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Controlled hexes shading - 5/5/2021 2:24:01 AM   
scout1


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Any chance about making controlled hexes shading much more distinct ? Almost can't see the difference at this point ......
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RE: Controlled hexes shading - 5/5/2021 2:43:06 AM   
eskuche

 

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+1

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RE: Controlled hexes shading - 5/5/2021 4:10:00 AM   
Starstruck

 

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+2

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RE: Controlled hexes shading - 5/5/2021 2:44:54 PM   
AlvaroSousa


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You can switch to Alliance control shading
Or edit the control image with the mods.

It's tough to make the colors match and blend well for this game without over painting the map.

Name the countries you are having issues with.

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RE: Controlled hexes shading - 5/5/2021 2:54:24 PM   
willgamer


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quote:

ORIGINAL: AlvaroSousa


Name the countries you are having issues with.


Japan and China.


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RE: Controlled hexes shading - 5/5/2021 6:29:38 PM   
AlvaroSousa


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quote:

ORIGINAL: willgamer


quote:

ORIGINAL: AlvaroSousa


Name the countries you are having issues with.


Japan and China.



You can't see the difference in blue and yellow control between Japanese and Chinese controlled hexes? It is clear as day to me. One is very dark vs the other.

Are you talking about units or hex control?

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Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

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RE: Controlled hexes shading - 5/5/2021 11:26:36 PM   
scout1


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quote:

ORIGINAL: AlvaroSousa


quote:

ORIGINAL: willgamer


quote:

ORIGINAL: AlvaroSousa


Name the countries you are having issues with.


Japan and China.



You can't see the difference in blue and yellow control between Japanese and Chinese controlled hexes? It is clear as day to me. One is very dark vs the other.

Are you talking about units or hex control?


I'm thinking hex control Al .... I invaded Borneo as Japan, and frankly struggle to know what hexes I control ....

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RE: Controlled hexes shading - 5/5/2021 11:50:15 PM   
AlvaroSousa


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So you are talking about UK/USA vs Japan?

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- Brute Force (mod) SC2
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- Map Image Importer SC3

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RE: Controlled hexes shading - 5/5/2021 11:56:13 PM   
willgamer


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I was talking about the units. Sorry for the confusion.

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RE: Controlled hexes shading - 5/6/2021 12:28:13 AM   
scout1


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quote:

ORIGINAL: AlvaroSousa

So you are talking about UK/USA vs Japan?


So talking about Japanese troops invading say a port hex and not sure if I also own the resources hex to the left or not so not sure if I need to move to the left to do so or move to the right to grab more .... So it is ownership I seek ..... and the shading is almost non existent to those of us with less than stellar eyesight ....
If not easy to shade the hexes themsleves without covering them, how about the hex outlines with a darker color ?

Does it matter who vs whom ? Maybe since you ask ..... right now I'm Japan and need old guy friendly shading or hex outline recognition as to "owned" hexes for the Imperial troops reagrdless where they are .....

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RE: Controlled hexes shading - 5/6/2021 2:05:03 AM   
AlvaroSousa


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quote:

ORIGINAL: willgamer

I was talking about the units. Sorry for the confusion.


Are you talking about NATO counters or silhouette? The NATO counters are distinct in the center differences.

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Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to willgamer)
Post #: 11
RE: Controlled hexes shading - 5/6/2021 2:55:21 AM   
willgamer


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quote:

ORIGINAL: AlvaroSousa


quote:

ORIGINAL: willgamer

I was talking about the units. Sorry for the confusion.


Are you talking about NATO counters or silhouette? The NATO counters are distinct in the center differences.


NATO counters... yes- you're right and my eyes are now trained to look there. My reaction came from my confusion during the initial few hours with the game.

No problems now...


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RE: Controlled hexes shading - 5/6/2021 3:08:39 AM   
AlvaroSousa


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The colors are tough. I was going to make the Japanese red but... the Russians are red. Then ok make them yellow. Wait the Chinese are yellow. Ok change the Chinese to a light green... wait the USA is green, blue? No India is blue... ARG! So I came up with the center box variations.

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Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to willgamer)
Post #: 13
RE: Controlled hexes shading - 5/6/2021 6:19:51 AM   
wosung

 

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quote:

ORIGINAL: AlvaroSousa

The colors are tough. I was going to make the Japanese red but... the Russians are red. Then ok make them yellow. Wait the Chinese are yellow. Ok change the Chinese to a light green... wait the USA is green, blue? No India is blue... ARG! So I came up with the center box variations.


Why not using the WIF color scheme:
Japanese - Red
Chinese - Yellow
Russians - Brown

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Post #: 14
RE: Controlled hexes shading - 5/6/2021 11:52:22 AM   
GooberCat9

 

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Or keep Russia red and make Japan white or pearl (off white colour) and just inverse the colour scheme... white on the outside and the centre yellow.

Overall though... this game is amazing :)

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RE: Controlled hexes shading - 5/6/2021 12:36:10 PM   
Rasputitsa


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quote:

ORIGINAL: willgamer

I was talking about the units. Sorry for the confusion.


Units counter colours can be changed with 'cut and paste' in the Campaign/scenario units.png file. There may be a better way in the editor, but this way gets the job done.






Attachment (1)

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RE: Controlled hexes shading - 5/6/2021 2:26:47 PM   
AlvaroSousa


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Editor doesn't have that ability. Changing the units.png and placing it in the campaign allows you to.

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- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

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Post #: 17
RE: Controlled hexes shading - 5/6/2021 9:50:02 PM   
scout1


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OK, let me start this again ....

From my chair, don't give a hoot or holler relative to unit colors ...
Do care about hex control which appears to be a VERY light shading, most of which I have trouble distinguishing .....

Want a VERY clear idea as to hex control on the map ......

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Post #: 18
RE: Controlled hexes shading - 5/6/2021 9:58:50 PM   
AlvaroSousa


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Last night I made some adjustments to the image which will be in the next patch.

How is this?






Attachment (1)

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to scout1)
Post #: 19
RE: Controlled hexes shading - 5/6/2021 10:01:55 PM   
scout1


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From: South Bend, In
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quote:

ORIGINAL: AlvaroSousa

Last night I made some adjustments to the image which will be in the next patch.

How is this?








sweet ... even I can see that .... my experience on Borneo invasion I had alot of eye squinting to do to see what the hex control was on the existing version.....

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Post #: 20
RE: Controlled hexes shading - 5/6/2021 11:45:16 PM   
incbob


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Yes, much better.

(in reply to scout1)
Post #: 21
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