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RE: 1942: Endsieg (1.10 Update)

 
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RE: 1942: Endsieg (1.10 Update) - 8/21/2021 1:42:16 AM   
IslandInland


Posts: 891
Joined: 12/8/2014
From: YORKSHIRE
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quote:

ORIGINAL: Fullervc

In game...


There are no Italian AOGs which can be brought from the reserve.

I just experimented with the scenario a little and the only location I could bring Italian air units from the reserve was a pre-existing Italian airbase such as Markovka in hex 252,164. This airbase is occupied by CSIR Italian Air Brigade.

Some Italian AOGs would probably need to be created by the scenario designer or there may be another workaround. Usually in this game there are multiple ways of doing something.



< Message edited by IslandInland -- 8/21/2021 1:43:03 AM >


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(in reply to Fullervc)
Post #: 61
RE: 1942: Endsieg (1.10 Update) - 8/21/2021 3:54:55 PM   
Fullervc

 

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I just dumped them all in to Garrison...

(in reply to IslandInland)
Post #: 62
RE: 1942: Endsieg (1.10 Update) - 8/21/2021 9:38:29 PM   
IslandInland


Posts: 891
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From: YORKSHIRE
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quote:

ORIGINAL: Fullervc

I just dumped them all in to Garrison...


I must have been mistaken. I thought you wanted to bring them onto the map.

If by garrison you mean Soviet Garrison then they will do nothing there because I'm pretty sure the Soviet Garrison requires no air units.


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War In The East 2 Beta Tester and
War In The West Operation Torch Beta Tester
XXXCorps

(in reply to Fullervc)
Post #: 63
RE: 1942: Endsieg (1.10 Update) - 8/22/2021 5:11:10 AM   
malyhin1517


Posts: 1426
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quote:

ORIGINAL: IslandInland
If by garrison you mean Soviet Garrison then they will do nothing there because I'm pretty sure the Soviet Garrison requires no air units.

You are wrong! Each theater must have aviation, incl. and in the Garrison! I try to send Axis Allied troops and aircraft to the Garrison.


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(in reply to IslandInland)
Post #: 64
RE: 1942: Endsieg (1.10 Update) - 8/23/2021 2:59:54 PM   
Fullervc

 

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I wanted them in game, but just gave up. I put them in Garrison and my % went to 336%!

(in reply to IslandInland)
Post #: 65
RE: 1942: Endsieg (1.10 Update) - 8/24/2021 11:49:34 AM   
malyhin1517


Posts: 1426
Joined: 9/20/2015
From: Ukraine Dnepropetrovsk
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quote:

ORIGINAL: Fullervc

I wanted them in game, but just gave up. I put them in Garrison and my % went to 336%!

But now it is possible to withdraw from the Garrison part or even all of the German troops on the map or other theaters! At the moment I have only a few German security divisions in my garrison.

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Sorry, i use an online translator :(

(in reply to Fullervc)
Post #: 66
RE: 1942: Endsieg (1.10 Update) - 8/24/2021 5:38:46 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
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is the game and this mod still compatible?




I think I resolved the game freeze issue.. seems if I leave the game to anew window it tends to not update and run in background until process over

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Post #: 67
RE: 1942: Endsieg (1.10 Update) - 8/25/2021 6:24:59 PM   
kahta

 

Posts: 287
Joined: 9/21/2019
From: Arkansas
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quote:

ORIGINAL: freeboy

is the game and this mod still compatible?




I think I resolved the game freeze issue.. seems if I leave the game to anew window it tends to not update and run in background until process over


Yes. I have seen that happen with regular scenarios as well.

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Post #: 68
RE: 1942: Endsieg (1.10 Update) - 8/25/2021 9:03:36 PM   
freeboy

 

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From: Colorado
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I may reload my game soon

(in reply to kahta)
Post #: 69
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