Capitaine
Posts: 1043
Joined: 1/15/2002 Status: offline
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To be quite frank, I don't think you get the idea of what true "wargames" are supposed to be about. Originally, wargames intended to teach about military strategy by applying principles of war in a historical game format. When wargames hit the PC medium, many who had not played non-PC wargames expected to "experience war", which never was the actual goal of a wargame. There are military games that come out from time to time that try to give the "experientialists" the confused, black box notion of "real war" but they rarely succeed because they do not satisfy what military enthusiasts crave to know: Why did such and such happen? Could it have come out differently with a different strategy? Personally, I feel that the era when wargames tried to compete with Sci-Fi and Fantasy games for rollicking rock 'em sock 'em action is over, with only the serious players left on the scene. Also, the more you get down to the tactical level, the more the "reality" component becomes a factor. So you might consider what scale of game suits your taste the best. "Squad Assault" might be more to your taste, for example. (I preordered that one too, BTW.)
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