Beethoven1
Posts: 754
Joined: 3/25/2021 Status: offline
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quote:
ORIGINAL: loki100 There comes a point where any complex game can be broken/exploited if you head off far enough from the basic design. Some/most can be dealt with some ease, but it can't legislate for every potential issue? quote:
. This is true, and if nothing else, for one thing it can always be handled by house rules. For example, there could be a house rule "you can only motorize." But your point that it is very hard to eliminate all possible exploity/broken stuff in a game is definitely valid (I make a multiplayer mod for Hearts of Iron IV that tries to make that game more historical and remove every possible exploit I can, so I have some direct experience dealing with that sort of thing!). I would think it would also be possible to program in a limitation such as "units must be ready (not unready) to be motorized and only full-divisional-size units such as full-infantry divisions can be motorized." But at its core, you can remove a lot directly in a game (or mod) itself, but it is hard to find and remove every such thing. One good part about WITE2 muliplayer, however, is games take place over a relatively long period of time, with a repeated opponent. This gives players an incentive to play reasonably/sensibly in a manner agreed to with their opponent, or else they may find that they don't have an opponent in the future! :)
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