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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gunnulf(S)

 
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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 1:29:24 AM   
HardLuckYetAgain


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Turn 7 Beginning of Turn

Heavy Forest of Velikie Luki

Im ready to go here I believe. Heavy forest makes this horrid but I need to attack now. Rail head will be in Velikie Luki this turn.




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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 1:31:59 AM   
HardLuckYetAgain


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Turn 7 Beginning of Turn

Smolensk (Real time update)

PZ's are all over 42 MP's, Many with 50 mp's being this close to the rail. Time to attack after resting 2 turns and some units 3 turns. Will recon this area to see what lies ahead.




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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 1:33:46 AM   
HardLuckYetAgain


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Turn 7 Beginning of Turn

Kiev

I set up to attack Kiev last turn. I will attack Kiev this turn. I need to get past this as quickly as possible.




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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 1:35:34 AM   
HardLuckYetAgain


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Turn 7 Beginning of Turn

Odessa

I wasn't going to attack Odessa this turn was my thinking last turn. But realizing I am on a time table I will attack this turn since my divisions are more than ready to blast this City-Fort to bits.




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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 1:38:27 AM   
HardLuckYetAgain


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Turn 7

Odessa

I didn't blockade Odessa but should route to the North East just like in the other game. I should be able to get a few of the routers if I succeed. But I am pretty confident on my City-Fort busting now. CPP is your friend see.




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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 1:39:02 AM   
HardLuckYetAgain


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Turn 7

Odessa

Here is another.




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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 1:40:26 AM   
HardLuckYetAgain


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Turn 7

Odessa

And another, I think you get the picture. CPP is your friend on City Busting. Just make sure to have some units next to the city while your good units are behind the line getting CPP. Rumanians are rested too.




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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 2:34:53 AM   
HardLuckYetAgain


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Turn 7

Air Execution

Recon near Smolensk showed a great deal. Can you see what I see?






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< Message edited by HardLuckYetAgain -- 4/27/2021 2:35:57 AM >

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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 2:37:06 AM   
HardLuckYetAgain


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Turn 7

Odessa area Recon

On the other hand I messed up on the Recon and got very limited information for this area :( On to the Ground game.




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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 3:20:21 AM   
HardLuckYetAgain


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Turn 7

Ground Phase

Smolensk Area real time. I am not done finishing up but gives you an idea what happened.




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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 3:21:20 AM   
HardLuckYetAgain


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Turn 7

Kiev pre-attack






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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 3:23:53 AM   
HardLuckYetAgain


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Turn 7

Kiev attack real time

Soviet combat value derogation is insane. I have noted this in my Soviet games too. Something the Soviets have to live with and again why I won't invest in City-Forts the early game as Soviets.




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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 3:28:38 AM   
HardLuckYetAgain


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Turn 7

Ground Attack Odessa (real time)

Again look at the derogation of the Soviet Combat value. Insane.




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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 3:30:09 AM   
HardLuckYetAgain


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Turn 7

Odessa units retreated North East the same as my other game. See if I can get some surrounded for next turn.




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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 3:43:43 AM   
wpurdom

 

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Have you ever thought about an early fortress in Moscow so you can pack more divisions there for refit purposes? Would that make sense?

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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 3:46:08 AM   
HardLuckYetAgain


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quote:

ORIGINAL: wpurdom

Have you ever thought about an early fortress in Moscow so you can pack more divisions there for refit purposes? Would that make sense?


I have never thought about that but sounds like a "wonderful" idea if it works. Have you done this already and it works?

BUT, as for defending I am not going to waste the points & men on a lost cause of City Forts early on.

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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 12:23:32 PM   
carlkay58

 

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Yes units refit very nicely in city forts. I have used it upon occasion in my Soviet games and it was one of the ways I was able to rebuild the Soviet army against you. I spent turns 4 to 7 with less than 75 combat units on the map that were not Isolated/Routed/Depleted in that game when I cam up with that solution to recover as many units from Routed and Depleted as possible and then they were able to go to the Reserve after I took them out of the city fort.

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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 3:27:37 PM   
HardLuckYetAgain


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quote:

ORIGINAL: carlkay58

Yes units refit very nicely in city forts. I have used it upon occasion in my Soviet games and it was one of the ways I was able to rebuild the Soviet army against you. I spent turns 4 to 7 with less than 75 combat units on the map that were not Isolated/Routed/Depleted in that game when I cam up with that solution to recover as many units from Routed and Depleted as possible and then they were able to go to the Reserve after I took them out of the city fort.


Ah, very nice to know. Thank you all for that awesome information.

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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 3:28:56 PM   
HardLuckYetAgain


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Turn 7

Leningrad

Attack 1 clearing out Soviets in front of Leningrad







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< Message edited by HardLuckYetAgain -- 4/27/2021 7:14:00 PM >

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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 3:30:14 PM   
HardLuckYetAgain


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Turn 7

Leningrad

Attack #2 clearing out Soviets in front of Leningrad

Clearing the front hexes for rail conversion in these two attacks. Next turn these two hexes will be converted by the FBD at which point he will be on his way towards Moscow. Until Leningrad is taken will only have a single track line between the two Dual rail tracks though. I am considering doing a 2nd single track to the Leningrad-Moscow dual track line but will decide next turn or not to do this.




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< Message edited by HardLuckYetAgain -- 4/27/2021 7:14:23 PM >

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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 3:32:51 PM   
HardLuckYetAgain


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Turn 7

Leningrad FBD track conversion this turn. Heavy woods is a nightmare to convert. In mud converting heavy woods track is 10 times worse. Hence my speed to get this done "ASAP"




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< Message edited by HardLuckYetAgain -- 4/27/2021 5:29:08 PM >

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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 3:34:20 PM   
HardLuckYetAgain


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Turn 7

Added another redundant link on the single track. This FBD will also link to Velikie Luki by single track to finish another redundancy then will head south to Vitebsk marked in blue. The other FBD will be converting the Heavy woods track marked in Lime.





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< Message edited by HardLuckYetAgain -- 4/27/2021 7:16:23 PM >

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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 3:36:02 PM   
HardLuckYetAgain


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Turn 7

I already have the Riga line done which already goes all the way back to Germany from Riga too by rail.




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< Message edited by HardLuckYetAgain -- 4/27/2021 5:35:44 PM >

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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 3:39:24 PM   
HardLuckYetAgain


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Turn 7


Will see where the Armor will displace too when moving next to it. I am using my lowest point PZ division for this.







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< Message edited by HardLuckYetAgain -- 4/27/2021 6:40:01 PM >

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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 3:40:39 PM   
HardLuckYetAgain


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Turn 7

Odessa fleeing routed units try to surround.

The armor division went to where the blue line is & I will attack the Mech division to get it out of the way by retreating or routing. I do this based on what I saw in the next picture and will show.




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< Message edited by HardLuckYetAgain -- 4/27/2021 6:43:22 PM >

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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 3:42:29 PM   
HardLuckYetAgain


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Turn 7

Odessa fleeing routed units try to surround

I get the PZ next to the Mech and notice circled in red this hex did not flip to my control. So there is a Soviet unit in the adjoining hex marked with a Red X. I route away the Soviet Mech.




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< Message edited by HardLuckYetAgain -- 4/27/2021 6:46:54 PM >

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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 3:44:36 PM   
HardLuckYetAgain


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Turn 7

Odessa fleeing routed units try to surround

I bring up another PZ with a lot more MP's to see what we have. Hmmmmm, the Armor division should route to the SE marked in light blue. But if that hex is full it will route to the west from my observations in WITE2 marked in orange. At least that has been my observations so far in my short career WITE2. Here goes.




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< Message edited by HardLuckYetAgain -- 4/27/2021 6:52:46 PM >

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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 3:46:05 PM   
HardLuckYetAgain


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Turn 7

Odessa fleeing routed units try to surround

The blue circled hex has to be at stacking capacity. Thus the routed Armor unit went west. At least has held true most of the times I have witnessed retreats.




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< Message edited by HardLuckYetAgain -- 4/27/2021 6:55:45 PM >

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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 3:48:00 PM   
HardLuckYetAgain


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Turn 7

Odessa fleeing troops, most, look to have been captured. I hope. I still have housekeeping and other things to do in this area.




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< Message edited by HardLuckYetAgain -- 4/27/2021 7:07:00 PM >

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RE: The Screams of the deceased Soldiers, HLYA(G) vs Gu... - 4/27/2021 3:49:16 PM   
Dodo98


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I think this is the wrong thread, this is our game not that against Gunnulf ;)

< Message edited by Dodo98 -- 4/27/2021 3:51:54 PM >

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