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RE: New swamp, woods and forest map art

 
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RE: New swamp, woods and forest map art - 4/11/2021 10:56:22 AM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline
You must be using 1.00.07 exe if doing anything with the map editor.

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WitE2 Asst Producer
WitE & WitW Dev

(in reply to overkill01)
Post #: 31
RE: New swamp, woods and forest map art - 4/11/2021 12:03:42 PM   
TallBlondJohn

 

Posts: 63
Joined: 4/3/2021
Status: offline
quote:

ORIGINAL: overkill01

PS. I'm working on a tree-mod myself, but it's quite different then your's.

quote:

Ive noticed problems with the editor too, crashes and art not loading in the bar etc.


PS. I'm working on a tree-mod myself, but it's quite different then your's.


The more the merrier! I find taking it slow in the editor helps - I think sometimes its still loading tiles when I click on a hex and that causes problems. I get that art not loading behaviour as well, it just shows Victory Cities until a restart.

Edit: using 1.00.07 since yesterday and its definitely better, no crashes yet.

< Message edited by TallBlondJohn -- 4/11/2021 12:06:50 PM >

(in reply to overkill01)
Post #: 32
RE: New swamp, woods and forest map art - 4/26/2021 7:38:07 PM   
sil01


Posts: 83
Joined: 6/22/2017
Status: offline
Hello!
This is an extremely useful mod, especially for the visually impaired.
I ask you to complete the work if possible.

(in reply to TallBlondJohn)
Post #: 33
RE: New swamp, woods and forest map art - 4/27/2021 10:09:03 AM   
Darojax


Posts: 536
Joined: 4/29/2011
Status: offline
That looks great!

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(in reply to sil01)
Post #: 34
RE: New swamp, woods and forest map art - 4/27/2021 4:27:42 PM   
TallBlondJohn

 

Posts: 63
Joined: 4/3/2021
Status: offline

quote:

ORIGINAL: sil01

Hello!
This is an extremely useful mod, especially for the visually impaired.
I ask you to complete the work if possible.



Thanks! At the moment I haven't got time to work on mods, so I am waiting to see how Overkill's Pretty Trees comes along. Beyond that I might switch to a much more stylised military map-like approach rather than the 'satellite' view. Something using contemporary fonts and cartography might work well, just have to figure out how to show weather and mud information, then do all the work.


(in reply to sil01)
Post #: 35
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