 1:09:26 PM   
Blagrot

 

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How did you get the CR to filter for the gun type, that'd be really handy for the soviet artillery SU's. I had a look in game and at the manual but couldn't see it. Thanks for the advice to newb Soviets like me and for the AAR.

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Post #: 92
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG when... - 5/31/2021 2:40:33 PM   
M60A3TTS


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To answer your question, you go to the production screen and find the particular element you are interested in.



Click on the number under units and it will provide the filtered list on the commanders report. From there you can click on whatever OB you are interested in and that will filter again by that unit type.




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Post #: 93
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG when... - 5/31/2021 4:14:51 PM   
xhoel


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Really nice AAR as always M60! It is always interesting to see the way you manage the Red Army and why.

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(in reply to M60A3TTS)
Post #: 94
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG when... - 5/31/2021 7:22:25 PM   
Seminole


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quote:

ORIGINAL: carlkay58

To put it into psuedo code:

1. IF unit is attached to an Assault HQ THEN AddCPP = SMP/12 else AddCPP = SMP/24

2. IF unit is adjacent to Enemy Unit OR hex is captured this turn THEN CPP = CPP + AddCPP ELSE CPP = CPP + 3(AddCPP)

All variables are integers so all calculations are rounded down (so 11 SMP = 0 AddCPP).





So not moving, and not ending the turn adjacent to enemy units should net a unit under an assault HQ 50 CCP.
If not under an assault HQ, but not moving and not adjacent to enemy units they should net 24?

< Message edited by Seminole -- 5/31/2021 7:27:03 PM >

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Post #: 95
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG when... - 5/31/2021 8:56:09 PM   
Sammy5IsAlive

 

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quote:

ORIGINAL: Seminole

quote:

ORIGINAL: carlkay58

To put it into psuedo code:

1. IF unit is attached to an Assault HQ THEN AddCPP = SMP/12 else AddCPP = SMP/24

2. IF unit is adjacent to Enemy Unit OR hex is captured this turn THEN CPP = CPP + AddCPP ELSE CPP = CPP + 3(AddCPP)

All variables are integers so all calculations are rounded down (so 11 SMP = 0 AddCPP).





So not moving, and not ending the turn adjacent to enemy units should net a unit under an assault HQ 50 CCP.
If not under an assault HQ, but not moving and not adjacent to enemy units they should net 24?


I would summarise it as follows. There are 4 different states a unit can be in at the end of the turn with equivalent rates of CPP gain.

Assault status/bonus eligible (i.e. in a hex that began the turn under friendly control and not adjacent to an enemy unit) - 1CPP for 4SMPs - 200SMPs = 50CPP gain
Assault status/no bonus - 1CPP for 12SMP
Non assault/bonus eligible - 1CPP for 8SMPs - 200SMPs = 25CPP gain
Non assault/no bonus - 1CPP for 24SMP

I did an Excel sheet that gave the following as a guide







Attachment (1)

< Message edited by Sammy5IsAlive -- 5/31/2021 8:58:16 PM >

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Post #: 96
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 5/31/2021 11:33:41 PM   
M60A3TTS


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Week 8 - 10 August 1941

In the north, there are a number of attacks by I, II and LVI Motorized Corps, but nothing being pressed home with any great effort. Is this a sign that this area is being conceded? Tallinn continues to hold out.




In the center, Smolensk is almost surrounded. At least here, the city capture bonus is completely gone now. The bonus for D-Town and Tallinn is down to 5 each. Attacks in the Smolensk region are from LVII Motorized Corps, V, VIII, XII, L and LIII Corps.




Activity around Gomel is light but that will be changing as Smolensk is taken.




In the south, Kiev is lost. The panzers expand their brideheads over the Dnepr with XLVI Motorized Corps doing much of the attacking. III Motorized Corps has almost completely closed around Zaporozhye. XLVIII Motorized Corps will apparently try and push through the entrance of the Crimea.








Ground losses


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Post #: 97
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 5/31/2021 11:46:31 PM   
M60A3TTS


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The VVS gets back to work.

Supply drops up north.




Interdicting river crossing sites.




10th and 17th Panzer Divisions along with Das Reich are cut off. Interdiction missions flew here as well.


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Post #: 98
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 5/31/2021 11:51:37 PM   
M60A3TTS


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Most of Long Range Air Command is situated in the south. The aircraft cap size is now 32. Once it drops to 20, we'll see the size of LRAC shrink some as the forces will stay around 5 air divisions.

The single regiment of 14th SAD has no significance and will be reassigned later.


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Post #: 99
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/1/2021 12:00:15 AM   
M60A3TTS


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By the end of the week there is little change in the north.

South of Smolensk there is a slight pullback.




Farther south with the more open terrain, a more significant withdrawal takes place.




OOB


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Post #: 100
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/3/2021 4:45:25 PM   
M60A3TTS


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Week 9 - 17 August 1941

Clear skies almost everywhere.

In the north, Tallinn is still holding out. Several German attacks south of the Luga River, but no major push.




In the center, Smolensk is finally surrounded. I did not try to evacuate the garrison, and am quite satisfied to have held it this long. It will take a little time before any Axis depot is providing meaningful supplies.




Farther south, Gomel has been lost and motorized units are in the area. I suspect more pressure here fairly soon.




The biggest Axis gains are in the south. Dnepropetrovsk and Zaporozhye are both surrounded.




The Rumanians are at the door of the Crimea.


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Post #: 101
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/3/2021 4:56:10 PM   
GloriousRuse

 

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Is the south due to the COFMs, terrain, or something else do you think?

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Post #: 102
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/3/2021 5:40:02 PM   
M60A3TTS


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I would have to say the more open terrain.

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Post #: 103
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/3/2021 7:37:30 PM   
M60A3TTS


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Interdiction is reduced this week based on the number of what I consider to be viable targets.




While on the subject of air units, here is a screenshot of some of the pilots counts in my units on the map.




Some of these units have over 60 decent pilots. If for some reason I were to send them to the reserves and then back onto the map, I would only get 32 pilots back for 32 planes. Starting on turn 12, I would only get 20 pilots back with 20 planes. I'm not sure what happens to the excess in the reserves, but after two turns there, the pilot total always shows zero. We know they are somewhere, but in any case I would prefer to have 60 good pilots for a unit to use instead of 32 or 20. The excess pilots for a unit on the map simply hang out until their friends are killed or captured, and they move in to take their place. Any units that get down to 20 pilots after turn 12, sending them to the reserves for training etc is fine. Meanwhile, I'll continue to carry the excess in my units. That can easily add up to over a thousand pilots on top of the ones being trained normally.

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Post #: 104
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/3/2021 7:52:40 PM   
M60A3TTS


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Here is Moscow Air Command.




This isn't actively supporting anyone, but is really just waiting for some more modern aircraft. As they become available, either part of or the whole air division/AOG will be sent out to support the front line. You can see this is one of those 67 pilot units, so once they are flying Yaks, this will be a much more effective air unit. In comparison, the North Caucasus Air Command, aka the "Boneyard" has very few planes, but still a lot of skilled pilots. Eventually they too will be converted and sent to the front as the modern aircraft become available, and this indeed may run well into 1942. The bottom line remains that I am extending the usefulness of the good pilots that I started the game with.

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RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/3/2021 8:01:50 PM   
M60A3TTS


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Down at Sevastopol, I have a full fighter division with nearly 150 MiGs ready to either contest all enemy naval patrols or bombing missions. If the garrison is going to be defeated, I want them to have an escape route and maybe at the same time bring down some enemy aircraft.




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Post #: 106
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/3/2021 8:07:04 PM   
xhoel


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Looking forward to seeing the clash over Sevastopol.

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Post #: 107
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/4/2021 4:13:05 AM   
Seminole


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Curious about your spot interdiction efforts.
Can you show more detail about your air directives?

What kind of interdiction level are you achieving at this stage?

Are the Axis contesting, or are the Luftwaffe fighters too far back?.

Great AAR!

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Post #: 108
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/4/2021 9:43:57 AM   
Stephan61

 

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quote:

ORIGINAL: M60A3TTS

Down at Sevastopol, I have a full fighter division with nearly 150 MiGs ready to either contest all enemy naval patrols or bombing missions. If the garrison is going to be defeated, I want them to have an escape route and maybe at the same time bring down some enemy aircraft.






Are you encountering any trouble in getting the Mig's to engage a Axis Naval Patrol, ive tried everything from AS, ensuring they do not fly in Friendly Phase etc, but they just dont want to engage...

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Post #: 109
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/4/2021 2:48:09 PM   
M60A3TTS


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quote:

ORIGINAL: Stephan61


quote:

ORIGINAL: M60A3TTS

Down at Sevastopol, I have a full fighter division with nearly 150 MiGs ready to either contest all enemy naval patrols or bombing missions. If the garrison is going to be defeated, I want them to have an escape route and maybe at the same time bring down some enemy aircraft.






Are you encountering any trouble in getting the Mig's to engage a Axis Naval Patrol, ive tried everything from AS, ensuring they do not fly in Friendly Phase etc, but they just dont want to engage...



I have not in the past. At this point there has been no attempt by Dave to fly it at Sevastopol.

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RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/4/2021 4:11:03 PM   
M60A3TTS


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quote:

ORIGINAL: Seminole

Curious about your spot interdiction efforts.
Can you show more detail about your air directives?

What kind of interdiction level are you achieving at this stage?

Are the Axis contesting, or are the Luftwaffe fighters too far back?.

Great AAR!


Thank you.

Here are the interdiction missions flown by Long Range Air Command in the Smolensk area. Two sorties of the standard default 24 aircraft per mission each day flying over three days for a total of 144 aircraft. Three targets were attacked so 432 aircraft committed in all.





All 3 missions targeted swamp hexes.

All of the interdiction numbers shown on here as well as the number on the map where a red star is present are actually counted as 1/10ths. So a 3 where a starred hex appears is actually an interdiction level of 0.3. In this case that is still sufficient to eliminate administrative movement in the hex for both motorized and infantry units. This automatically adds +1 movement for all units entering the hex.

If the interdiction level was high enough, it could add another MP to the cost, but that requires committing more planes to the missions and would generate correspondingly higher losses. Here with interdiction under 1.0 it still costs 8MP for motorized and 3MP for infantry units to enter the hex.





With a lot of zoc locks already in place and some of these in very good defensive terrain, it will slow down their movement considerably. This will do fine for now.




One thing the AI does that I wish it didn't is always picking the same unit for the missions where an entire AOG is assigned until it can no longer meet requirements. That tends to leave a lot of planes in other air units sitting idle. The solution may be to fly more small unit air missions, but I'm still experimenting with different configurations.




As far as enemy fighters go, if the missions are not flying over many enemy-controlled ground hexes, CAP doesn't seem to be sent up nearly as often, even if said fighters are close and rested. Since I am targeting hexes near the front lines, I'm not really seeing any opposition.



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Post #: 111
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/6/2021 11:35:05 PM   
M60A3TTS


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Week 10 - 24 August 1941

Now with vilcum's "Memories of the rain" map mod.

Dave is starting to make progress. After ten turns, he seems to have a number of things figured out.

In the north, Tallinn has fallen with heavy ground losses. The 71st Fighter Regiment extracts some significant bomber losses. The 304th Rifle Division seems to have a faint chance of escape to the west. So begins the long march of the survivors...




In the center, another city falls. Time has run out for the defenders of Smolensk. More heavy ground losses are accompanied by the almost complete loss of fighters sent to challenge the Luftwaffe. It seems to be a case of "feast or famine" in the air.




South of Bryansk, elements of three motorized corps break through our lines. A number of divisions south of the penetration will have difficulty disengaging.




Around Kharkov-Belgorod, the Southwestern Front is mostly quiet, but the German forces here are closing on Kharkov fast.




Farther south, Dnepropetrovsk is lost and Zaporozhye totally surrounded. The German motorized troops are pressing on to the east.




In the Crimea, classic move by Dave. He was not showing any panzers at the end of last turn, but there they come barreling through from the eastern approach and cut off several Soviet divisions.


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Post #: 112
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/7/2021 2:13:20 AM   
M60A3TTS


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The Crimea battles were not without cost to the Luftwaffe that flew in their bombers without escort.




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RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/8/2021 2:53:29 PM   
M60A3TTS


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The main air activity by Long Range Air Command is centered on the area south of Bryansk. River crossing sites are hit with the expectation of ground units re-taking specific areas not impacted by the air forces.


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Post #: 114
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/8/2021 3:20:49 PM   
M60A3TTS


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The resulting action was not as promising as hoped. The undetected presence of one unit and the inability to find an appropriate unit to occupy one of the unguarded crossings means that the enemy will be less troubled crossing both rivers.





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Post #: 115
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/8/2021 4:31:48 PM   
M60A3TTS


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A general pullback to the east towards Kharkov and Stalino.




Also falling back on Sevastopol.




OOB




By Orel, the 34th Army from Stavka Reserve has been organized under General-Leytenant I.S. Konev. This army has over 1,200 AFVs. Many are older models, but as Stalin is fond of saying, quantity has a quality of its own.








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Post #: 116
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/8/2021 4:38:20 PM   
Beethoven1

 

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quote:

ORIGINAL: M60A3TTS

Down at Sevastopol, I have a full fighter division with nearly 150 MiGs ready to either contest all enemy naval patrols or bombing missions. If the garrison is going to be defeated, I want them to have an escape route and maybe at the same time bring down some enemy aircraft.






So do fighters themselves provide naval interdiction values? Is that what the 1s and 2s are in the sea on the map, those are from the fighters providing naval interdiction value? I had thought it was only bombers on naval interdiction missions that make naval interdiction, but if fighters can too, then it does seem more viable than I thought to try to defend Sevastopol and have some prospect of escaping, since Soviets have a large # of fighters. Although by the time you get pushed into Sevastopol proper, you should be running fairly low on air bases, which seems like it could make it too easy for Germany to get the naval interdiction advantage and then Soviet troops can't withdraw.

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Post #: 117
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/8/2021 5:44:15 PM   
M60A3TTS


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Yes, fighters can provide naval interdiction. I am actually not flying any naval patrols at this time, but that will change on any turn I get back where the Axis initiates their own. Additional airfields at Kerch and Bagerovo on the eastern side of the Crimea can also contribute aircraft. I actually started on a level 3 airfield at Sevastopol at the very start of the game but it is taking too long to build.

As far as why the existing 1's and 2's are out there, I really am not sure.

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Post #: 118
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/8/2021 6:01:04 PM   
Kosciuszko

 

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quote:

ORIGINAL: M60A3TTS

As far as why the existing 1's and 2's are out there, I really am not sure.



Because all ports project naval interdiction.

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Post #: 119
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/8/2021 6:04:16 PM   
GloriousRuse

 

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Ports create inherent naval interdiction based on how damaged they are. It basically assumes that within a certain range you have patrol boats, people directing shore based guns or providing spot reports to aircraft, and things like that. As damage goes up, the amount of interdiction goes down - the old WitW standard was you bombed ports flat if you were coming in any where near them.

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